Introducing the MT-25…有关MT-25的

Source: http://worldoftanks.com/en/news/17/introducing-the-MT-25/

I don’t usually repost official WG stuff, but US server just published this interesting piece of info by “Yoott, resident US MT-25 expert”:

First Impressions of the MT-25

The first thing a player will notice once they log in will be the sheer size difference in the tank compared to the T-50-2. I would estimate width wise the MT-25 is 20 to 25% wider with much thicker tracks and a much beefier turret and hull design.

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Supertest leaks continue…T-34-3

…..because we all know it’s the evil Europeans leaking stuff 🙂

Source:http://www.reddit.com/r/WorldofTanks/comments/1i5u72/leaking_some_info_about_343_and_other_things_from/

A Russian supertester unveils some new facts over the supertest…

T-34-3

I heard you guys like any extra info you can get. First let me post some stats and excuse me if I make some mistakes in my English because I am Russian. Sorry if any of this was posted already.

Gun 122mm D-25TA acc 0.46 shoots 4.17 times a minute 3,4 aiming time average penetration 175/300/61 damage 390/390/465

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Special Panthers part III – Sturmmörser Panther

Part I – Panther and Jagdpanther
Part II – Waffenträger Panther

Hello everyone,

in this short last part, we are going to have a look at one of the most interesting Panther designs, the Sturmmörser Panther.

Sturmmorser

Basically, what happened: if you did read part II of Special Panthers series, you might have noticed a trend to use the Panther chassis for an artillery vehicle. But what about the Sturmartillerie?

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Special Panthers part II – Waffentrager Panther

Hello everyone,

this article starts where part 1 left off – today, we are going to have a look at the Waffentrager Panther, that is to appear in 8.9 (or…. is it? “Some say” there were some changes in the branch. Sorry, no details on that).

But first, let’s have a look back at the Jagdpanther II, because last article left some questions unanswered. So, is it historical?

Well, yes and no. The concept of Jagdpanther II actually predates the ingame Jagdpanther. One of the first Jagdpanther (I) proposals from January 1943 for a self-propelled 88mm gun, based on Panther platform, actually counted on using the Panther II hull – please note it was just an idea, the vehicle was not even called Jagdpanther, or Jagdpanther II, it was called 88mm Sturmgeschütz auf Fahrgestell Panther. By May 1943 however, Panther II itself was shelved and the designers were ordered to re-work the Jagdpanther proposal to the Panther I platform, instead of Panther II. In this sense, Jagdpanther II actually predates Jagdpanther I and historically, it would most likely look similiar, except for the Panther hull (thicker sides). Only 88mm KwK 43 was ever proposed for the early Jagdpanther, the 105mm gun is not historical and is there for balance. Same goes for the 128mm for Jagdpanther II – there was no such thing originally invented.

So, what about the ingame Jagdpanther II? Well, that’s sort of made up. It’s a mashup of two actual designs, with a healthy dose of WG invention. What Wargaming basically did was that they took this design as a muster:

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Historical Accuracy: T-50 and Soviet Lights

The Soviet light tanks are being reshuffled from patch 8.6 to patch 8.7, as many of you already know. The ahistoric T-50-2 is going away, being replaced by the long-awaited MT-25. The T-50 is also being nerfed. Let’s look at how all of these adjustments fit into the pages of history.

The T-50 was meant to replace the T-26 as the RKKA’s infantry support tank. The task of designing it and building two prototypes was given to two factories: factory #174 and the Kirov factory. The results were somewhat different. Let’s look at what the two factories ended up producing.

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【Developer Q&A 】2013/7/12, 7/13, 7/14, 7/15

最近serb比较空,外面到处转.所以量少14号的qa没找到,so,凑合看吧

2013/7/12

SerB explains World of Warplanes advantages over War Thunder:
SerB解释了为什么飞机世界比战争雷霆好的原因: 

“Our planes don’t fly sideways and turn on the spot like Ahnenerbe flying saucers. Apart from being realistic, (SS: it allows you) the possibility to predict your opponent’s behavior and not having to fire randomly, we have no need for (SS: “ленты без трасс” – “something without tracers”? Sorry, I honestly don’t know the correct translation here, my best guess would be “battles without tracer rounds”) in order to compensate for that.
“俺们的飞机不会侧着飞,而且也不像圣遗物一样乱转。“【这句我真的没看懂】除了更真实(SS:他还允许你)可以预测对手的下一步行为,而不是瞎开火。我们没有必要(SS:原文这里SS也不理解是什么,但是猜测是”没有弹道的比赛”)来补偿。 

We have better battle organization – we don’t make games for no-life nerds, but for busy guys, who can relax with the game after work.
我们的战斗构造更好-我们不是给那些游戏狂做的游戏,而是为了那些忙人们,可以在上班之后打两局游戏放松一下的。 

We don’t have pay-to-win in main battle mode. Our monetization politics are traditionally soft. We have shorter grind towards top tiers (just like in WoT), possible even without premium account. No-lifers shall not pass.
我们的核心系统不是让你掏钱。我们的金融体系一如既往的亲民。我们到顶级所要的时间很短(像WOT一样),甚至可以在没有大V的情况下做到。游戏狂们,你们别想了。 

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【Developer Q&A 】2013/7/11

来源: [http://ftr.wot-news.com/2013/07/11/11-7-2013/]

– T-55-64 (SS: Ukraine-made hybrid with T-64 hull and T-55 turret) won’t be implemented into the game
T-55-64(SS:乌克兰制造的T64车体与T55炮塔的混合体)不会导入到游戏中。

– a new map takes roughly 3 months to develop
每一张新地图大约要三个月的时间才能做好

– Q: “How many maps will there be in WoT?” A: “Several (more than 4) dozen”
问:山口丁大概会有多少地图?答:大概50张左右?

– more than 400 new vehicles are still planned for WoT
山口丁大概还有400辆车在计划当中(卧槽你逗我) 

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