Source:http://ftr.wot-news.com/2014/08/13/missing-qa-9-8-13-8/
来源↗
A summary of everything I missed in last few days. Apparently, one of the WoWp developers left the Persha studio in Kiev. I asked around and from what I could gather, Wargaming (despite constant claims of the opposite) pretty much stopped considering WoWp as a successful/perspective project (to put it mildly).
以下是过去几天我没发的QA的集合贴。一名战机世界的开发团队成员离开了基辅的华沙工作室。我四处打听了下,WG(尽管他们一直在否认)现在已经不认为战机世界是个成功的/富有前景的计划了(委婉的说法 )
Also, if you are wondering where are not exactly tons of QA – Storm is on vacation. Enjoy!
还有,如果你觉得那一大波QA哪去了的话—Storm也度假去了。以下正文。
– new visibility (viewrange) system is being worked on
新的可见性(视野)系统在搞
– Stalingrad map will be “really nice”, won’t come in 9.3
斯大林格勒这张图“真的不错”,但是9.3不会实装
– Stalingrad will come earlier than within half a year
斯大林格勒这张图半年以内就出
– WG thinks that the most active Stronghold mode will be the tier 6 battles
WG认为最活跃的要塞模式是6级车的战斗
– air raid will come in WoT (SS: Stronghold consumable)
WOT会有空袭的(SS:要塞模式的消耗品)
– apparently, thinking of having a PvE mode with a “boss” in Maus for example that would require some player skill would be “serious AI overestimation”
搞一个以鼠式作为“Boss”的需要玩家以一定技巧去攻破PVE模式是“对AI过度的估计”
– according to player feedback, Kharkov is the most popular map in World of Tanks
根据玩家的反馈来看,哈尔科夫是WOT中人气最高的地图
(skipped the idiotic “25 percent RNG will not be reduced” etc. stuff)
(跳过了以前那些“25%这个随机值不会被调低”)之类的玩意
WOWP如果没有什么独特的亮点来吸引玩家的话,最终一定会输给某T……
我总觉得哈尔科夫眼车挺难玩的,城市里迂回捅菊花风险太高,外围点灯草丛又少,很容易亮
鼠爷有9重形态,每条血都有不同的AI支援模式(这有个东方众,抓住他!
/use 大师球