【Developer Q&A】2015/09/16

Source:http://ritastatusreport.blogspot.nl/2015/09/16092015-q.html
来源↗

Here it is:
如下:

– In the new motion physics, tanks can’t climb steep slopes in order not to get to places they aren’t supposed to. This system however makes it more difficult to drive even on smaller slopes. Players are suggesting that in order to fix that, WG should simply give the inaccessible spots extremely high terrain resistance coefficient but according to Storm the result would be the same;
在新的动态物理系统中,坦克是没办法爬上很陡的坡的,为的是防止他们上到一些不该上去的地方。然而这个系统同时也使得在很小的坡上行驶变成了一件困难的事。玩家建议说为了解决这个问题,WG应该给那些他们觉得玩家不该上去的地面上加上超高的地形阻力就好了。但是Storm说就算这么改结果也还是一样的

– Q: “Why don’t you implement the smooth motion offered by diesel-electric vehicles?” A: “How terrible!”
问:“你们为什么不做电传动车才有的平稳运动的功能!”答:“How terrible!”
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【Developer Q&A】2015/09/14

Source:http://ritastatusreport.blogspot.nl/2015/09/14092015-q.html
来源↗

Here it is:
如下:

– Asian (Japanese, Chinese) artillery branches are not ready yet, developers are collecting info and drawings;
亚洲的(日本,中国)火炮线还没弄好,开发团队现在在收集信息和图纸

– Storm is aware of issues with matchmaker, it will be improved;
Storm知道MM的问题,会有相应的改动
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【Developer Q&A】2015/09/13

Source:http://ritastatusreport.blogspot.nl/2015/09/1392015-q.html
来源↗

Storm is currently assembling the feedback on the new motion
Storm现在在整合新动态系统的反馈了

– artillery and TD’s cannot make “police turns” (U-turns) in new physics, this is intentional. Veider (chief WG balancer) states that it would really suck to be pursuing some faster arty only for it to make a handbrake turn and shoot you. This is not something related to skill – the artillery would by this maneuver lose so much accuracy (aim circle size would be enormous) that any such hit would be pure RNG (which is not what the developers want). Such cases would be rare anyway but with hundreds of thousands of battles each day, it might actually become a problem.
火炮和TD在新的动态系统里没办法进行“180度转弯”(手刹的U型转)是故意限制的。Veider(WG的首席平衡人员)表示如果你追着一辆跑的很快的火炮,然后它突然一个转身一炮给你崩了的感觉是很不好的。这个和玩家水平无关—如果进行180°旋转的话对于精度的损失是很大的(瞄准圈会很大很大),所以如果真的能打到你的话就只能怪炮弹的随机分布了(而正是开发团队不想看到的)。虽然出现这种情况的几率很小,但是鉴于每天有几十万场战斗,这种情况可能会转变成为一个问题
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