Source: wot-news.com
112 stats: http://ftr-wot.blogspot.cz/2013/05/e-25-and-112-stats.html
112 comparison to IS-6: http://ftr-wot.blogspot.cz/2013/05/112-and-is-6-comparison.html
Source: wot-news.com
112 stats: http://ftr-wot.blogspot.cz/2013/05/e-25-and-112-stats.html
112 comparison to IS-6: http://ftr-wot.blogspot.cz/2013/05/112-and-is-6-comparison.html
24.5.2013
来源:[http://ftr-wot.blogspot.cz/2013/05/2452013.html]
翻译: [http://bbs.ngacn.cc/read.php?tid=6254738]
– Storm on removing the tracers in 0.8.6: all the tracers for all the vehicles in all the cases (spotted/unspotted) (with the exception of arty, both spotted and unspotted) will be disabled, in the arty “satellite” view, the area in which the arty player can see the tracers of enemy unspotted arty will be reduced (SS: harder counterartillery)
Storm关于8.6暂时禁止弹道显示的解释:除了火炮以外,所有被点亮或没点亮的车辆弹道都不会显示,在火炮鹰眼模式下,可以显示敌人没点亮火炮弹道的区域也会被缩小。 (火炮反黑枪和反火炮难度增加了)
– the subcaliber/HEAT nerf will affect also the vehicles, that use subcaliber shells as silver ammo (hightier meds)
APCR的削弱,同样影响那些使用银币APCR的车辆。 (高级中坦)
– the upcoming profitability buff of hightier tanks won’t apply on tier 8 premium vehicles
8.6的高等级车辆收益提升改动 不会 包括8级金币车。 (也不包括火炮)
– vehicles that are getting XP buff (arty, TD) won’t get a retroactive XP refund for crew XP lost because of the earlier low XP modifier
8.6移除TD和火炮的经验收益惩罚后,不会把8.6以前因为收益惩罚减少的经验补偿给车组人员。 (脑残伸手党的花样真是层出不穷)
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坦克世界是一个以团队为基础的大型多人在线动作游戏,以20世纪中期的装甲战为题材。其游戏的核心组成是两支队伍各15名玩家,在战场上互相对抗战斗
为了整洁点就不付旧消息的原文了…
1.弹道的临时修改
非火炮的弹道将会关闭,火炮的弹道还是能看见,但是上帝视角下的火炮弹道可见区域减小。(如之前分析的,毛子对新的外挂级插件无能为力)
同时,你自己的弹道也暂时看不见了,但是不用担心,到正式版的时候自己和队友的弹道都会回来的。
2.HEAT的削弱
会有一个详细的列表来说明具体的削弱内容。
3.新帐号的1级车配上100%乘员
Dear all,
Please find the first version of 0.8.6 patch notes:
The USSR SPG line has been reworked:
S系火炮线改变
The German SPG line has been reworked:
D系火炮线改变
The USA SPG line has been reworked:
M系火炮线改变
Source: http://world-of-kwg.livejournal.com/197291.html
Well, I translated the whole thing, only to notice WG did it by themselves. *sigh* Oh well, at least the EU people aren’t sitting on their asses and jerking each other off as usual. The english version can be found here.
Here are a few points Storm answered in discussion:
– the visibility range system will stay as it is now
– if you have a spall liner installed and it gets changed to another type (Jagdpanzer E-100 case for example, that one will get the superheavy one), the old one will be uninstalled and the new one will be put into your depot
– the reason for the spall liner buff is that big heavy tanks make fat targets for arty
– more info will come on friday
– tracks act as spaced armor against HEAT in the following way: let’s say a vehicle has 40cm thick tracks, which are 10cm away from the hull. In this case, if a HEAT shell impacts on the tracks, it will lose 5 percent of penetration for each 10cm from the point of detonation, plus the amount of penetration for the tracks armor value, eg. in this case, 5*(50/10)+25 percent from tracks armor value
– armor screens modules for tanks will not come anytime soon
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Pass through hollow is the most dangerous since has few covers, but this is also the shortest way.
Map provide possibility to use a variety of tactics including defence and rush attacks.
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