内部人员谈话:一大堆信息

Source:http://ftr.wot-news.com/2015/02/24/insider-talks-whole-bunch-of-info/
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Hello everyone,
大家嚎, 

here’s a whole bunch of info from the “Insider”, he was really busy 🙂 Please note one thing: this is an info, gleaned from leaking WG internal conversations and chain letters, but the summary is insider’s representation of what the developer things. It can be wrong, but I try to doublecheck some of the info with other sources and post only the stuff that actually fits, so it should be reliable.
“内部人员”又带来了一大堆消息,他真的挺忙的:)请注意一件事:这些信息都是从泄露出来的WG内部对话以及邮件的层层转发中收集的,而这些总结是内部人员对于开发团队在想什么的一个陈述。所以信息有可能是错的,但是我在努力通过另一些渠道检查部分信息,只发出来了那些能对的上号的信息,所以估计可靠性还是有的。 

First, some random stuff
先来一堆奇怪的玩意  继续阅读

【Developer Q&A】2015/02/23

Source:http://ftr.wot-news.com/2015/02/23/23-2-2015/
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– it’s possible that the frontal hull armor of the Super Pershing is currently incorrect and will be changed (buffed, better angle) when the model is reworked to HD (possibly in 9.7)
超潘的车身正面装甲现在的确是不对,有可能在高清重制的时候得到改动(进行Buff,角度变好)(9.7有可能就搞)

– alternative hulls might not arrive earlier than year and a half
可选车身半年之内都没戏
继续阅读

【Developer Q&A】2015/02/22

Source:http://ftr.wot-news.com/2015/02/22/22-2-2015/
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Pretty much nothing today. See you tomorrow 🙂
今天没啥。各位明个见;) 

– when it comes to success, individual missions “exceeded all expectations”, the “result was really cool”
当从是否成功的角度来看,个人任务“超出了所有的预期”,“结果真的很COOOOOOL”

– the amount of polygons in a model does influence performance, it mostly depends on the GPU
模型上的多边形数量的确会影响性能,主要还是GPU在进行计算 

【Developer Q&A】2015/02/21

Source:http://ftr.wot-news.com/2015/02/21/21-2-2015/
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There are rumors that the physics test might start as early as 26.2.2015, but this is not confirmed.
现在有消息说物理系统的测试最早会在2015/02/26开始,但是这个消息并没有得到确认 

– the decision not to release some content in 9.7 due to WGL is final, it was already postponed for 9.8
由于WGL的原因而不放出9.7的部分内容的决定已经是最终决定了,这些内容都会被推后到9.8  继续阅读

“开发团队一小时”QA

Source:http://ftr.wot-news.com/2015/02/21/developer-hour-qa/
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Hello everyone,
大家嚎,

every week, Wargaming FM radio runs a one-hour show, an interview with various developers on various topics. Earlier I translated the show name as “developer time”, which is not correct, sorry for that (was caused by the fact that the same word means “time” in Czech and “hour” in Russian). This time, it’s about game-mastering (punishments for breaking the rules) and the developer is a person from the GM derpartment, introduced only as “Kirill”. Here’s what he said. Please note that this deals with ingame report system, so when I write “report”, I mean “complaint in the game”, unless specifically stated otherwise.
每个礼拜,WG的FM电台都有一个采访开发团队的成员的节目,时长一小时,采访话题不定。我早些时候把这个节目的名字翻译成了“开发团队时间”,这是不对的,我表示抱歉(由于捷克语里面“时间”和毛文的“小时”是一个词)。这一次的话题是游戏管理(惩罚以及违反游戏规则),这次的开发团队人员是个从GM部门来的,只知道他叫“Kirill”。以下是他所说过的东西。请注意这个是和游戏内的举报系统有关的,所以当我说“举报”的时候,我的意思是“游戏内的抱怨系统”(右键点人会出来的那个),以下不再赘述 

– developers are collecting statistics on ingame complaints and it’s possible that the number of complaints will be increased, but the issue with this is that people use 2-4 complaints on one rule breaker
开发团队在收集游戏内的举报的数据,可举报的最大次数有可能会上升,但是现在的问题是有人会在同一个人身上举报2~4次 继续阅读

【Developer Q&A】2015/02/19

Source:http://ftr.wot-news.com/2015/02/19/19-2-2015/
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– Storm agrees that the wooden barricades on Stalingrad map are “sad”
Storm同意说斯大林格勒地图上的木质路障很令人“伤心”

– in 9.6 there is apparently an issue, where the client disconnects during the synchronization of the account (“personal information”) with server, Storm states that this issue is limited to single report here and there
9.6有个问题,就是客户端会在账号信息同步(“个人信息”)的时候与服务器断开连接,Storm表示这个问题都是单个出现的,一会这一个,一会那一个 继续阅读