【Developer Q&A 】2013/12/30

Source:http://ftr.wot-news.com/2013/12/30/30-12-2013/
来源↗

There is some confusion about the Italian branch/tree now.
现在对于意大利线/树有了一些小问题 

– Q: “You said that you will implement a separate Italian branch?” A: “As usual, we didn’t give that answer – I haven’t found the word ‘separate’ anywhere”
问:“你说过你会把意大利线作为一条独立的线加入游戏?”答:“老样子,我们并没说过这话—我哪都没找到‘独立’这个词啊”
继续阅读

Storm对于图像问题的说法

Source:http://ftr.wot-news.com/2013/12/30/storm-on-graphic-issues/
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Source: http://world-of-kwg.livejournal.com/267947.html
来源↗ 

Hello everyone,
大家嚎, 

Storm recently made a post, wishing everyone all the best in the upcoming new year and is asking, if there is something the players don’t like about current graphics, whether it makes eyes hurt and why and if there is anything new the players would like to see, graphics-wise.
Storm近日发了一帖,祝大家新年快乐并且在询问各位玩家对于现在的图像效果有什么不满的地方,无论是特别扎眼还是怎样,以及在图像方面上大家想看到什么样的新东西。 

Storm adds that they know about current performance issues in WoT and are working on fixing it. Currently, developers are working on full multicore support for the render – Storm states that there is a lot of work left to be done, in fact it is a complete render system overhaul, there will be a lot of more optimizations.
Storm后来表示他们知道现在WOT的表现有些问题,也正在着手搞定这个问题。现在开发团队们正在制作可以完全支持多核处理器的渲染效果—Storm表示现在还剩下许多需要搞定的问题, 其实他们对渲染系统进行了大改,未来会有很多优化调整的。

From the discussion:
以及讨论区的东西:  继续阅读

WG的直播QA Ver.2013/12/29

Source:http://ftr.wot-news.com/2013/12/29/wg-stream-qa/
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Source: http://world-of-ru.livejournal.com/2905500.html
真·来源↗

Hello everyone,
大家嚎, 

Russians had today a stream with some community members and leadership, including Evilly and some developers. Here is the info, as summed up by Maiorboltach (RU server).
毛子们今天与部分游戏社群的人进行了一次直播讨论,其中包括Evilly以及部分开发团队人员。以下是信息,由毛服LJ用户Maiorblotach总结  继续阅读

【Developer Q&A 】2013/12/29

Source:http://ftr.wot-news.com/2013/12/29/29-12-2013/
来源↗

Not much today. Players were “whining” more than usual and SerB was just skipping the questions
今天没什么东西,玩家们“喷”的比以前更起劲了,SerB也在跳过若干问题 

– Q: “What’s the point of waiting for the start of the battle for 2 minutes?” A: “a) putting a team together b) loading of the map for those, who have worse computer than you”
问:“在战斗前等大约2分钟究竟是为了什么?”答:“a)凑满两个队伍 b)让那些电脑没你好的人载入地图”
继续阅读

[CBI]如何击穿你的对手–坦克世界击穿的基础讲座之一

如何击穿你的对手坦克世界击穿的基础讲座之一

击穿,在整个WOT中起着至关重要的作用。除开HE和碎甲弹(HESH)以外,其他炮弹只有在击穿的情况下才能带来伤害。但是在实际游戏过程中,对于初学者最大的问题在于,明明在坦克属性面板上标明的击穿深度已经大于坦克的装甲厚度,但是仍然会出现未击穿或者跳蛋的现象让新人感到不得其解。这个问题,就是本文存在的目的。

我们会在普及内容的过程牵涉到以下几个名词的含义:浮动穿深、入射角、炮弹转正、跳蛋、装甲等效厚度。

这里请出我们这次讲堂的模特,在国服最为万恶最为常见的中国59式坦克。


继续阅读

【Developer Q&A 】2013/12/28

Source:http://ftr.wot-news.com/2013/12/28/28-12-2013/
来源↗

– Q: “How the hell are the guns of tier 8 and 9 German Waffenträgers balanced” (SS: as in, physically – so the vehicle doesn’t tip over when firing) A: “You’d have to ask engineer Hans”
问:“德国新TD的8级和⑨级车的炮是怎么平衡的啊卧槽”(SS:是物理上的平衡,而不是游戏角度的—他在问为什么开火的时候不会翻车)答:“这你得问汉斯那一票工程师了”

– Q: “So, if the guns aren’t balanced, how the hell do you aim that thing when the hull is even a bit tilted?” A: “You’d have to ask gunner Fritz”
问:“好吧,就算这炮就是不平衡,那你究竟是怎么在车身有一定倾斜的情况下瞄准的啊卧槽?”答:“你这得问那一票德国炮手了”
继续阅读

捷克杂志:与Storm的访谈

Source:http://ftr.wot-news.com/2013/12/28/interview-with-storm-from-a-czech-wot-magazine/
来源↗

Hello everyone,
大家嚎, 

what follows is the summary of an interview with Michael “Storm” Zhivets, that came out in the Czech WoT monthly magazine “Deník Nooba” (Diary of a Noob) ran by Carramba66 (the same guy who made the veteran charity happen). Its second issue is now out and if you can read Czech, I can really recommend it (it contains e-sports posts, reviews, historical articles and such). You can get it from this post.
以下是一篇与Michael “Storm” Zhivets的访谈的总结,这篇文章是从捷克的WOT月刊“Deník Nooba” (菜逼日记),由Carramba66所运营的一本杂志(也就是前些日子那个给老兵捐款活动的发起人)。它的第二期已经出了,假如你会捷克语的话,我个人非常推荐这本杂志(它包含了电竞的文章,各种点评,历史性的文章等等),你可以在以上链接处搞到这本书。

As for the interview, it’s a bit older (from the beginning of December) – the issue of the magazine was supposed to come out earlier, but there were some delays in production. Either way, here’s the summary:
作为一篇访谈来讲呢,它已经有点过时了(访谈在12月初就搞定了)—这期杂志本来应该在更早一些的时候发出来的,但是在生产过程中出现了一些小问题。无论如何,以下是正文:  继续阅读