高清小巴顿的改动

Source:http://ritastatusreport.blogspot.nl/2015/05/hd-m46-patton-changes.html
来源↗

Hello warriors,
大家嚎,

as you already know, M46 Patton in HD appeared on the supertest (here are the armor changes). Its characteristics however changed too, as such (statistics for 100 percent crews):
各位早就知道了,超测服上已经有了高清化的小巴顿。(装甲改动在此)。然而它的属性也有了些变化,如下(都算进了100%乘员加成)

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0.9.8 ASAP视频(内附中文字幕)

Source:http://ritastatusreport.blogspot.nl/2015/05/ktts-asap-98.html
来源↗

Hello warriors,
大家嚎,

here’s the ASAP video for 9.8, for now only in Russian. Not much you did not know already.
以下是0.9.8的ASAP视频,现在只有毛文的。而且没什么新东西。

视频链接:http://v.youku.com/v_show/id_XOTU5MDIyMzQw.html


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【Developer Q&A】2015/05/18

Source:http://ritastatusreport.blogspot.nl/2015/05/18052015-q.html
来源↗

– Storm confirms that more motion physics tests will come in forseeable future (after 9.8 comes live)
Storm肯定了说近期会有更多的动态物理系统的测试(在9.8上线以后)

– there isn’t all that much info being published by Storm because now the info releases are “carefully regulated”
Storm最近没怎么再公开信息的原因是现在放出的消息都是经过“很小心的管制”的
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【Developer Q&A】2015/05/17

Source:http://ritastatusreport.blogspot.nl/2015/05/17052015-q.html
来源↗

Very little new info today. Storm provided only one explanation:
今天新消息很少。Storm只提供了一条解释:

When a 120mm shell it hitting a 40mm side armor + 25mm track armor, the armor thicknesses do not add to one another when it comes to the three caliber rule: the rule is checked for each layer separately (which means that in this case it applies to the side armor)
当一发120mm口径的炮弹击中了一个40mm侧面装甲+25mm厚的履带时,在判定三倍口径碾压的时候装甲厚度是不会加在一起计算的:每一层都会进行一次单独的计算(也就是说在这种情况下炮弹依然会依靠三倍碾压的规则强行击穿40mm的装甲,而不是把两层算在一起的65mm)
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9.8的装甲改动

Source:http://ritastatusreport.blogspot.nl/2015/05/armor-changes-in-98.html
来源↗

Hello warriors,
大家嚎,

here are some armor changes in 9.8, courtesy of fufel_17 (LJ user). The left picture is in 9.7, the right picture in 9.8.
以下是9.8中部分装甲上的改动,由LJ用户fufel_17制作。图片左面那一半是9.7的,右边的是9.8的。

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9.8的缎带们

Source:http://ritastatusreport.blogspot.nl/2015/05/ribbons-in-98.html
来源↗

Hello warriors,
大家嚎,

in 9.8, Wargaming is introducing ribbons for in battle performance, you will receive them directly in combat. Currently there are only eight but the developers stated that “if the players like this, there will be as many as 30 in the future”. These ribbons are given for example for: damage dealt, critical hit, kill, bouncing shots with armor, spotting, assisting allies etc.
0.9.8中WG会加入一个根据战斗表现而颁发的缎带系统,这些缎带会直接在战斗过程中进行颁发。现在只有8个,但是开发团队说“如果玩家喜欢这个系统的话,以后可能会有多达30个的缎带。”获得缎带的条件的例子:造成伤害,致命一击,击杀,用装甲弹开炮弹,点亮以及协助队友等等
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【Developer Q&A】2015/05/16

Source:http://ritastatusreport.blogspot.nl/2015/05/16052015-q.html
来源↗

– it’s possible that in 0.9.8 test, HD IS-3 BL-9 gun is too short, Storm will investigate
0.9.8测试中的高清IS-3的BL-9炮可能太短了,Storm会去调查这个问题

– Storm statest that weird ricochets like this are fine and intentional: in order to optimize game data transfer, the ricochet graphics effect will display the shell flying off to random direction. It’s an “optimization in order not to waste data transfer on useless data”
Storm表示说类似于这样的奇怪的跳弹是正常并且是有意做出来的:为了优化游戏数据的传输,跳弹的效果会显示成炮弹往随机一个方向飞的效果。这个是“为了不让传输的数据中夹杂着垃圾数据的优化”
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