【Developer Q&A】2015/09/14

Source:http://ritastatusreport.blogspot.nl/2015/09/14092015-q.html
来源↗

Here it is:
如下:

– Asian (Japanese, Chinese) artillery branches are not ready yet, developers are collecting info and drawings;
亚洲的(日本,中国)火炮线还没弄好,开发团队现在在收集信息和图纸

– Storm is aware of issues with matchmaker, it will be improved;
Storm知道MM的问题,会有相应的改动
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【Developer Q&A】2015/09/13

Source:http://ritastatusreport.blogspot.nl/2015/09/1392015-q.html
来源↗

Storm is currently assembling the feedback on the new motion
Storm现在在整合新动态系统的反馈了

– artillery and TD’s cannot make “police turns” (U-turns) in new physics, this is intentional. Veider (chief WG balancer) states that it would really suck to be pursuing some faster arty only for it to make a handbrake turn and shoot you. This is not something related to skill – the artillery would by this maneuver lose so much accuracy (aim circle size would be enormous) that any such hit would be pure RNG (which is not what the developers want). Such cases would be rare anyway but with hundreds of thousands of battles each day, it might actually become a problem.
火炮和TD在新的动态系统里没办法进行“180度转弯”(手刹的U型转)是故意限制的。Veider(WG的首席平衡人员)表示如果你追着一辆跑的很快的火炮,然后它突然一个转身一炮给你崩了的感觉是很不好的。这个和玩家水平无关—如果进行180°旋转的话对于精度的损失是很大的(瞄准圈会很大很大),所以如果真的能打到你的话就只能怪炮弹的随机分布了(而正是开发团队不想看到的)。虽然出现这种情况的几率很小,但是鉴于每天有几十万场战斗,这种情况可能会转变成为一个问题
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斯大林线博物馆的QA

Source:http://ritastatusreport.blogspot.nl/2015/09/stalin-line-q.html
来源↗

Hello warriors,
大家嚎,

Storm and SerB visited the meeting with players on the Stalin Line in Belarus and answered a whole bunch of questions. Here are the answers from them.
Storm和SerB在白俄罗斯的斯大林线博物馆与玩家碰头了,并且回答了一堆问题。以下是Storm那边的回答:

– SerB was against artillery nerf, he is also against reworkingthe artillery to “debuff” class. According to him, the loss of the artillery role that makes players being less static will lead to more camping. Storm disagrees.
SerB是反对削弱火炮的,他同时也反对把火炮重制成一个“Debuff”职业。他表示火炮才是让玩家真正“动”起来的车型,如果没了的话会导致更多蹲坑的情况出现。Storm并不同意SerB的观点。
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