【FTR Q&A NO.2】答案们(20问

Source:http://ftr.wot-news.com/2013/11/01/ftr-qa-2-answers/
来源↗

Hello everyone,
小喷友们大家好, 

here are the answers from the last session. As usual, I changed the wording of the original questions to make them more comprehensible – but the merit is still there I think.
这是上次你们提出的问题的答案。像以前一样,我把原来的问题其中的词换了一下, 让他们更易于理解—不过问题的原意还是在那的。
继续阅读

【Developer Q&A 】2013/11/01

Source:http://ftr.wot-news.com/2013/11/01/1-11-2013/
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In other news, the WG EU portal bug is still very much alive and people are getting news in Polish instead of English. How terrible.
其他新闻,WGEU的官网BUG依然还存在,选择英语的玩家依然会看到波兰语的新闻 

– the WT E-100 has a nominal turret back armor of 8mm in its stats, but that doesn’t refer to the back of the turret, but to its roof
WT E-100的纸面数据表示它的炮塔后方装甲是8mm厚,但是那其实不是炮塔后方,而是顶上

– Storm states it doesn’t matter whether you call this patch 0.8.9 or 8.9 (“whatever you like more”), but WG utilizes the 8.9 version more
Storm表示你叫这个补丁0.8.9或者8.9都可以(“随你喜欢吧”),但是WG自己用8.9这个代号多一点
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【Developer Q&A 】2013/10/31

Source:http://ftr.wot-news.com/2013/10/31/31-10-2013/
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Looks like despite the previous announcement, the EU language fail (English portal in Polish and vice versa with a random sprinkle of German) is alive and well. Good job, EU guys 🙂
WGEU又玩脱了,这次是他们的官网的语言选择问题(你选择英语,呈现的是波兰语的界面,如果选择波兰语呢,你会看到一小撮一小撮的德语)依然存在。欧服的客服,GJ啊!

Apparently, WG Minsk loves to celebrate Halloween
WG明斯克在庆祝万圣节,照片↗ 

Also, World of Tanks: Blitz might apparently have infantry.
WOT手机版也许会加入步兵↗
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【Developer Q&A 】2013/10/30以及狮式改动(Buff)方案

Source:http://ftr.wot-news.com/2013/10/30/30-10-2013/
and http://ftr.wot-news.com/2013/10/30/lowe-rebalance-in-following-patches-bugfix/
来源↗

– regarding the spaced armor being ripped off by shell impacts: it doesn’t concern only Havoc, it concerns also the game mechanism in general
说到间隙装甲被炮弹击中并被打飞的事情:这不仅关系到Havok,从一般角度来讲还关系到游戏的机制

– not all tanks will get optional spaced armor (SS: as a hull upgrade or a module, not sure), only those that had them in real life, that doesn’t however mean they had to have them fitted in a factory (apparently, vehicles that were field conversions in real life have a chance of appearing too), paper vehicles will get additional optional spaced armor only if necessery
不是所有的车都会获得可选的间隙装甲的(SS:要么作为车身选项,要么作为模块出现,现在还不太确定)。但是只有在现实生活中出现的车辆会获得间隙装甲,并不根据工厂制造出来的坦克上是否有间隙装甲而决定的(在现实生活中出现的战地版也有机会出现),图纸车只有在必要的情况下才会获得间隙装甲

– T-35 will apparently not appear before the multiturret mechanism is implemented (“that would be pointless”)
T-35在多炮塔机制搞定之前估计是不会有了(“那毫无意义”)
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【Developer Q&A 】2013/10/29

Source:http://ftr.wot-news.com/2013/10/29/29-10-2013/
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There will be a new feature – recruiting interface for clans. If WG EU doesn’t make an English version, I’ll just translate it myself and post it here.
会有新的机制—军团招人的界面。如果WG欧洲分部不弄一个英文版的话,我就自己翻译然后贴在这了。 

– apparently, client and server shell trajectories can actually differ from one another, but just for a tiny bit
客户端和服务器端的弹道可能会有不同,但是只有一点

– it’s completely possible for the server aim circle to aim with different speed as the client aim circle, it’s usually the fault of poor internet and packet loss
服务器准星和本地准星瞄准速度不一致时完全可能的,通常这种情况是因为网络太烂或者是丢包造成的
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8.9 官方车辆改动说明

Source:http://ftr.wot-news.com/2013/10/28/8-9-official-vehicle-changes/
来源↗

给出对照表,并翻译部分车辆被改动的理由。

常用名词对照:
Penetration→穿深
Hull→车体
Turre
t→炮塔
Traverse→车身转速
Angle→角度
suspension→悬挂,履带
Aim Spread→瞄准扩圈惩罚
Elevation→仰角
Depression→俯角
Aim time→瞄准时间
Terrain resistance→地形阻力系数
Horse power→马力,发动机的
Reload time→装填时间
collision model→碰撞模型

In connection with the introduction of the new German TD branch, the Panzerjäger I and Marder II vehicles were rebalanced:
由于德系新TD线的原因,一号突击炮和黄鼠狼II被重新平衡了:
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