Source:http://ritastatusreport.blogspot.nl/2015/09/16092015-q.html
来源↗
Here it is:
如下:
– In the new motion physics, tanks can’t climb steep slopes in order not to get to places they aren’t supposed to. This system however makes it more difficult to drive even on smaller slopes. Players are suggesting that in order to fix that, WG should simply give the inaccessible spots extremely high terrain resistance coefficient but according to Storm the result would be the same;
在新的动态物理系统中,坦克是没办法爬上很陡的坡的,为的是防止他们上到一些不该上去的地方。然而这个系统同时也使得在很小的坡上行驶变成了一件困难的事。玩家建议说为了解决这个问题,WG应该给那些他们觉得玩家不该上去的地面上加上超高的地形阻力就好了。但是Storm说就算这么改结果也还是一样的
– Q: “Why don’t you implement the smooth motion offered by diesel-electric vehicles?” A: “How terrible!”
问:“你们为什么不做电传动车才有的平稳运动的功能!”答:“How terrible!”
– The mechanism of vehicles tipped on the side in new motion physics will change;
新动态物理系统中车辆会侧翻的机制会改
– Storm reacting on player claims that in new motion physics (MP), the motion got more sluggish: “Strange, in our comparative tests it shows as improved”;
Storm对于玩家生成新动态系统中感觉动作更加迟缓是这么说的:“很奇怪啊,我们测试下来结果是有改善”
– WG will not add more inertia to tanks, as in last test it had quite negative feedback;
WG不会给车辆增加更多惯性了,因为在上次测试中的反馈都非常负面
– Storm confirms: current servers are able to handle new motion physics;
Storm的肯定消息:当前的服务器能承受新动态物理系统
– A player was complaining that HD Tiger II has worse suspension detail than Tiger I – Storm replies that Tiger I suspension is overdetailed. It won’t be reworked to look worse but suspensions in such details won’t be implemented either anymore;
有玩家在抱怨说高清虎王的悬挂方面的细节没有虎式好—Storm说虎式的悬挂细节做的太过分了。虽说不会把它的悬挂特意重制的稍微烂一些,但是以后也不会再有这种细节程度的悬挂了
– Domination mode will appear in WoT soon with separate statistics and economy;
攻坚战模式过段时间会出现在WOT中,数据和收益模型都是单独分开的
– Mini-client of WoT is now available on RU server – it contains only lowtier vehicles and only the option to play random battles but its size is minimal.
毛服现在有WOT的卫星客户端了—它只包含低级车,而且只能玩随机战斗。但是客户端的容量被压缩到最小了
豪泰瑞宝
唯一怕的就是改完之后本来爬坡就很慢的车变得更没法玩了…
你让我T95怎么办
95的速度是恒久远的