Source:http://ritastatusreport.blogspot.nl/2015/03/13032015-qa.html
来源↗
A lot more going on today:
今天有不少东西:
-While it’s theoretically possible to generate objects on random spots in Bigworld (for example randomized bush placement), it won’t be done due to map balance issues;
在BigWorld中理论上是可以在随机地点生产物体的(栗如随机摆放的草丛等等),但是由于地图的平衡性原因是不能这么做的
-Average time of battle is 7 minutes, although it varies from tier to tier. In last 6 months, it hasn’t changed much (RG: As long it’s not a tier 10 battle, those take almost the entire time and often end in draw);
战斗的平均时间长度是7分钟,但是每一级都不一样。在过去的6个月中,这个数据没有太大变化(RG:只要别是10级就行,10级的每一场基本都是时间撑满的,而且经常会是平局) 继续阅读