0.8.6 new German arty stats

0.8.6 new German arty stats

Source: wotbase.ru

Panzer Sfl.IVbTier: 4
Crew: 4
HP: 200
Hull armor: 20/14,5/14,5
Turret armor: 20/14,5/14,5
Turret traverse: +/- 35 degrees
Rate of turret turn: 10 deg/s
Hull turnrate: 20 deg/s
Max speed: 35/10
Engine: 180hpGun: 105mm LeFH 18
Penetration: 53/104/64
Damage: 410/350/350
ROF: 4,11
Reload time: 14,6
Accuracy: 0,72
Aim time: 5,5
Ammo: 60

View range: 340
Radio: 700
Price: 150000 credits
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0.8.6+ observations-五级105短喷子HEAT蛋穿深和炸逼溅射砍刀

May 13, 2013

0.8.6+ observations

A few short points I have put together from today’s leaks:

In 0.8.6, 105mm HEAT shells (Panzer IV, Sherman) get a bad pen nerf (from 150 to roughly 104 pen), unless they keep “special” heat shells for arty (unlikely, it’s not like that now). Bye bye T5 derp.

Also, splash for hightier arty shells gets reduced, roughly by 10 percent. This doesn’t have to be a rule, but it’s like that with the new T8 GW Tiger P arty, which means the GW Panther and GW Tiger will have their splash reduced too, as they use the same guns.

Oh and as for the upcoming tier 10 Waffenträger E-100: schematics are already made and it’s confirmed it won’t have a 210mm gun, so (unless it has the same gun as Jpz E-100, which would be lame), we are looking at 150mm L/68 – verdict: most likely more mobile vehicle with VERY high penetration, armor is yet to be seen.

[0.8.5]隐蔽值表

 

 

转载请注明  转自XVM中文博客  xvm.garphy.com
转载自俄服官网论坛
http://forum.worldoftanks.ru/index.php?/topic/187306-%D0%B7%D0%B0%D0%BC%D0%B5%D1%82%D0%BD%D0%BE%D1%81%D1%82%D1%8C-%D0%B4%D0%B8%D1%81%D1%82%D0%B0%D0%BD%D1%86%D0%B8%D1%8F-%D0%BE%D0%B1%D0%BD%D0%B0%D1%80%D1%83%D0%B6%D0%B5%D0%BD%D0%B8%D1%8F-%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA%D0%B8-%D0%B2-wot/
点亮公式:
点亮距离=视野-(视野-50)*隐蔽值

隐蔽值=(视野-点亮距离)/(视野-50)

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Extending the WOT german tech tree – Porsche Tank Destroyers

By Zarax

Disclaimer: 
This is a purely speculative article that takes into account WOT german tech tree and uses historical tanks to speculate possible new tank additions.
While trying to keep the articles faithful to history some room for inaccuracy is allowed within these rules:

1) No tank or tank part will be 100% made up, at least a mention about tank role and vague specs are needed

2) Components not planned for the tank are allowed, provided it wouldn’t create grotesque inaccuracies like putting a gun that would obviously cripple a tank under its weight

3) This will be limited to WWII plans, anything post war risks to be too arbitrary to properly balance

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Second Public Test of Update 8.5

New features of the second test of the version 8.5

Important! Please note that tank characteristic changes haven’t been listed in this update. The full list of these changes will be revealed in the final patch notes prior to the release.

  • Fixed some building and object collision models.
  • Fixed some errors on the visual models of the following tanks: IS-4, Leopard Prototype A, Excelsior.
  • Added to the “Hunter” achievement criteria the following tanks: Leopard 1, Leopard Prototype A and Aufkl.Panther.
  • Fixed an error in which a player couldn’t buy premium consumables for credits if they didn’t have gold on their account.
  • Fixed errors in the new visualisation system for the “Expert” achievement.
  • Fixed an error in the black marks marking hits on maps on some configurations.
  • Changed the name of the second turret of the T-70 tank
  • Made some changes to the collision models of the T-70 and T-80 tanks.
  • Fixed appearance of emblems on some tanks.
  • Fixed research tree for the VK 30.01 (D)
  • Fixed errors for the South Coast, Sand River and Pearl River maps  

Digging Deeper (1) – Shell Normalization [revisited]

By Thor_Hammerschlag

The article was first of all released in an unfinished form. I am sorry therefore, Silent Stalker released it because I send it to him, however I only wanted to let him see on what I am working on. I didn’t write it down in the email that it shouldn’t be posted in this from so it is my mistake as well.
From now on mistakes like that won’t happen again, I joined the blog as you might read already!
About the article itself: It contains a lot of technical content. I wouldn’t be able to write it without an study of mechanical engineering, especially the mechanical part probably is not easy to understand.
Therefore I recommend reading it twice before trying to understand it for anybody who isn’t familiar with the subject of armor penetration.
I prepared a FAQ based on the confusion of the first article, you can find it in the end of this version. Also I reworked the article to make it easier to understand.

【百科】配件篇(2013.2.19零星更新)

说明:

来源:翻译自http://wiki.worldoftanks.com/Equipment

内容:坦克世界截至8.3版,关于“配件”的说明

声明:本文档由【斐洛特拉多】个人翻译自坦克世界维基百科。保留针对本文档文件的一切权利,内容可以不受限制拷贝,如需修改或截断请注明。

版本:2012-7-20,12:00(GMT +8),译稿v1.0。(Updated by yurix2003 at 2013/2/20)

备注:

本文档内容基本是原文的忠实翻译,加上为数不多的解释。由于时间不够充裕,基本没有吐槽。

为方便评价翻译效果,采用原文与翻译每段对照的形式。保留原文的另一个原因是,有助于发布时添加相关内容链接。表格采用原文页面的排版格式,取消了单元格固定宽度。

目前存在的问题:配件的名称翻译,我参考了空中网的配件页面,但对增强型悬挂种类繁多的译名并不确定(我个人玩英文客户端,而且没有那么多系的车所以无法实际确认),需要进一步确认。暂且按照专业译名放在文中了。

没了。

Equipment
配件

Equipment improves the effectiveness of the tank in combat. Unlike consumables, equipments are one-time cost additions with each having it’s own advantage, but they come at a high cost. Equipment availability and costs vary by tank tier, class and nation.
配件能够提高坦克的作战效率。与消耗品不同,只需要一次性的投入就可以安装配件,并根据配件种类提供独一无二的优势,但相对的价格也比较高。不同系,不同线以及不同等级的坦克,能够安装的配件种类也不尽相同。

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