0.8.6 test 1 armor changes – 官方回应更新版-20130608

Source: http://world-of-ru.livejournal.com/2043751.html
Author: Awasaky

NGA翻译: http://bbs.ngacn.cc/read.php?tid=6295122
翻译作者:http://bbs.ngacn.cc/nuke.php?func=ucp&uid=7202235

Note from author: when there are different colours on various models, it doesn’t necesserily mean that the thickness has been changed, the armor zone might have simply been moved into other armor group.

IS-6

The miniature spaced armor strips over the tracks and the rim around the hull (violent on picture) – earlier 10mm, became 30mm

履带上方和车体边缘的[臭名昭著的]间隙装甲带(图中的紫色部分)[木有图]
——从10mm提高到了30mm
官方回应: No. The side armor was 30mm even before and stayed 30mm.  The rim under the turret was 100mm, stayed 100mm. We removed the spaced armor, that was situated in the crevice under the turret, which was there for some reason.
侧面之前也是30mm来着!炮塔下面的边框也是100mm没改过!!

Earlier:

Storm on 0.8.6 part 2

Here are a few of the answers Storm has given in comments under the earlier article from today (I hate backediting posts, so I’ll just make this new one):- Storm has checked the test hit rate statistics. All vehicles (except for arty) improved their hit percentage by cca 5 percent.
Storm核对了下命中率数据,所有的车体(炸逼除外)都平均提高了5个点的命中率– devs are still thinking about removing the sniper mode reticle shake after shooting
dev任然考虑移除狙击瞄准模式下,开炮后抖动的情况 —不会关掉那个选项啊!

– the new tank being hit sounds have cca 50/50 feedback, about half of the players like it, half don’t
新的音效(击中时的)反馈过来,好坏参半.

– the “exploit” with shooting from behind two bushes will stay too, but the fix was already developed and will soon be implemented
那个啥,在2个艹堆子后面黑枪的效果不会变,但是修改已经开发完成很快就会实施了(我感觉我要崩溃了,这前后赶脚木有半毛线关系居然还有but)

– Superpershing nerf is still not decided 砍不砍超潘要看我们心情!空了吹!

– tests stats do not confirm the opinion of some players that arty was in fact buffed, both arty hitrate and damage went apparently down
测试服的数据显示,更新后的炸逼并没有某些玩家说的实际上buff了! 而是数据显示,炸逼的命中率和伤害都明显的下降

– the new sounds of engines, shots etc. won’t come soon, but WG is working on it
新的花冻鸡,开炮音效还早着呢,!不过我们慢慢搞就是了

– it’s not easy for the developers to change the date of test server patches, as the test server patch publishing has huge inertia
对于dev来说, 更改测试服patch的变更日期是很难的! 因为测试服的patch发布是很早前就订下来的

– the changes in some vehicles’ camo factor are connected with unification of the camo factor counting metod on all the vehicles, based on their size – earlier, some vehicles had illogical camo factor, not corresponding to their size
一些车辆的伪装系数的变更是和所有车辆上的伪装系数计算方式统一的! 主要是按照大小–早期,一些车辆明明高富帅却有着不可思议的伪装系数!

– devs are discussing the implementation of another spall liner function: increase the saving throw of crewmembers and internal modules from arty HE shells by 20-30 percent
dev正在考虑给内裤增加额外的用途: 对炸逼he的炮弹,增加20%~30%对成员和零件的保护

– the game crashes in research tree have been fixed in 0.8.6
086将会修复游戏内看科技树会游戏崩溃的bug

– according to Storm, the French premium arty wasn’t nerfed
据Storm说, 高卢的金币炸逼不会额外nerf!  –炒鸡攒啊

0.8.6 test impressions

【1楼有译文,请猛拽滚动条观看】

Hey everyone,

it’s kinda pointless to post here the test server vehicle stats (the data are out on various places anyway), so instead a few impressions for those, who don’t play on test server and don’t intend to. Please, feel free to comment, whether you agree with me or not. Keep in mind that these aresubjective feelings of mine, not facts.

The comments are written from the POV of a non-arty player, who prefers mediums and heavies (tested vehicles: T110E5, Maus, Panzer IV)

– probably the most important part of the patch: the arties. While it’s hard to say how many arties will be “left” on public server, I have a really bad feeling that this patch didn’t fix the old arty issues (but created new ones). In other words, there are a LOT of arties around on top tiers. Now, arty has a chance to be top vehicle of the team (for some reason it happens very often, but maybe it was my bad luck).

– my impression is that in hightier (T9-T10) battles, arties weren’t nerfed too much when it comes their ability to make heavy tank’s day very very miserable. I assume that the accuracy nerf somehow helped the fast medium vehicles such as the Batchat or Leopard, but subjectively, T110 doesn’t have its job any easier and despite increased durability from the new heavy spall liner (subjectively, it doesn’t work at all, because it doesn’t help with the real arty problem – module damage and chain detracks, maybe the damage recieved is better, but I didn’t spot that really). I can imagine even harder accuracy nerfs for toptier arties in the future – as I said, very little changed. Either way, top artillery does influence the battle perhaps more than it should. If your team has arty retards and the other team doesn’t, you WILL lose.

– speaking of the new XL spall liner, it’s not very effective. Maus still gets pounded to dust.

– midtier arties (from the POV of medium/heavy player) feel a bit OP actually due to their limited MM spread. I had several oneshots done on my Panzer IV. On mid tiers, slow = dead. I can imagine this will frustrate new players heavily. But maybe it’s the fact they are being tested, so there are so many.

– armor buff – it works. Spaced armor now eats HEAT like candy. This is especially visible on E-100 and Maus – earlier, you could load up gold and shoot it wherever, now sides will eat it and front will ding. If we count out arty, Maus is now a pretty awesome tank to drive. IS-6 is a total monster now, it dings like hell at eats HEAT shells too, IS-7 feels buffed too this way, T110 – no buff, feels even more fragile than usual. As for tanks with heavily sloped frontal armor (Chinese especially…) – remember the pre-nerf T-54 frontal armor? Yea…

– accuracy buff – works. Guns are more accurate now. This is bad news for tanks with glaring weakspots (again, T110 with its tumor turret, but also KV-5), they do get hit more often. Sniping on longer distances is a joy, shells fly where they are supposed to (funnily enough, it feels easier to derp-snipe with KV-2 too, which probably wasn’t an intended consequence)

storm关于0.8.6测试的qa

以下译文由1楼【团灭】提供。

On the developer blog, Storm asked the Russian players, how they like the 0.8.6 test. Here’s an excerpt from Storm’s comments under the article.

在开发者的博客上,Storm问了下毛子玩家对于8.6测试服的感受。以下是在文章下面Storm的回复的一部分。

– apparently, the new dynamic camera works like it should, players were complaining about it getting “stuck” behind object, players complain about it a lot (SS: funny, I didn’t have any such problems – do any of you?)

– 显然新的动态视角一切正常,玩家们曾经在抱怨它会卡在某些物体的后面,而且不止一个人这么说。(SS:唔,我好像没这个问题……你呢?)【译者:有!问题大大的有!!】

-dynamic camera  moving after each shot is being discussed within WG, apparently it’s an atmospheric decision

– 动态视角在每次开火后会移动下是在WG内部讨论好的,很显然这个设定很带感。【译者:带感个球啊……试用手感极差】

– combat tasks within the game will come, but later (whatever that is)

– 游戏内置的日常任务会回来的,不过应该还要有段时间。

– LeFH French premium arty will possibly be removed from the shop

– 法国的金币火炮很有可能会被从商店中移除

– when HEAT ricochets and hits something else after the ricochet, it will penetrate as usual。

– 当HEAT跳蛋之后,它还是会继续飞行并且还是会穿透的【译者:通过虎爷正面跳掉之后把旁边的火炮搞死?】
– Storm states that KV-5 will be especially tough in 0.8.6

– Storm说,KV-5在0.8.6这个版本里会比以往还要硬

– apparently, the idea of tank spotting being tied to how many spotting points are visible won’t happen – it would complicate already hard-to-understand mechanics even further

– 很显然,通过坦克上的观测点的数量来决定是否被亮是不会实现的,他会把现有的机制搞的更加复杂并且更难以理解。
– the graphic bug where something caused violet rectangles to appear will be fixed in next test round:

– 关于随机出现的紫色长方形的图形BUG将会在下一轮测试中(目测这里是指下一次维护后)修复。
Well, that’s it. There are like 700 player comments at this moment and most of them consist of some serious whining – Storm doesn’t answer on those.
大概就是这样了,大概有700多人评论了原文,而且其中大部分人的发言都是抱怨。Storm才不会去回复这些东西呢……

Just a thought: I don’t blame Storm and SerB trolling and being rude anymore. Look what some Russian players are writing to them (and this is by far not the only rude comment):

Translation: Why the fuck didn’t you nerf the laser HEAT shells on tier 10 TD’s? Fucking 450mm! HEATs continue to punch thru the fucking Maus! (literally: sow thru the fucking Maus like thru a piece of rag)

SS:这只是个想法……我再也不会对Storm和SerB的嘴炮指手画脚了。看看以下这个俄国玩家的留言吧(这还不是唯一一条):
你们TM的为什么不去看一下10级TD那个像激光枪一样的HEAT子弹啊我艹?我QNMLGBD的450MM穿深!(268:我中枪了……)HEAT现在照样能打穿鼠爷!(字面意思就是:穿鼠爷就跟穿破布一样简单……)

New features of the first test of the version 8.6

0.8.6测试服更新说明 , [目测和超测更新说明一样

Changes in SPGs:

USSR SPG line has been reworked:

  • New SPGs added: SU-122А (Tier V), SU-14-1 (Tier VII)
  • Now the tree will look like this:
    • Tier II SU-18
    • Tier III SU-26
    • Tier IV SU-5
    • Tier V SU-122A (new vehicle)
    • Tier VI SU-8 (moved from Tier V)
    • Tier VII SU-51 (moved from Tier VI) ======  Tier VII SU-14-1 (new vehicle) 
    • Tier VIII SU-14 (moved from Tier VI)
    • Tier IX Obj. 212 (moved from Tier VII)
    • Tier X Obj. 261 (moved from Tier VIII) 

继续阅读

[0.8.6]一手消息连续更新

帖子1
http://forum.worldoftanks.eu/index.php?/topic/249891-lets-share-additional-information-regarding-recently-posted-updates/page__p__4858666#entry4858666

为了整洁点就不付旧消息的原文了…

1.弹道的临时修改
非火炮的弹道将会关闭,火炮的弹道还是能看见,但是上帝视角下的火炮弹道可见区域减小。(如之前分析的,毛子对新的外挂级插件无能为力)
同时,你自己的弹道也暂时看不见了,但是不用担心,到正式版的时候自己和队友的弹道都会回来的。

2.HEAT的削弱
会有一个详细的列表来说明具体的削弱内容。

3.新帐号的1级车配上100%乘员

继续阅读

坦克平均效率值(?)排名

原创xvm.garphy.com
这个其实是新效率值,新名字待定
统计了在5.10日后非挂机水准的野队数据
数据体现了使用者的平均水准。

过滤方式:
1.北区(南区数据还没有跑)
2.记录战斗次数>50次
3.效率>600
4.5级及以上坦克
5.未包括火炮,火炮由于WOT权重设计bug,数值不准确。
6.有效人数>50

注:使用了游戏内部命名,看不懂的自己研究…

继续阅读