【Developer Q&A】2015/03/31

Source:http://ritastatusreport.blogspot.nl/2015/03/31032015-q.html
来源↗

Here it is:
如下:

– On supertest, IS-3 with autoloader previously was just a regular IS-3 with higher rate of fire. Now, it received a real autoloader for 4 shells with 9 seconds between each shell and 20 second autoloader reload;
超测服上之前那个说是有弹夹炮的IS-3其实只是个射速变快了的普通IS-3而已。现在真的有弹夹了。弹夹容量4发,短装填9秒,长装填20秒。

– Render range will change from square to circle either in 9.8 or in 9.9;
渲染范围在9.8或者9.9就会从现在的正方形变成一个圈

– Tracks on armor will not be from now on modeled as zones of spaced armor, but as zones where the regular hull armor is simply thicker;
坦克履带上挂着的备用履带不会做成间隙装甲,那些挂着的区域只会做成装甲更厚的样子来进行体现

– Tank models that already exist in HD will have their collision models reworked to incorporate the tracks hanging on hulls slowly in following patches;
现在那些已经被高清化了车辆的碰撞模型会在接下来的补丁中慢慢的重做,以体现车身上挂着的履带所带来的额外的防护作用

– IS-6 is very popular, there are no buffs planned for it;
IS-6人气很不错,现在没计划要进行Buff

– IS-3 with autoloader a special tank or some sort of reward? “For now, no comment. Will be published later.”
弹夹炮IS-3是特殊坦克还是某种奖励啊?“现在不予置评,之后再说” 

【Developer Q&A】2015/03/30

Source:http://ritastatusreport.blogspot.nl/2015/03/30032015-q.html
来源↗

Here it is:
如下:

– World of Tanks will not be reworked for another engine;
WOT不会被重制到其他引擎上的

– The reason for the statement above is that even if it was theoretically possible (theoretically, it is according to Storm), players with very poor computers would suffer;
不会重制的原因是理论上(Storm说的理论)那些电脑非常差的玩家玩起来会很蛋疼 继续阅读

【Developer Q&A】2015/03/29

Source:http://ritastatusreport.blogspot.nl/2015/03/29032015-q.html
来源↗

Not much interesting today either. Obisidian Entertainment (AW developer) released the Pillars of Eternity RPG (Baldur’s Gate 2 style, got very high reviews) – Storm tried it out and didn’t like it very much apparently (but he stated he saw only the first two zones, which is basically just tutorial – when he was told to go on to at least the third one, he said he’d suffer through it).
今天(此处省略10个又)没有什么有意思的东西。黑曜石娱乐(就是AW的开发商啦)放出了一款新的RPG,永恒之柱(和博德之门2的风格一样,评价很高)—Storm玩了一下,发现他自己不是很喜欢(但是他只看到了前两个区域,就是教程而已—有人跟他说要至少跑到第三区才行,Storm说他估计玩不下去了) 继续阅读

【Developer Q&A】2015/03/28

Source:http://ritastatusreport.blogspot.nl/2015/03/28032015-q.html
来源↗

Not much today. Regarding the Super Pershing, it will be available in 9.8 in HD after it gets further reworked. There will not be an option to sell the Super Pershing for gold again.
今天(此处应有⑨个又)没有什么东西。除了超潘要接着搞之后,在9.8被高清化以外就没啥了。不会再有第二次把超潘拿金币价格卖掉的机会了。 继续阅读

Studyanka地图—波兰

Source:http://ritastatusreport.blogspot.nl/2015/03/studyanka-map-poland.html
来源↗

Hello warriors,
大家嚎,

the second map leaked yesterday was called “Studyanka” and was rumored to be Polish. A quick background check revealed an interesting truth: the map is actually indeed historical (at least the name is), as it is based on the battle of Studzianki. The map is actually connected to the T-34/85 “Rudy” historically, as the battle was covered by the “Four tankmen and a dog” TV series.
昨天泄露的第二张地图叫做”Studyanka”,有传言说这是个波兰地图。稍微调查了下,发现很有意思:这张地图其实是史实的(至少名字是的),因为它整张地图是基于Studzianki战役所制作的。这张图在历史上是和那个T-34/85″Rudy”有联系的,这场战役在“四个坦克手与狗”这个电视剧中也有出现过。 继续阅读

基于真实地点所做的柏林地图

Source:http://ritastatusreport.blogspot.nl/2015/03/berlin-map-based-on-real-location.html
来源↗

Hello warriors,
大家嚎,

yesterday, a new map (“Berlin”) was leaked. Earlier, there were speculations about the purpose of this map and that it might be a part of some sort of special event for the end of WW2 anniversary. And – it’s exactly like that. The map is based on the Brandenburg Gate approach in Berlin. Check this out.
昨天流出了一张新地图(“柏林”)。早些时候有说过这张图是作为二战胜利的一张特殊地图而制作的。没错—事实就是如此。这张地图是根据柏林的勃兰登堡门而制作的。如下:
继续阅读

【Developer Q&A】2015/03/27

Source:http://ritastatusreport.blogspot.nl/2015/03/27032015-q.html
来源↗

Here it is:
如下:

– Vehicles are not balanced based on the conditions of common tests where everyone is firing gold ammunition;
车辆的平衡不是基于常规测试服中大家都是全程金币弹的情况而平衡的

– Vehicles are balanced around regular shells, gold shells “are taken into account, but they are not a balancing parameter”;
车辆都是根据银币弹来进行平衡的,金币弹“有做考虑,但是并不是平衡的因素” 继续阅读