0.8.6 – Storm on arty rebalance – part1 & part2

Source: http://world-of-kwg.livejournal.com/197291.html

Well, I translated the whole thing, only to notice WG did it by themselves. *sigh* Oh well, at least the EU people aren’t sitting on their asses and jerking each other off as usual. The english version can be found here.

Here are a few points Storm answered in discussion:

– the visibility range system will stay as it is now
– if you have a spall liner installed and it gets changed to another type (Jagdpanzer E-100 case for example, that one will get the superheavy one), the old one will be uninstalled and the new one will be put into your depot
– the reason for the spall liner buff is that big heavy tanks make fat targets for arty
– more info will come on friday
– tracks act as spaced armor against HEAT in the following way: let’s say a vehicle has 40cm thick tracks, which are 10cm away from the hull. In this case, if a HEAT shell impacts on the tracks, it will lose 5 percent of penetration for each 10cm from the point of detonation, plus the amount of penetration for the tracks armor value, eg. in this case, 5*(50/10)+25 percent from tracks armor value
– armor screens modules for tanks will not come anytime soon

The new spall liners will work like this:

Let’s say a 1800 damage arty hit impacts on your 100mm of armor and doesn’t penetrate. In the old system, you will get (when you have a spall liner):

Old: 1800/2 (half damage for nonpen) – 100*1,3*1,15 = 750dam
New: 1800/2 – 100*1,3*1,3 = 731dam

However, for small caliber artillery (BatChat), when you are using a heavily armored vehicle (200mm armor let’s say), it’s more effective (than if you don’t use it at all that is):

Old: 1250/2-200*1,3 = 365 dam
New: 1250/2-200*1,3*1,3 = 287 dam

– spall liner doesn’t work at all for penetrating arty hits tho
– test won’t come this week
– tier 10 tanks don’t have XP negative modifiers
– there will be apparently a video made on the 8.6 mechanics changes before the 8.6 goes live
– Löwe won’t get a buff
– 0.8.6 won’t come before 3rd June
– 152mm HEAT shells on KV-2 were removed, because they weren’t historical
– E-100 with the current gun is apparently not historical either
– the mortar guns got only shell velocity nerf, their trajectory remained the same
– KV-1S won’t lose its 122mm, statistically it’s doing fine
– the arty reload nerf is connected with the transfer of the arties to their new levels
– stocks of shells, that are removed, will be sold for full credit price when 0.8.6 goes live, if you bought 152mm HEAT shells for gold, you’ll get their credit price back

==============part2=============================================

0.8.6 – Storm on rebalance, part 2

Just a few more points from Storm’s article discussion:- the “economy change” won’t be the gold shell hardcap
– the armor coefficient (see previous part on FTR, spall liner HE calculation) is 1,3, not 1,1
– it’s Zlobny’s call how much the arty will be nerfed, not Storm’s
– it’s possible that the shell credit reimbursement will be in 0.8.5 prices
– the normalisation of regular AP rounds wasn’t touched
– Storm states that immediately after the patch goes live, we can expect anything, real results will show after like a month
– 7/42 will come this yearAnd a two late evening answers from the regular Q&A thread as a bonus:

– the new T10 tanks will have regular tank profitability, but crew-wise (switching the crews etc.) will work as premiums
– dry trees don’t give a camo bonus

 

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