引用来自:http://worldoftanks.asia/zh-tw/content/release_notes/
目前遊戲版本:8.11 版
8.11 版更新日期:2014年2月13日
引用来自:http://worldoftanks.asia/zh-tw/content/release_notes/
8.11 版更新日期:2014年2月13日
http://pan.baidu.com/s/11TOuy
如果你之前删了热点。解压到游戏根目录..
粗略看了下官方热点有以下更新:
最后由 顽童CK 编辑于 2014 年 1 月 15 日09:22
我就不多说了吧, 反正放大倍数是: 2 4 6 8 10 12 16 20 24 30
不喜欢的话自己改gui下的ZoomX.xml把,改发我就不说了,你应该知道的哦
点我下载┏ (゜ω゜)=☞
开镜去边框的插件Scope Shadow Removal
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如何击穿你的对手—坦克世界击穿的基础讲座之一
击穿,在整个WOT中起着至关重要的作用。除开HE和碎甲弹(HESH)以外,其他炮弹只有在击穿的情况下才能带来伤害。但是在实际游戏过程中,对于初学者最大的问题在于,明明在坦克属性面板上标明的击穿深度已经大于坦克的装甲厚度,但是仍然会出现未击穿或者跳蛋的现象让新人感到不得其解。这个问题,就是本文存在的目的。
我们会在普及内容的过程牵涉到以下几个名词的含义:浮动穿深、入射角、炮弹转正、跳蛋、装甲等效厚度。
这里请出我们这次讲堂的模特,在国服最为万恶最为常见的中国59式坦克。
Source:http://ftr.wot-news.com/2013/12/09/how-mm-works/
以及
http://ftr.wot-news.com/2013/12/10/matchmaker-video-wargaming-update/
Source: wargaming.livejournal.com/845.html
真·来源↗
前言:WG官方的MM视频,土豆链接如下。点我
提供视频1080P原文件下载一份。百度盘,点我。
视频源来自Youtube,字幕源为WG官方提供的字幕,时间轴出现偏差也是官方本身的问题。
视频@Wargaming NA
字幕@Wargaming NA
校对/后期/简化/润色/压制:xml
Hello everyone,
大家嚎
继续阅读
来源: ┏ (゜ω゜)=☞ http://wotguru.com/how-armor-works/
翻译:Bravo、命运、逍遥龙游
校对:xml
Ever wonder why your round bounces off of a lightly armored tank even though it should have went through? I found myself wondering the same thing before I understood how World of Tanks calculates armor. This page will hopefully dispel any questions relating to how armor is calculated, zero damage hits, and all that fun stuff that angers many in World of Tanks.
有没有想过为什么你的炮弹明明在能够击穿装甲时却被那些很薄的装甲弹开? 我在理解坦克世界的装甲机制之前也想不明白这个问题。本文将通过讲解装甲计算方法,零伤害击穿及所以这种让人恼火的情况,来消除你的疑惑 。
Lets start off with effective armor and how it is calculated. Many players are able to figure out and look into the amount of armor each tank has in specific locations. Many will see that “x” tank has 150mm of armor on the front glacis so therefore if they have a gun that has 160mm-200mm penetration they would be able to damage it. What is not fully explained is that the slope(or angle) of the armor increases the effectiveness of that armor immensely. Effective armor refers to the thickness of the armor combined with the angle to figure out how much penetration is actually required to penetrate. Effective armor values are only used against HE, HESH, and HEAT shells as these shells do not “normalize” but more on that later.
先从等效装甲计算开始说起。很多玩家知道自己的坦克的具体部位的装甲厚度是多少。很多时候”x”坦克拥有150mm的车体正面倾斜装甲,会让那些扛着160-200mm穿深主炮的坦克难以击穿。这个现象的简单解释就是“倾角”(或者说角度)对装甲的防护效果有极大影响。等效装甲值指的是此厚度的装甲在以一定角度倾斜后,一枚炮弹想要穿透该装甲区域所需要的穿深。该数值仅用于计算HE,HEAT,HESH等没有转正效果的炮弹,关于”转正效果“,我们稍后再谈。
Source:http://ftr.wot-news.com/2013/11/09/9-11-2013/
来源↗
Hello everyone,
大家嚎,
Overlord posted an interesting idea about MM rewards, go check it out 🙂
Overlord在以上链接处写了一篇关于MM奖励的问题,去看看吧:)
– SerB states that (regarding the WT Panzer IV) the Panzer IV chassis could carry a 128mm gun – he recommends to go and have a look at Waffenträger on 38(t) chassis in Kubinka, it also could hold the 128mm and 150mm gun
SerB表示(针对WT的四号)四号的底盘其实是能装上一杆128mm炮的—他推荐大家去看看库宾卡的38(t)底盘的武器运载车,那个车也能装上128mm和150mm的炮
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