Source:http://ftr.wot-news.com/2015/02/13/13-2-2015/
来源↗
Friday 13th, spooky!
黑色星期五,我~好~恨~啊~~~~
– individual missions slightly changed the popularity ratios of each vehicle class, but it’s too early to say whether these changes are permanent
个人任务的确是对每个车型的人气造成了一丁点的影响,但是现在想要判断这些影响是否是永久的还是太早了
– it’s possible that one of the “Prokhorovkas” (Prokhorovka/Fiery Salient) will be removed (the one likely to stay is Fiery Salient)
两个“普罗霍洛夫卡”其中之一(普罗霍洛夫卡/烈焰丘陵)可能会被移除掉(我估计烈焰丘陵能留下来)
– Storm confirms that the shells are disappearing after the penetration of the track in some cases, this is not something that needs to be fixed according to him
Storm肯定说在某些情况下炮弹在击穿履带后会消失,但是据他表示这个问题并不需要修复
– after one player complained, Storm checked some bushes in the Airport and Monastery maps and yes, some are bugged (wrong camo values), it will be fixed in the future
在有一名玩家抱怨之后,Storm去检查了下阿拉曼机场和小镇争夺战这两张地图上的草丛,的确有一些是有Bug(隐蔽系数有问题),之后会被修复
– it’s possible that all the limited MM premiums will be removed from the premium shop and ingame store: “Anything can happen. But I won’t confirm anything.”
带分房保护的金币车有可能从网页商店上和游戏内商店中一起被移除:“一切皆有可能,但是我不会对任何事情做出肯定发言”
– HE shell mechanism won’t be reworked to become more complicated as it is now
HE弹的机制不会被重制成比现在还复杂的
– HE shell buff? “If we buff tank HE shells, we will also have to buff artillery HE shells and that’s not what we want to do.”
HE弹的Buff?“如果我们Buff了坦克的HE弹,那我们也要对火炮的HE弹进行buff,我们是不想这么做的”
– second KV-1S turret was modelled after archive drawings, they are not publicly available on the internet (WG dug them up)
第二个KV-1S的炮塔是根据文献中的图纸来建模的,这些图纸在网上找不到(WG发现的)
– Wargaming does not want to transfer parts of server code to the client (to reduce the data transfer load), because it would potentially allow players to create their own servers based on WG code
WG并不想把部分服务器的代码转移到客户端中(以降低数据流的负载),因为这样会有让玩家能够自己根据WG的代码搭服务器的可能
– the spotting bug video from earlier today was noticed by Wargaming, it will be investigated
WG注意到了今天早些时候的点亮机制Bug视频,这个问题会被调查
译注:具体就是……有这么个拐角,里面有个草丛,克伦威尔在非常近的距离下都没有点亮敌人,最后被活活打死,有兴趣可自行观看
– Mantle and Dx12 support in the future? “I cannot say”
以后会不会有对地幔技术和DX12的支持啊?“我啥都不说”
– Storm is not aware of an alleged “IS-6″ project with rear turret and 152mm gun
Storm并不知道所谓的炮塔后置用152mm炮的“IS-6”计划
– Storm states that 9.6 freezes (lags) whenever an enemy tank is spotted (model is loaded) are caused by slow HDD loading
Storm表示9.6在敌人被点亮时的顿卡(以及卡顿)(模型在载入中)是由于HDD载入速度过慢引起的
– Leopard 1 in HD will come “relatively soon”, it will NOT have the late turret with improved armor (Storm states that the A1 version with anti-HEAT side armor is just heavier without any significant armor improvement, so it wouldn’t be better anyway). There are simply no plans to give Leopard 1 more armor.
高清的豹I“就快了”,但是它不会有那个装甲强化过的后期炮塔(Storm表示带反HEAT侧装甲的A1版只是变得更重了,而且并没有什么特别明显的装甲强化作用,所以怎么弄都是不讨好)。而且也没有要给豹I增加更多装甲的计划。
– Storm openly admits: the repetitiveness of maps (getting the same map over and over again) is an existing problem, WG will work on it
Storm公开承认说地图的重复(总是在同一张地图上不停的玩来玩去)这个问题的确存在,WG正在解决中
– historical battles will not bring “hardcore mode” without hitpoints
历史战是不会带来没有血条的“硬派模式”的
– WZ-120 and 113 tanks have the same gun but with different properties – this will be fixed during their rework to HD (no details about the fix though)
WZ-120和113的炮都一样,但是属性不同—这一点会在它们被高清重制的时候被修复掉(然而怎么搞现在还不知道)