Source:http://ritastatusreport.blogspot.nl/2015/09/1392015-q.html
来源↗
Storm is currently assembling the feedback on the new motion
Storm现在在整合新动态系统的反馈了
– artillery and TD’s cannot make “police turns” (U-turns) in new physics, this is intentional. Veider (chief WG balancer) states that it would really suck to be pursuing some faster arty only for it to make a handbrake turn and shoot you. This is not something related to skill – the artillery would by this maneuver lose so much accuracy (aim circle size would be enormous) that any such hit would be pure RNG (which is not what the developers want). Such cases would be rare anyway but with hundreds of thousands of battles each day, it might actually become a problem.
火炮和TD在新的动态系统里没办法进行“180度转弯”(手刹的U型转)是故意限制的。Veider(WG的首席平衡人员)表示如果你追着一辆跑的很快的火炮,然后它突然一个转身一炮给你崩了的感觉是很不好的。这个和玩家水平无关—如果进行180°旋转的话对于精度的损失是很大的(瞄准圈会很大很大),所以如果真的能打到你的话就只能怪炮弹的随机分布了(而正是开发团队不想看到的)。虽然出现这种情况的几率很小,但是鉴于每天有几十万场战斗,这种情况可能会转变成为一个问题
– there are player complaints that in the new motion physics, tanks are losing too much speed on steep slopes – this is intentional so that players don’t get to places they aren’t supposed to. The inertia on steep slopes (40 degrees or so and more) is artificially limited
有玩家在抱怨说新的动态物理系统中在上陡坡的时候会失去过多的速度—这个是有意为之的,这样玩家就没法爬上那些本不应该上去的地方了。陡坡(倾斜40°或者以上)的惯性是被人为限制过的
– the issue above cannot be instead solved by invisible walls, players hate them
上述问题也可以通过空气墙来解决,但是玩家又很烦空气墙
– Storm states that faster going uphill (compared to current state) is not something the developers want to implement in new motion physics
Storm表示快速上坡(和现在测试中的情况相反)并不是什么开发团队想要在新动态系统中做出来的效果
– Storm confirms that the parameters of all the vehicles were already reworked for new motion physics system
Storm肯定说所有车辆的数据已经针对新的动态系统重制过了
– new motion physics does put more load on servers than usual. Many features (more accurate calculations) therefore had to be scrapped, there’s no server capacity reserve.
新动态系统并没有对服务器带来更多的压力。很多机制(更加精确的计算)都被砍掉了,因为服务器那边没有多余的负载可供使用
– there is a very high probability that the server hull swinging in new motion physics will be removed.
新动态物理系统中的通过车身前后摇晃开炮的机制很有可能会被移除掉
– the main feature of new motion physics is the removal of tanks getting stuck. Tanks are still getting stuck – but much less.
新的动态物理系统的主要特点是解决了坦克会卡住的问题。当然了,坦克还是会有可能会卡在各种地方—但是出现概率很低就是了
– the new motion physics cannot be too different from the old one for the players, it would break the gameplay
对于玩家来说新的动态系统还不能和旧的系统差太多,因为这样会破坏游戏性
– nobody promised to increase “gravity force”: the fact that in new motion physics the tanks are slipping down the slope as soon as they stop is intentional (they don’t feel like stuck to the surface). There was a part about “gravity increase” in the supertest leaks but Storm reacts on this as such: “Don’t read supertest leaks. Seriously. Without knowing the context you will make up all sorts of crap with this ‘increased gravity’ – gravity is right now on the test the same as on live server.”
从来就没人保证过要增加“重力”:新的动态系统中坦克在坡上如果停下来就会立刻向下滑是有意为之的(并不会像是卡在表面上的感觉)。超测服泄露出来的消息中的确是包含了“增加重力”,但是Storm对此的反映是这样的:“别看那些超测服泄露出来的东西。我是认真的。在没有上下文的情况下单单去看这个’增加了重力‘会导致很多麻烦—现在测试服上的重力系数跟正式服上的是一样的”
– in the physics test, when one tank drives onto another, only the tank on top loses hitpoints, this is a bug and it will be fixed
在测试服中,如果有两辆车叠在了一起,只有上面的那一辆会掉血。这个是一个Bug,会被修复
– Storm confirms that a vehicle tipped on its side and roof will not only die (countdown is the same as in drowning – 30 seconds in this case) but also cannot shoot. There is a possibility devs will add a function to tip the tank back on its tracks (if tipped on the side) but in any case, tipping will lead to destruction and the not-shooting part is also intentional, tanks tipped on the side or roof and shooting would be unrealistic.
Storm肯定说坦克如果侧翻或者是整个翻过来的话不仅会死(倒计时和淹死的是一样的,但是翻车的倒计时是整整30秒)同时也不能够设计。开发团队有可能会加入一个能让坦克翻回来的功能(仅限侧翻)但是在任何情况下,翻车都会导致车辆被毁,而且不能射击这一点也是有意为之的。因为翻车了的坦克还能够继续开炮实在是太扯。
– Himmelsdorf has several artificial walls in order for players not to jump off cliffs (mostly around the mountain), this is intentional (“there’s enough stupid stuff in the game as it is”)
锡城有一些空气墙,为的是防止玩家不去跳崖(大部分在山上),这个是故意做出来的(游戏中已经有很多蠢事了)
– more realistic inertia system (side inertia, tanks sliding more etc.) the way it was tested earlier was removed because it had very negative impact on the game
之前测试过的更加真实的惯性系统(侧向的惯性,坦克会有更长的滑行距离)被移除掉的原因是它给游戏带来了非常负面的影响
– so far the feedback on the new motion physics is very positive
到目前为止,新动态物理系统的反馈还是非常好的
要啥空气墙,偶尔玩下自由落体还是很有意思的。
救命