【Developer Q&A 】2014/08/15

来源┏ (゜ω゜)=☞http://ftr.wot-news.com/2014/08/15/15-8-2014/

– the hitpoints of the modules are set according to class, tier and nation of the vehicle, the frequency of their damage depends on their distribution in that actual vehicle and your play style
模块的血量是依据车辆的种类,等级以及国别来设定的,被打坏零件取决于他们在各车辆上的实际分布以及你的花样作死程度–顽童:你要是开个59没事老是侧身对别人,不坏你弹药坏谁的?!)

– the aim circle doesn’t get any bigger when you switch from arcade to sniper mode, it simply is displayed as closer and so, it appears bigger
瞄准环的大小和你开不开镜瞄准打没有一毛钱的关系!它只是随远近线性变化罢了

– strongholds mode will be significantly improved and extended in the future
在未来!恩,未来! 要塞模式会有重大改进和扩展,等着吧

– it will not be possible to capture enemy stronghold, only loot it
没法占领敌军的要塞! 你只能装作四处看风景 

与Evilly的在网络收音机上的QA

Source:http://ftr.wot-news.com/2014/08/14/interview-with-evilly-on-web-radio/
来源↗

Source: VK Wotleaks community
真·来源↗ 

Hello everyone,
大家嚎, 

one Russian web radio recently made an interview with WG producer, Anton “Evilly” Pankov. The most interesting answers are:
一个毛子的网络收音机最近跟WG的制作人Anton “Evilly” Pankov进行了一次采访。最有意思的回答是以下几条:  继续阅读

【Developer Q&A 】2014/08/13

Source:http://ftr.wot-news.com/2014/08/13/13-8-2014/
来源↗

You can read about the Iraq campaign in WW2, one of the forgotten episodes of the war.
你可以在这里阅读二战中的伊拉克战役,这场战争中被遗忘的部分。

You can also try to redeem a code from Razer, but allegedly it does
你还可以试着从雷蛇那里弄个奖励码,据说能用
译注:其实是两个,一个激活码给三天V,另一个邀请码则是常规的7天V和1K金币  继续阅读

毛服WOT四周年庆

Source:http://ftr.wot-news.com/2014/08/13/world-of-tanks-ru-4-year-anniversary/
来源↗

Source: http://worldoftanks.ru/ru/news/pc-browser/1/4-years-battle/
真·来源↗ 

Hello everyone,
大家嚎, 

yesterday, WG RU server celebrated 4th anniversary of its existence (WoT RU was – as the first server – started on 12.8.2010). In order to celebrate it, WG released some interesting info about WoT – mostly statistics. It says:
昨天呢,WG的毛服庆祝了自己的四周年庆(WOT的毛服是第一个服——2010年8月12日开服)。为了庆祝这个日子,WG放出了一些关于WOT的有趣的信息—大多是数据啦,以下:  继续阅读

【Developer Q&A 】2014/08/09~2014/08/13

Source:http://ftr.wot-news.com/2014/08/13/missing-qa-9-8-13-8/
来源↗

A summary of everything I missed in last few days. Apparently, one of the WoWp developers left the Persha studio in Kiev. I asked around and from what I could gather, Wargaming (despite constant claims of the opposite) pretty much stopped considering WoWp as a successful/perspective project (to put it mildly).
以下是过去几天我没发的QA的集合贴。一名战机世界的开发团队成员离开了基辅的华沙工作室。我四处打听了下,WG(尽管他们一直在否认)现在已经不认为战机世界是个成功的/富有前景的计划了(委婉的说法 )

Also, if you are wondering where are not exactly tons of QA – Storm is on vacation. Enjoy!
还有,如果你觉得那一大波QA哪去了的话—Storm也度假去了。以下正文。  继续阅读