0.8.6 SuperPershing nerf won’t happen – 消息更新超潘待砍

Thanks to lonefur for this one.
感谢lonefur为我们带来的这则消息。

“We don’t nerf premium tanks” – yea, right. Superpershing recieved a visually substantial nerf in frontal hull armor. See for yourself:

“我们不砍金币车”-没错。但是超潘收到了一次可见的前装甲的NERF。自己看动图:

On the paper, the armor remains officially the same, but gamemodels3d show us that the frontal spaced armor got nerfed by cca 25mm – plus the armor angle is less steep, which means less bounces.

纸面数据上和原来没有变化,不过游戏的3D模型显示了前装甲大约被砍掉了25MM(毫米) – 而且装甲角度也变得不是那么陡了,也就意味着跳蛋少了。

==========六月三日更新==========
继续阅读

List of changes in the test version 0.8.6 compared to version 0.8.5 *:

来源: [http://wot-news.com/main/post/05302013/2/Spisok-izmenenijj-testovojj-versii-086-v-sravnenii-s-versiejj-085]

SPG redesigned branch of the USSR:

  • Added new SPG: SU-122A (Level 5), SU-14-1 (Level 7).
  • Existing SPG translated: SU-8 – on the 6th level, the SU-14 – at level 8, C-51 – at level 7, Object 212 – the 9th level and Object 261 – the 10th level.

Reworked branch SPG Germany:

  • Added new SPG : G.Pz. Mk. VI (e) (Level 2), Pz.Sfl. IVb (Level 4), GW Tiger (P) (Level 8).
  • Existing SPG translated: Sturmpanzer I Bison – on the third level, Sturmpanzer II – on the 4th level, Grille – on the 5th level, Hummel – at level 6, GW Panther – on the 7th level, GW Tiger – the 9th level and GW E 100 – on the 10th level.


Reworked branch U.S. A

  • Added new SPG : M44 (Level 6), M53/M55 (level 9).
  • Existing SPG translated: M7 Priest – on the third level, M37 – on the 4th level, M12 – the 7th level, M40/43 – on level 8 and T92 – on the 10th level.

SPG redesigned branch of France:

  • Added new SPG : AMX 105 AM mle. 47 (Level 4), Bat.-Châtillon 155 55 (level 9).
  • Existing SPG translated: AMX 105 AM – on the 5th level, AMX 13 F3 AM – on the 6th level, Lorraine 155 50 – on the 7th level, Lorraine 155 51 – to level 8 and Bat.-Châtillon 155 58 – on the 10th level.

To test supertesterami added new premium appliances:

  • German Tank Destroyers E-25 (level 7);
  • Chinese heavy tank 112 (8th level).

In the sale of premium added to the British heavy tank level 5 A33 Excelsior. Changing military equipment

  • Increased angles of declination and the elevation of the tank guns Matilda Black Prince.
  • Fixes in the damage model tanks: SU-8, SU-85B, Cromwell, Comet, Matilda Black Prince, the SU-5, SU-76, T95, T92, M12, M41, M7 Priest, T57, GW E 100, GW Tiger , Hummel, Pz.Kpfw. V / IV, IP-6, Pz.Kpfw. III / IV, object 268.
  • Made improvements to the model of the tank VK 16.02 Leopard.
  • Adjustments were made in the visual models of tanks: Matilda Black Prince, SU-85B, SU-14, SuperPershing, GW Panther, SU-26, Hummel, E-100 (offset tower), Su-18, Object 212, T-54, BT 2, AT 2, Pz.Kpfw. II Ausf. G, Pz.Kpfw. I Ausf. C.
  • Adjustments were made in the name of French tanks and their modules.

A complete rebalancing of the characteristics of self-propelled guns available in the game (the full list of changes will be available later):

  • For all SPG reduced rate of shells (10-15% for conventional weapons and to 50% for short “mortirnyh” guns).
  • For the majority of SPG cooldown increased by an average of 10-20%.

Graphics

  • Added new map “Sacred Valley” (Korea, winter / spring).
  • Processed under better graphics card: “Murovanka”, “Uaydpark”, “airfield”.
  • Made significant visual changes to the map “Ruinberg.”
  • Made balanced changes to the map “Fjords”. In addition, one-story wooden house on the card are made destructible.
  • Balanced changes made to the “assault” on the map “Westfield”.
  • Added mode “meeting engagement” card, “Mines”, “Lasvill”, “Redshir.”
  • Added bird on the card “Ruinberg” and “Lasvill.”

Live ammunition and mechanics of penetration

  • The mechanism of distribution in the calculation accuracy of the shot. The number of shells falling in the range of edge information is reduced by about 20%, and now the shells will often get closer to the center of the circle information.
  • The mechanism of distribution in the calculation of damage and armor penetration. Now, the maximum and minimum damage and armor penetration will become less frequent by about 5%, more will be the average value specified in the parameters.
  • Normalization of piercing projectiles reduced from 5 to 2 degrees.

Temporarily disable the display of tracer shells:

  • Disable display of tracer shells from enemy vehicles that had not been detected intelligence.
  • Posted display of tracer shells from enemy self-propelled guns, which are not found in the exploration, in a narrow sector of sight and in an artillery mode.
  • Reduced detection area of tracer shells SPG , for which there is no intelligence in an artillery mode.

Ballistic red lining for extra absorption coefficients of recycled high-explosive armor Damage:

  • Lightweight Ballistic shot down – 15%.
  • Average ballistic shot down – 20% (was 15%).
  • Heavy ballistic shot down – 25% (was 15%).
  • For vehicles weighing more than 70 tons of added supercarrier ballistic shot down by a factor of more absorption of 30%.
  • If the machines weighing more than 70 tonnes in the moment of the update will be installed normal hit, it will be replaced by a super-heavy, removed from the tank and placed into storage.

The rules for action cumulative projectiles:

  • The cumulative projectile can now ricochet (by default – when hit at an angle of 80 degrees). When ricocheted bullet ricochet armor does not decrease.
  • After the first break through armor ricochet more work can not (due to the formation of a cumulative jet).
  • After the first break through your armor piercing projectile begins to lose the following rate: 5% remaining after breaking through the armor penetration – 10 cm of space traversed by the projectile (50% – up to 1 meter of free space on the screen to the armor).
  • After each penetration of armor-piercing projectile is reduced by an amount equal to the thickness of armor including Modifications angle relative to the path of the projectile.
  • Now the tracks are also screen for cumulative projectiles.

Held rebalancing cost premium shells (the full list of changes will be available later):

  • He calculated the efficiency of each projectile, taking into account his armor and the amount of damage done, after which the price of the projectile has been brought into conformity with its efficiency.
  • The cost of some piercing projectiles was increased, the cost of others – is reduced.
  • The cost of most cumulative projectiles was increased because they were cheaper piercing projectiles at the same efficiency.
  • The cost of most high-explosive shells premium has remained unchanged, except for a few shells.

Held rebalancing armor piercing shaped-charge projectiles:

  • Armor piercing ammunition for the majority of cumulative high levels of technology has been reduced.
  • Armor piercing projectiles for technology cumulative average levels were significantly reduced.
  • Premium shells with the changing characteristics of the player will be purchased for the full purchase price of credits at a price fixed in the 0.8.5 update.

Other fixes 

Increased profitability tanks at high levels (full list of changes will be available later):

  • For machines at level 10 (except SPG ) yields increased by an average of 10%.
  • For machines 9 th, 8 th, 7 th, 6 th level (except SPG ) yields also increased, but to a lesser degree than for machine level 10.

 

  • Removed the reduction factors in the calculation of the experience for damage done to the TD and SPG When you play the TD will be charged 33% more experience behind the damage done, but when you play the SPG- a 50% increase.
  • Added “assistant” bonus for shooting down enemy tank tracks: If a player immobilize the enemy tank and allies player will inflict damage to the tank or it will destroy him while he was standing, the player will receive a bonus to earn experience. The mechanism of the bonus will then be the same as the mechanism of the bonus when firing on intelligence.
  • Developed a mechanism to determine which player and how many bonuses (to the amount of experience and credits, tanks destroyed) is charged for causing damage to enemy tank or destroying it with physics (ram, dropping off a cliff, etc.).

Refinement of sound:

  • Rewritten audio processing unit, whereby it became possible to simultaneously play more sounds without distortion and with less expenditure of resources.
  • The mechanism of arrangement ambient sounds on the cards – disappeared “dead zones”; increased volume of wind noise in an artillery mode, new sounds are made for water, industrial objects and animations of burning.
  • Reduced the number of sounds for striking the surface of the tank when driving on rough terrain.
  • Increased the range at which the sound of the shot, add a dependency of the camera relative to the tank, put a physical model of sound perception in relation to distance.
  • Increased the range at which heard the sounds made by other tanks.
  • For giving realness put the Doppler effect junction of the two tanks.
  • Increased the number of sounds in the tank shell hit.
  • Replaced by the sound of the destruction of the tank.
  • Added parameter 3D; increased the level of realism of the game for users on personal computers that are running multimedia system 5.1.

Changed the mechanism for calculating the level of masking techniques and the use of camouflage camouflage network:

  • Now, bonuses and stealth camouflage masking the network will not be the factor, and the terms in the formula for calculating the level of camouflage military equipment. That is, the use of camouflage or camouflage net fixed bonus will be given to the level of masking machine, independent of its invisibility factor and depends only on the class of equipment (in DC, for example, the bonus will be more). As a result of cryptic camouflage net and will significantly increase the level of masking even the big machines. This will slightly reduced bonus to add to the level of masking vegetation.

 

  • In sniper mode mode added motion compensation tank (sight is stable and does not twitch after the tank; mode is enabled in the settings when you activate the option “Use dynamic camera”).
  • Refined and posleboevaya detailed statistics.
  • The redesigned project list medals on the loading screen of the game client.
  • Redesigned text messages and notification mechanism of Memory.
  • Removed from the game following inscription for the tanks: «Popeye», «Mickey Mouse», «Betty Boop». Players who have these labels on their machines will be paid compensation for the cost of these inscriptions.
  • Minor improvements are made of a special window to display the battle of restrictions on the nation, the type and level of technology.
  • On new accounts in the tanks of the first level will now be 100% foreign crew.
  • Rebalanced requirements for levels of technology involved in the Working Capital battles different divisions. Now, the requirements to the maximum level for the heavy, medium tanks, self-propelled guns and TD will be the same: in the junior division – level 4, in the middleweight division – 6th level, a division championship – level 8, in the absolute division – 10th level.
  • Fixed a slow reversal of some tanks on the bridge.
  • Made minor corrections to the regime of military training and combat training videos.
  • Fixed some minor damage to the model objects.
  • Remade animation flag at the base.
  • Fixed some bugs and improved display quality dynamic shadows.
  • Presumably the error that caused the client to automatically close when playing on the configurations of video cards NVIDIA (driver version 309 and above).

Details of changes in technology parameters will be included in the final list of changes when an update is 0.8.6

New features of the first test of the version 8.6

0.8.6测试服更新说明 , [目测和超测更新说明一样

Changes in SPGs:

USSR SPG line has been reworked:

  • New SPGs added: SU-122А (Tier V), SU-14-1 (Tier VII)
  • Now the tree will look like this:
    • Tier II SU-18
    • Tier III SU-26
    • Tier IV SU-5
    • Tier V SU-122A (new vehicle)
    • Tier VI SU-8 (moved from Tier V)
    • Tier VII SU-51 (moved from Tier VI) ======  Tier VII SU-14-1 (new vehicle) 
    • Tier VIII SU-14 (moved from Tier VI)
    • Tier IX Obj. 212 (moved from Tier VII)
    • Tier X Obj. 261 (moved from Tier VIII) 

继续阅读

[0.8.6]一手消息连续更新

帖子1
http://forum.worldoftanks.eu/index.php?/topic/249891-lets-share-additional-information-regarding-recently-posted-updates/page__p__4858666#entry4858666

为了整洁点就不付旧消息的原文了…

1.弹道的临时修改
非火炮的弹道将会关闭,火炮的弹道还是能看见,但是上帝视角下的火炮弹道可见区域减小。(如之前分析的,毛子对新的外挂级插件无能为力)
同时,你自己的弹道也暂时看不见了,但是不用担心,到正式版的时候自己和队友的弹道都会回来的。

2.HEAT的削弱
会有一个详细的列表来说明具体的削弱内容。

3.新帐号的1级车配上100%乘员

继续阅读

0.8.6 – Storm on arty rebalance – part1 & part2

Source: http://world-of-kwg.livejournal.com/197291.html

Well, I translated the whole thing, only to notice WG did it by themselves. *sigh* Oh well, at least the EU people aren’t sitting on their asses and jerking each other off as usual. The english version can be found here.

Here are a few points Storm answered in discussion:

– the visibility range system will stay as it is now
– if you have a spall liner installed and it gets changed to another type (Jagdpanzer E-100 case for example, that one will get the superheavy one), the old one will be uninstalled and the new one will be put into your depot
– the reason for the spall liner buff is that big heavy tanks make fat targets for arty
– more info will come on friday
– tracks act as spaced armor against HEAT in the following way: let’s say a vehicle has 40cm thick tracks, which are 10cm away from the hull. In this case, if a HEAT shell impacts on the tracks, it will lose 5 percent of penetration for each 10cm from the point of detonation, plus the amount of penetration for the tracks armor value, eg. in this case, 5*(50/10)+25 percent from tracks armor value
– armor screens modules for tanks will not come anytime soon
继续阅读

0.8.6 changes in game mechanics –机制大改,翻译来源ST:庄稼精英

原文: [http://ftr-wot.blogspot.cz/2013/05/086-changes-in-game-mechanics.html]
翻译来源: [http://www.stwaracademy.com/thread-31385-1-1.html]

此文由ST:庄稼精英发帖, 中间由”骑猪看蛇”, “魔法老婆婆”-科学老婆婆, 等知名人士补充

0.8.6 changes in game mechanics
SS: Okay, I was AFK yesterday so I have no idea where this came from, I can’t find the original post, but it was apparently written by _Quasar_ (EU forums dev) based on Storm’s info in advance and people, who weren’t supposed to see it saw it over the developer post tracker mechanism (lol, fail). 

Anyway, thanks Trent and Ogogopogo, here goes:

Edit: original source where I got it from – http://forum.worldoftanks.eu/index.php?/topic/247547-changes-in-game-mechanics-086/
(上面是SS在解释消息来源)
(因为觉得一字字全翻 很麻烦 很不方便阅读,所以目前是把几段话总结翻成一段蓝字,如果有严重错漏请猛击差评。)

====正文====
继续阅读