【Developer Q&A 】2013/5/29[被打有收益] – R2D2

来源:[http://ftr-wot.blogspot.cz/2013/05/2952013.html]
翻译: [http://bbs.ngacn.cc/read.php?tid=6269221]

29.5.2013
– the reason why the new XL spall liner will be changed from large to XL only after it gets removed from a tank and put to your depot is that the XL one will be heavier and under certain circumstances (stock tank for example), by leaving it on the vehicle it could actually overload the suspension (eg. the vehicle weight would be bigger than suspension allowance)
8.6里,被分类为超重型的车辆上的大型内衬必须先卸到仓库里再替换成超重型内衬的原因是,如果在车上直接替换,某些情况下 (例如白板车之类) 有可能会导致超重。

– spall liner will be removed from tanks even if the suspension has enough capacity to allow it
即使车辆的载重足够,系统也会自动把旧内衬卸下来再替换。

– all the tanks of all the nations have the same shell distribution within the aim circle (SS: well, apart from arties in 0.8.6 that is)
所有国别的所有车辆的瞄准圈落弹分布都是相同的设定。
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How much does WG earn from various servers? — 米国人狗大户

Source:
[http://ftr-wot.blogspot.cz/2013/05/how-much-does-wg-earn-from-various.html]

SS: this was submitted by Vilgundr (NA), it’s a rather interesting insight. Of course, this info is a bit older (few days back at least), but still, interesting.


Just figured you may find this useful as theres been many comments about which server makes Wargaming the most money etc.

I found Wargamings annual Financial Statements for 2012 which are listed on the Cryprus stock exchange here: http://oam.cse.com.cy/Announcement/announcementvariation/4692

Now not sure how the other servers are or how much they know about this but in the financial statements it shows a breakdown of revenue by region. I’ll include my posts on the NA forum which got moved to offtopic which breaks it down a little.

The 2012 reported revenue for Wargaming was broken down in the following way in their Annual
Report. (Was in Euros, changed it to U.S funds and made it simple to read)

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【Developer Q&A 】2013/5/28[(5月30日开始8.6公测)] – R2D2

来源:[http://ftr-wot.blogspot.cz/2013/05/2852013.html]
翻译: [http://bbs.ngacn.cc/read.php?tid=6266445]

The official 0.8.6 public test will start this Thursday (May 30th)
8.6公测将于本周四(5月30日)开始。

From player Taifuuni, a demonstration of how the new dispersion in 0.8.6 will look like:
外服玩家根据官方发表的8.6信息,制作了8.6前后炮弹散布修改的对比:

0.8.5 散布范例图:

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【Developer Q&A 】2013/5/24, 5/25, 5/26 – R2D2

24.5.2013
来源:[http://ftr-wot.blogspot.cz/2013/05/2452013.html]
翻译: [http://bbs.ngacn.cc/read.php?tid=6254738]

– Storm on removing the tracers in 0.8.6: all the tracers for all the vehicles in all the cases (spotted/unspotted) (with the exception of arty, both spotted and unspotted) will be disabled, in the arty “satellite” view, the area in which the arty player can see the tracers of enemy unspotted arty will be reduced (SS: harder counterartillery)
Storm关于8.6暂时禁止弹道显示的解释:除了火炮以外,所有被点亮或没点亮的车辆弹道都不会显示,在火炮鹰眼模式下,可以显示敌人没点亮火炮弹道的区域也会被缩小。 (火炮反黑枪和反火炮难度增加了)

– the subcaliber/HEAT nerf will affect also the vehicles, that use subcaliber shells as silver ammo (hightier meds)
APCR的削弱,同样影响那些使用银币APCR的车辆。 (高级中坦)

– the upcoming profitability buff of hightier tanks won’t apply on tier 8 premium vehicles
8.6的高等级车辆收益提升改动 不会 包括8级金币车。 (也不包括火炮)

– vehicles that are getting XP buff (arty, TD) won’t get a retroactive XP refund for crew XP lost because of the earlier low XP modifier
8.6移除TD和火炮的经验收益惩罚后,不会把8.6以前因为收益惩罚减少的经验补偿给车组人员。 (脑残伸手党的花样真是层出不穷)
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match making-MM工作机制(即配对分房机制)

Updated for 0.8.5 How does the Match Maker work?
更新至0.8.5 配对分房机制如何工作

World of Tanks is a team-based massively multiplayer online action game dedicated to armoured warfare in the middle of the 20th century. The core of its gameplay consists of two teams made of 15 players, fighting on a battlefield against each other.

坦克世界是一个以团队为基础的大型多人在线动作游戏,以20世纪中期的装甲战为题材。其游戏的核心组成是两支队伍各15名玩家,在战场上互相对抗战斗

The vehicles that are present on the battlefields are divided into classes (light, medium and heavy tanks, self-propelled anti-tank guns and tank destroyers). The classes are split over 10 tiers.
目前在战场上坦克被分成几类(轻型,中型和重型坦克,自行反坦克炮和坦克歼击车),并且所有的坦克被分成10个等级。

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0.8.6 – Storm on arty rebalance – part1 & part2

Source: http://world-of-kwg.livejournal.com/197291.html

Well, I translated the whole thing, only to notice WG did it by themselves. *sigh* Oh well, at least the EU people aren’t sitting on their asses and jerking each other off as usual. The english version can be found here.

Here are a few points Storm answered in discussion:

– the visibility range system will stay as it is now
– if you have a spall liner installed and it gets changed to another type (Jagdpanzer E-100 case for example, that one will get the superheavy one), the old one will be uninstalled and the new one will be put into your depot
– the reason for the spall liner buff is that big heavy tanks make fat targets for arty
– more info will come on friday
– tracks act as spaced armor against HEAT in the following way: let’s say a vehicle has 40cm thick tracks, which are 10cm away from the hull. In this case, if a HEAT shell impacts on the tracks, it will lose 5 percent of penetration for each 10cm from the point of detonation, plus the amount of penetration for the tracks armor value, eg. in this case, 5*(50/10)+25 percent from tracks armor value
– armor screens modules for tanks will not come anytime soon
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