Source:http://ftr.wot-news.com/2015/02/18/18-2-2015/
来源↗
– according to developers, the statement that “accuracy nerf made premium vehicles with poor accuracy farm noticeably less credits” is not true
根据开发团队的说法,“精准度削弱会导致那些精度很低的金币车的打钱量会降低”的说法是不对的
– the upcoming new motion physics will have no effect on game performance, as it is calculated server-side
后面要出的新的动态物理系统对于游戏的性能是没有影响的,因为它都是在服务器端进行计算的
– Storm doesn’t remember the numbers exactly, but for all vehicles with normal (non-derp) guns, the damage difference between 0.9.5 and 0.9.6 after the accuracy nerf was less than one percent
Storm并不记得具体数字是多少了,但是所有的用正常炮的车(非喷子炮)在0.9.5~0.9.6之间的差异小于1%
– regarding the question, why Wargaming doesn’t want to put serious hardcaps on any class including artillery: “If there are more vehicles of one class than we need, it means that the class is incorrectly balanced and we have to balance it correctly instead of introducing artificial hardcaps”
关于WG为什么不想在任何车型(包括火炮上)加上一个严格的数量限制(队伍中)的问题:“如果某一种车比我们想要的数量要多的话,那就证明这个车型本身的平衡不对,我们需要做的是对它进行平衡,而不是直接加上数量限制”
– TD as a class will not be “rebalanced” – Storm states that the statement that every team has 4-5 TD’s on average is false
TD这个车型作为整体并不会被“重新平衡”—Storm表示说每队平均都有4~5个TD的说法是错的
– developers have not yet investigated, how 0.9.6 nerf influenced the survivability of small weakspot vehicles, such as Tortoise
开发团队还没有去调查0.9.6对于像土龟这样的弱点很小的车的生存性能有没有影响这一点
– returning to the “non-critical areas of tanks being hit recieve only 50 percent damage is a stupid idea” statement by Storm, another player argues that this would be remedied by having a proper voiceover, saying “you did hit less critical area, you did less damage” – Storm replies that “it wouldn’t reduce butthurt anyway”
说回到Storm说的“坦克的非重要部位被打只会造成50%伤害是个蠢主意”的问题上,另一名玩家争论说这点可以通过语音提示来避免,语音可以说“你击中了不是那么重要的部位,伤害造成的就少了”—Storm回复说“这样也没办法减少蛋疼情况的发生啊”
– the fate of Prokhorovka map is not decided yet (SS: earlier, it was mentioned it could be removed from the game with only Fiery Salient remaining)
普罗霍洛夫卡这张地图的命运还没有决定(SS:之前是说这张图有可能要从游戏中移除,然后只留下那个烈焰丘陵)
– new render status? “I cannot say anything for now”
新渲染的情况如何?“我现在啥都不能说”
– Storm confirms that IS-3 HD model will have weaker frontal armor due to less favourable armor angle – specifically: earlier – 57-60 degrees (from horizontal), new angle is 61 degrees
Storm肯定说IS-3的高清模型的正面装甲会更薄,因为装甲的倾斜角度变了—说细了是这样的:以前是57~60°(垂直偏转),新的角度是61°
– Storm states that he personally doesn’t care about e-sports, but there are other developers that do (SS: a lot of RU players are angry because of the IS-3 and other HD model delay due to WGL)
Storm表示说他个人是不关心电竞的,但是其它开发团队的人是关心的(SS:很多毛服的玩家由于WGL的原因导致IS-3和其它车的高清模型被推后上线这一点表示很生气)
– Q: “Please explain to me, why the fuck are you touching arty?” A (Storm): “To fuck it up. You’re welcome.”
问:“请向我解释下,你们他妈的为什么又改了火炮?”答(Storm):“把火炮他妈的彻底玩坏。不客气。”
– developers can’t put a limit on MM not to throw you into the same map you already played on in last battle, it would mess with the MM mechanism
开发团队不能给MM加一条不把你丢进和上一次玩过的地图同样的地图中的规则,因为这会导致MM机制的混乱
– physics will come in a separate test round, players won’t have to wait for 9.7 test for it
物理系统测试是单独拿出来测的,玩家不必等到9.7的测试就能测
– physics test will be followed by a limited (addressed) poll, there will not be an all-player-poll in general most likely
在物理系统的测试之后会有一次受限的(向特定地址发送的)一次投票,估摸着是不会有全民大投票了
– it’s possible that developers will introduce a “tank inspector” in the garage (you will be able to look at any tank, but not play it)
开发团队有可能会给车库加入一个“坦克观察器”(可以看任何坦克,但是不能玩)
– internal module layout of all tanks will not be disclosed
不会公布坦克的内部模块布局的
– 9.7 will not bring spotting system rework
9.7不会带来点亮机制的重制
– AMX-30 “branch” will consist of two vehicles (AMX-30 Prototype and AMX-30B)
AMX-30这条“线”只包含两辆车(AMX-30初号机以及AMX-30B)
– French Somua S35 does not count as a part of the AMX-30 branch: “it’s another branch”, it will be a limited minibranch of tiers 2 to 5
法国的索玛S35并不算AMX-30线的一部分:“它是另一条线”,它是一条只有2~5级的小分线而已
– the tank, from which AMX-30 will be unlocked, will be announced later to avoid the “we already grinded the XP!” whine
之后才会公布到底哪辆车才能点亮AMX-30以避免“我们都打了那么多经验了!”的抱怨声
– a server on Crimean peninsula will most likely not be started
估计不会有克里米亚半岛的服务器
– new motion physics will not influence shell trajectory or shell physics
新的动态物理系统并不会影响炮弹的弹道或者是炮弹的物理效果
– WT E-100 will not be replaced in 9.7
WT E-100不会在9.7被换掉
– in new motion physics, tipping the tank on the roof will work the same way as drowning: there will be a counter and after that, the tank gets destroyed if it doesn’t tip back on tracks
在新的动态物理系统中,坦克翻车之后的情况是和溺水进行同样的处理的:会有一个倒计时,如果没能在倒计时结束前翻回来的话就判定被摧毁
– new camos, inscriptions and emblems will be implemented, but no ETA for now
会有新的迷彩样式,新的标语以及新的徽章,但是现在不知道啥时候能出
– the physics test will come in very late February, or early March
物理系统的测试要么要到二月底,要么是三月初
– it’s possible Super Pershing will be reworked to HD in 9.7
超潘有可能在9.7中被高清化
– new contact list still has some issues, they will be fixed
新的联系人列表还是有一些问题,问题们会被修复的
– HD IS-3 will come in 9.8
9.8会有高清的IS-3
– for now, buff to Batchat ammo carried is not planned
现在没有计划要对查涤纶火炮的载弹量进行Buff的计划
– the physics test will consist of two servers – one with “realistic” physics and one with “simplified” physics
物理系统的测试会包括两个服务器—一个是“真实”的物理而另一个是“简化”的物理
– slowly, step by step, limited MM premiums will be removed from sales
带分房保护的金币车会慢慢的,一点一点的下架
– for now, Type 62 will not be buffed (not in 9.7 anyway)
现在不会Buff62式(反正9.7里是不会buff了)
– A-32 will not be reworked to HD or rebalanced anytime soon
A-32近期不会被高清化,也不会被重新平衡
– KV-5 will not be buffed
KV-5不会被buff的
– Dx12 support is not even in plans for now
DX12的支持现在还不在计划列表上
– alternative hulls will come “when it’s done it’s done”
可选车身要等到“when it’s done it’s done”
– Xbox One WoT grass render (improved grass) will come to PC – it’s in the process of rework
XBONE版的WOT的草地渲染(增强草地渲染)会实装给PC的—它现在已经在重制过程中了
– Xbox One WoT HD models had no influence on PC HD model schedule
XBONE版的WOT的高清模型对于PC版的高清模型的计划没有一点影响
最近发现一组队,就会自动退出.是软件问题还是我电脑问题?
请检查插件(尤其是script下得东西)