【Developer Q&A 】2014/01/25

原文地址: http://ftr.wot-news.com/2014/01/25/25-1-2014/

– apparently, mastery badges won’t be rewarded with credits or XP (SerB: “Greed is bad”)重新获得嘉奖并不会有额外的经验或银币奖励(SerB:不要太贪了好不好- -)

– SerB states that the German captured KV-1 was not equipped with an 88mm gun, but with the 75mm
大光头说元首缴获的KV-1只有75口径的炮, 88炮?做梦去吧 

– apparently, after the TD alpha nerf, their shell price will remain the same
你们都知道10级TD单发被砍了100均伤的事吧,没错, 它的价格还是原价来着!!!

– Q: “Did you ever consider making a “sandbox” game with “free world”?” A: “You see, we didn’t do it for students and schoolkids, who don’t do squat. We made the game for adult men, who are successful in real life and have time for only short game sessions. Students and schoolkids – go play Warcraft.”
问: 你们考虑过搞个”沙盒”一样的东西?
答: 你看,我们才不会给那些不坐办公室的小孩子和学生刻意做这种东西,我们更关心的是那些个真正在现实生活里的成功人士,只是玩玩游戏来消遣下的成年人. 至于小孩子和学生们,,,你们还是去玩魔兽吧~~

– Q: “Why is there no US premium TD?” A: “And there has to be one according to User Agreement?”
为啥没有米国金币TD腻?!! 答: 协议里有说一定要有么?(#‵′)靠 

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论地图的学问-tazilon.net

来点高大上的东西吧,对于睾丸来说,首先会知道开出去的车的特点(优缺点)
再者,必须对地图有个详细的概念才能方便各种战术运用(转移战线,战术突破等)
今天我们就来介绍下国外一个算是总结的还可以的地图运用介绍吧

http://www.tazilon.net

 

TANK LOCATIONS Types of tanks and locations are meant to depict where some tanks typically go at the start of a fight. The farther you go into the fight, the less likely it is they will be there.
NINJA/SNIPER SPOTS Ninja/Sniper locations are usable for both Passive Scouting and Sniping. As with any Sniping position in game, care must be taken not to expose one’s self to the enemy when firing.
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0.8.11改动前瞻

大家壕!

0.8.10 在去年12。27日上线也快1个月了,我们来收集下关于下个版本0。8。11的相关零散的资讯吧:
多次在忽悠里介绍里提到的是关于聊天屏蔽的功能,一些金币车,挪威或瑞士雪地地图等

– next patch will not be 9.0, but 8.11 – it will contain UI features, such as disabling the chat
下一个补丁并不是9.0,而是8.11—它包含了一些UI的新功能,例如禁用随机战斗中的聊天窗口等等

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On IS-4 model accuracy – 论IS-4的模型精准

原文地址: http://ftr.wot-news.com/2014/01/02/on-is-4-model-accuracy/

Source: Yuri Pasholok’s blog

Hello everyone,

an interesting thing appeared on Yuri Pasholok’s blog. On the example of the IS-4, Yuri Pasholok demonstrates, how much can various projections differ from reality. He states that if someone claims some vehicle to be modelled after “factory drawings”, you don’t have to take that claim too seriously, because – if I understood what he wrote correctly, there is not only a significant difference between various book drawings and the final product, there is also a difference between the general factory drawings and the final product.

Basically, production plans consist of series of detailed partial drawings, by which the vehicle parts are created. General drawings however (as in, general overview, even though created by the same factory) tend to be much less accurate (this is apparently the reason why for example Wargaming preferred the partial IS-3 turret plans to the general model in the recent IS-3 turret changes).
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问卷调查-您对目前XVMCN站的内容或版面满意么

开站这么久,发个问卷吧

问卷调查-您对目前xvmcn站的内容或版面满意么

投票结果

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有啥建议和反馈请在留言或回复,感谢近两年来新老玩家的支持和使用

—XVMCN
2013/12/17

备注:未涉及、需要涉及的项目可以有很多,人手和每个成员投入的精力能力都有限
我们也需要更多的力量加入

How Armor Works——论装甲

来源: ┏ (゜ω゜)=☞ http://wotguru.com/how-armor-works/

翻译:Bravo、命运、逍遥龙游
校对:xml

Ever wonder why your round bounces off of a lightly armored tank even though it should have went through? I found myself wondering the same thing before I understood how World of Tanks calculates armor.  This page will hopefully dispel any questions relating to how armor is calculated, zero damage hits, and all that fun stuff that angers many in World of Tanks.
有没有想过为什么你的炮弹明明在能够击穿装甲时却被那些很薄的装甲弹开? 我在理解坦克世界的装甲机制之前也想不明白这个问题。本文将通过讲解装甲计算方法,零伤害击穿及所以这种让人恼火的情况,来消除你的疑惑 。

Effective Armor
等效装甲

Lets start off with effective armor and how it is calculated.  Many players are able to figure out and look into the amount of armor each tank has in specific locations.  Many will see that “x” tank has 150mm of armor on the front glacis so therefore if they have a gun that has 160mm-200mm penetration they would be able to damage it.  What is not fully explained is that the slope(or angle) of the armor increases the effectiveness of that armor immensely.  Effective armor refers to the thickness of the armor combined with the angle to figure out how much penetration is actually required to penetrate.  Effective armor values are only used against HE, HESH, and HEAT shells as these shells do not “normalize” but more on that later.
先从等效装甲计算开始说起。很多玩家知道自己的坦克的具体部位的装甲厚度是多少。很多时候”x”坦克拥有150mm的车体正面倾斜装甲,会让那些扛着160-200mm穿深主炮的坦克难以击穿。这个现象的简单解释就是“倾角”(或者说角度)对装甲的防护效果有极大影响。等效装甲值指的是此厚度的装甲在以一定角度倾斜后,一枚炮弹想要穿透该装甲区域所需要的穿深。该数值仅用于计算HE,HEAT,HESH等没有转正效果的炮弹,关于”转正效果“,我们稍后再谈。

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