超测服泄露:新的动态物理系统

Source:http://ftr.wot-news.com/2015/02/15/straight-outta-supertest-new-physics/
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Hello everyone,
大家嚎, 

as was written earlier, Wargaming is currently testing new physics system on supertest, that includes tipping tanks over on their roof – and…. well, I’ll just leave this here.
如同早些时候说的一样,WG现在正在超测服上测试新的动态物理系统,其中包括坦克可以翻车—以及……呃,我就放图不说话。
继续阅读

【Developer Q&A】2015/02/14

Source:http://ftr.wot-news.com/2015/02/14/14-2-2015/
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– a player claims that this area on IS-7 is bugged, that it allows players to penetrate IS-7 even with very low pen. Storm states that it will not be fixed (SS: as in, it’s intentional).
有玩家表示IS-7的这个地方有bug,可以让那些穿深非常低的主炮也能够击穿IS-7。Storm表示这个问题不会被修复(SS:换句话说就是他们故意这么弄的)
 

– T-62A was not reworked to HD yet
T-62A还没有被高清重制  继续阅读

【Developer Q&A】2015/02/13

Source:http://ftr.wot-news.com/2015/02/13/13-2-2015/
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Friday 13th, spooky!
黑色星期五,我~好~恨~啊~~~~ 

– individual missions slightly changed the popularity ratios of each vehicle class, but it’s too early to say whether these changes are permanent
个人任务的确是对每个车型的人气造成了一丁点的影响,但是现在想要判断这些影响是否是永久的还是太早了

– it’s possible that one of the “Prokhorovkas” (Prokhorovka/Fiery Salient) will be removed (the one likely to stay is Fiery Salient)
两个“普罗霍洛夫卡”其中之一(普罗霍洛夫卡/烈焰丘陵)可能会被移除掉(我估计烈焰丘陵能留下来) 继续阅读

【Developer Q&A】2015/02/12

Source:http://ftr.wot-news.com/2015/02/12/12-2-2015/
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– Q: “RU251 and ELC guny look roughly the same, have the same caliber and about the same size, but one gun’s shells fly slower, why?” A: “Gun performance does not depend on their appearance”
问:“RU251和ELC的炮看着差不多啊,而且口径也一样,尺寸也一样,为什么有一杆炮的炮弹飞的就慢呢?”答:“炮的性能和外观无关”

– Storm states that while spotting mechanisms didn’t change in the past, various vehicles’ camo coefficients did
Storm表示说点亮机制过去没有改动,但是部分车辆的隐蔽系数被改了就是了 继续阅读

【Developer Q&A】2015/02/11

Source:http://ftr.wot-news.com/2015/02/11/11-2-2015/
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– developers are finishing with the motion physics testing, public test of new MP will come soon
开发团队已经完成了对动态物理系统的测试了,而公开的动态物理系统测试就快来了

– spotting system was not changed for a very long time
点亮机制已经很久没改了

– players can get sometimes stuck in the air when going down slope like this because in current motion physics, the contact points with ground are not the entire tracks, but the roadwheels and in the case linked here, the first roadwheel is hanging in the air (thus it counts as no contact with ground)
玩家有的时候在下坡的时候是会卡在半空中的(如图),因为在现在的物理系统中,与地面的接触点并不是整条履带,而是只有负重轮,而像图中这种情况就是第一个负重轮悬在空中(所以就算和地面没有任何接触)  继续阅读

超测服泄露:克虏伯-斯泰尔武器运输车

Source:http://ftr.wot-news.com/2015/02/11/straight-outta-supertest-krupp-steyr-waffentrager/
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Source: http://world-of-ru.livejournal.com/3741218.html
真·来源↗ 

Upcoming tier 7 premium, possibly the E-25 “replacement” (not sure here).
后面会出的7级金币车,估计是E-25的“替换”(这里不确定)
继续阅读

9.6的直播QA

Source:http://ftr.wot-news.com/2015/02/11/9-6-stream-qa/
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Hello everyone,
大家嚎, 

last night, a stream took place on RU server – the topic was patch 9.6. Participating were various developers: Yuri “HuKoguM” Kuryavy, Aleksei “Inaki” Ilyin and Roman “Riot_Guy” Tabolin. It was not terribly informative, but here’s the transcript, courtesy of VK Ekspress.
昨晚毛服来了一次直播—话题是关于9.6的。参与者有几个开发团队的人:Yuri “HuKoguM” Kuryavy, Aleksei “Inaki” Ilyin 和 Roman “Riot_Guy” Tabolin。信息量不是很大,但是总结如下,由VK的Ekspress社群提供

– the map Mines was imbalanced in favour of one base, it was slightly reworked in 9.6 with the specific goal of balancing the chance of both teams to capture the mountain
湖边的角逐这张地图有些不太平衡,有一测出生点有优势,在9.6中进行了轻微的重制,目标是给两边能够占领山头的机会平衡一下 继续阅读