Source:http://ftr.wot-news.com/2015/02/12/12-2-2015/
来源↗
– Q: “RU251 and ELC guny look roughly the same, have the same caliber and about the same size, but one gun’s shells fly slower, why?” A: “Gun performance does not depend on their appearance”
问:“RU251和ELC的炮看着差不多啊,而且口径也一样,尺寸也一样,为什么有一杆炮的炮弹飞的就慢呢?”答:“炮的性能和外观无关”
– Storm states that while spotting mechanisms didn’t change in the past, various vehicles’ camo coefficients did
Storm表示说点亮机制过去没有改动,但是部分车辆的隐蔽系数被改了就是了
– the leaked Steyr WT model turret is bugged, it’s too low
泄露出来的斯泰尔武器运输车的炮塔有Bug,太低了
– developers will further work on larger maps and will try to solve all issues with them
开发团队会继续对于大号地图的工作,还会试图解决大地图上的一些问题
– Storm confirms that in the future, the MM will not only take tier and such in account, but also the role of the tank
Storm肯定说在未来,MM不仅会考虑到车辆的等级,还会考虑到车辆所扮演的角色
– people, who are balancing tanks, are playing a lot
那些负责平衡车辆的人自己也玩了很多场
– Q: “If Maus is doing fine statistically, why are players whining to buff it all the time?” A: “Because it’s slow. Slow vehicles are always making people complain, especially unicums”
问:“如果鼠式的数据正常的话,那为什么玩家们总是吵着说要Buff啊?”答:“因为它太慢了。慢车总是会让大家开始抱怨,尤其是高玩们。”
– Storm admits that the British tree as a whole is unpopular, despite having some very successful vehicles
Storm承认说英国线从整体上来看人气不高,尽管这条线中有一些非常成功的车
– Maus speed will not be buffed unhistorically
鼠式的极速不会被非史实的Buff
– E-100 has generally worse armor than Maus
从常规角度来讲,E-100的装甲是比鼠式要差的
– new anti-aliasing will be implemented in the future (no ETA)
未来会有新的抗锯齿技术(不知道什么时候弄好)
– Storm stated earlier that some tier 10 very high pen guns will have their penetration nerfed. This concerns gold ammo as well.
Storm早些时候说部分穿深过高的10级车的主炮穿深会被砍。金币弹也会被砍。
– Storm’s advice when facing series of the same maps over and over: “switching to another server should help”
Storm对于那些老是分到同一张图上的玩家的建议:“换另一个服务器,应该会有所帮助”
– HD models of artillery will not come anytime soon
火炮的高清模型近期是不会有的
– some player insisted that WoT should run with Dx12, because according to some article, Dx12 assures higher FPS. Storm replied that he has seen the article and it’s just PR (advertisement)
部分玩家坚持声称WOT应该运行在Dx12上,因为根据部分文章的说法,Dx12是可以保证帧数上升的。Storm回复说他看过那个文章,那只是推广而已(广告)
– a player is complaining that after the viewrange nerf, Dicker Max and FCM TD kept their long viewrange and are now imbalanced. Storm states that they are unfortunately premiums and cannot be nerfed
有玩家在抱怨说在视野削弱后,大麦克斯和FCM TD的视野依然还是那么长,现在开始变得Imba了。Storm表示说这没办法,人家金币车不能砍
– VK4502B is getting removed, because it’s basically made up (SS: the armor is and some of its configurations) and WG wants to “move away from made up vehicles”
VK4502B会被移除掉,因为这车基本就是虚构的(SS:装甲是的,部分配置(模块)也是)而且WG想要“把那些虚构的车弄掉”
– Storm confirms that some old premium tanks will be removed from the store
Storm肯定说部分旧的金币车会从商店中被移除掉
– according to Storm, the income situation on tier 8 used to be much worse, so it’s not true that tier 8 players are suffering more than they did before
根据Storm的说法,8级车之前的收入情况要比现在差很多,所以说现在的8级车玩家比以前还要蛋疼很多这件事是不对的
– transferring the tank model to HD does not always imply an armor nerf, but it implies making the armor model more accurate. Something becomes thicker, something becomes thinner, depends on each tank.
把一辆车转换成高清模型并不意味着是在削弱装甲,它只意味着把装甲模型做的更加细致而已。有些东西会变厚,有些东西会变薄,每辆车都不一样的。
– regarding the effects of 9.6 accuracy nerf: “its effect has to be analyzed on a large number of players” (SS: I love being a guinea pig)
关于9.6的精准度削弱的效果:“它的效果需要基于大量玩家的分析才能看出来”(SS:我最喜欢当小白鼠了)
– Storm did monitor the situation and so far, the “damage dealt” parameter overall (on all tanks) dropped by 1 percent, which is within tolerance. The situation will be further monitored.
Storm有在观察现在的形势,现在的话“所造成的伤害”这个整体数据(在所有的坦克上)下降了1%,也就是在可接受的范围之内。整个形势还会被继续观察下去。
– after 9.6 accuracy nerf, arty stats will be monitored as well, very carefully
在9.6的精准度削弱之后,火炮的数据会被相当细致的监控
– VK4502A will not be renamed after the VK4502B is removed
VK4502A不会在VK4502B被移除掉之后改名的
– developers are considering how to deal with more and more cheating mods, but for now, nothing can be said
开发团队正在考虑要对付现在越来越多的外挂型mod,但是现在他们啥都不好说
– it is not sure, that AMX-13/75 will be buffed in 9.7, the best ETA is “later”
现在还不确定AMX-13/75会不会在9.7中被Buff,最准确的预计时间也只是“之后(会Buff)”
– the transmission/engine split will only come for the rest of the tanks, when the vehicles are reworked to HD
剩下的坦克的传动机制/发动机的分离会在高清重制的时候再搞
– M4A3E8 Fury has bugged transmission/engine model (transmission causes fires), it will be fixed in the future
M4A3E8狂怒的传动机制/发动机的模型有bug(传动机制会导致起火),这个以后会修复
– Storm reacts on claims that other games (Armored Warfare, War Thunder) have better engines and that nothing is stopping WG to transfer the game to a better engine:
Storm对于其它游戏(Armored Warfare和WT)的引擎更好,而没有什么东西可以阻挡WG换引擎这种说法的回应:
“What is stopping us is that contemporary engines have worse results on really bad computers than even current BigWorld. What is also stopping us is that developing a game for a new engine would take 2-3 years. We will use this time to modernize our engine. AW and WT are calculating a part of the gameplay on the client side, that’s why they are less dependant on connection quality. That’s not an engine thing. We cannot afford that due to the scale of our project.”
“阻挡我们的是同期的引擎在那些老爷机上的表现真的很差,比现在的BigWorld还要差。此外还有就是在新引擎上研发一个游戏需要2~3年。我们会利用这个时间来对我们的引擎进行现代化改修。AW和WT是把部分游戏内容放在客户端计算的,这就是为什么它们并不是那么吃网络连接的原因。这个和引擎也没关系。我们由于当前项目(WOT)的大小问题是无法承受(这么做)的。”
– both Chieftain and Action X (replacing FV4202 and FV215b) will come together in one patch
酋长和Action X(用来换掉FV4202和FV215b的)会在一个补丁中一起出
– Chieftain armor was already measured: “it’s not like T110E5″
酋长的装甲已经测量好了:“和T110E5不一样啦”
– Chieftain model is not ready yet
酋长的模型还没做好就是了
– bot turret consumables for stronghold (“bunkers”) will be implemented, they are being tested by now
要塞模式的Bot控制的炮塔(“碉堡”)会有的,现在正在进行测试
– one man training rooms will not be implemented, as it might significantly influence server performance (load). It was considered and rejected.
不会有一个人的训练房的,因为这样会对服务器的性能造成极大的影响(负荷过高)。曾经有考虑过要出,但是最后被打回去了。