【Developer Q&A】2015/02/23

Source:http://ftr.wot-news.com/2015/02/23/23-2-2015/
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– it’s possible that the frontal hull armor of the Super Pershing is currently incorrect and will be changed (buffed, better angle) when the model is reworked to HD (possibly in 9.7)
超潘的车身正面装甲现在的确是不对,有可能在高清重制的时候得到改动(进行Buff,角度变好)(9.7有可能就搞)

– alternative hulls might not arrive earlier than year and a half
可选车身半年之内都没戏
继续阅读

【Developer Q&A】2015/02/22

Source:http://ftr.wot-news.com/2015/02/22/22-2-2015/
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Pretty much nothing today. See you tomorrow 🙂
今天没啥。各位明个见;) 

– when it comes to success, individual missions “exceeded all expectations”, the “result was really cool”
当从是否成功的角度来看,个人任务“超出了所有的预期”,“结果真的很COOOOOOL”

– the amount of polygons in a model does influence performance, it mostly depends on the GPU
模型上的多边形数量的确会影响性能,主要还是GPU在进行计算 

【Developer Q&A】2015/02/21

Source:http://ftr.wot-news.com/2015/02/21/21-2-2015/
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There are rumors that the physics test might start as early as 26.2.2015, but this is not confirmed.
现在有消息说物理系统的测试最早会在2015/02/26开始,但是这个消息并没有得到确认 

– the decision not to release some content in 9.7 due to WGL is final, it was already postponed for 9.8
由于WGL的原因而不放出9.7的部分内容的决定已经是最终决定了,这些内容都会被推后到9.8  继续阅读

“开发团队一小时”QA

Source:http://ftr.wot-news.com/2015/02/21/developer-hour-qa/
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Hello everyone,
大家嚎,

every week, Wargaming FM radio runs a one-hour show, an interview with various developers on various topics. Earlier I translated the show name as “developer time”, which is not correct, sorry for that (was caused by the fact that the same word means “time” in Czech and “hour” in Russian). This time, it’s about game-mastering (punishments for breaking the rules) and the developer is a person from the GM derpartment, introduced only as “Kirill”. Here’s what he said. Please note that this deals with ingame report system, so when I write “report”, I mean “complaint in the game”, unless specifically stated otherwise.
每个礼拜,WG的FM电台都有一个采访开发团队的成员的节目,时长一小时,采访话题不定。我早些时候把这个节目的名字翻译成了“开发团队时间”,这是不对的,我表示抱歉(由于捷克语里面“时间”和毛文的“小时”是一个词)。这一次的话题是游戏管理(惩罚以及违反游戏规则),这次的开发团队人员是个从GM部门来的,只知道他叫“Kirill”。以下是他所说过的东西。请注意这个是和游戏内的举报系统有关的,所以当我说“举报”的时候,我的意思是“游戏内的抱怨系统”(右键点人会出来的那个),以下不再赘述 

– developers are collecting statistics on ingame complaints and it’s possible that the number of complaints will be increased, but the issue with this is that people use 2-4 complaints on one rule breaker
开发团队在收集游戏内的举报的数据,可举报的最大次数有可能会上升,但是现在的问题是有人会在同一个人身上举报2~4次 继续阅读

【Developer Q&A】2015/02/19

Source:http://ftr.wot-news.com/2015/02/19/19-2-2015/
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– Storm agrees that the wooden barricades on Stalingrad map are “sad”
Storm同意说斯大林格勒地图上的木质路障很令人“伤心”

– in 9.6 there is apparently an issue, where the client disconnects during the synchronization of the account (“personal information”) with server, Storm states that this issue is limited to single report here and there
9.6有个问题,就是客户端会在账号信息同步(“个人信息”)的时候与服务器断开连接,Storm表示这个问题都是单个出现的,一会这一个,一会那一个 继续阅读

【Developer Q&A】2015/02/18

Source:http://ftr.wot-news.com/2015/02/18/18-2-2015/
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– according to developers, the statement that “accuracy nerf made premium vehicles with poor accuracy farm noticeably less credits” is not true
根据开发团队的说法,“精准度削弱会导致那些精度很低的金币车的打钱量会降低”的说法是不对的

– the upcoming new motion physics will have no effect on game performance, as it is calculated server-side
后面要出的新的动态物理系统对于游戏的性能是没有影响的,因为它都是在服务器端进行计算的
继续阅读