【WOWS Q&A】2016/03/05

Source:http://thearmoredpatrol.com/2016/03/05/wows-qa-5th-march-2016/
来源↗

Our Russian contact says:
毛服的线人表示:

-New premiums are USS Arizona and HMS Campbeltown.
新的金币船会是美国的亚利桑那号战舰(BB-39)和英国的”坎贝尔城“号驱逐舰(原美国威克斯级 DD-131 ”布坎南“号)。
-On April 1 will be fun event with “very pocket battleships”: Botishkaf USSR, Pokeboat IGN, Das Boot KM and Bottlesheep USN.
愚人节的活动是这些“超袖珍战舰”:苏联的“Botishkaf”(请求苏联语支援),IJN的口袋战舰(Pokemon + Boat = Poke boat),Das Boot KM(Das Boot是德国的一部电影,国内翻译为“从海底出击”),和USN的Bottlessheep(Bottleship,下图中的东西)
 gDSC01714

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【WOWS Q&A】2016/03/04

Source:http://thearmoredpatrol.com/2016/03/04/wows-qa-4th-march-2016/
来源↗

Credits: Carnozet
原作者:Carnozet

Q. I have a question about AA. Before patch 0.5.3., playing with a BB at tier 9-10 was manageable when it came to AA, now it’s all down to “who will be the first to sink Iowa, Montana, etc.” AA doesn’t work at all on a fully upgraded Montana. Isn’t there a problem regarding this matter and isn’t it severe?
问:我有个关于对空的问题要问。在0.5.3之前,玩9~10级的BB的时候对空还能说得过去,而现在的话就变成了“谁先能打沉衣阿华,蒙大拿之类的”。就算是完全体的蒙大拿的对空也不怎么管事了。你确定AA这方面真的没问题吗,这难道不是个很严重的问题吗?

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【WOWS Q&A】2016/03/02

Source:http://thearmoredpatrol.com/2016/03/02/wows-qa-2nd-march-2016/#more-17025
来源↗

Credits go to Carnotzet.
Carnotzet出品,我只转载

Q. WoWs is a historical game with realistic ship models faithfully created by a professional team. Programmers spend a lot of time and effort creating each ship. Players spend a good deal of their time farming silvers and xp in order to buy the next ship in line.
问:WOWS是个有着真实船只模型的史实游戏。程序猿们花了很多时间去制作每一艘船。玩家们也要花上很多时间来打够银币和经验来买出线路中的下一条船。

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【WOWS Q&A】2016/03/01 Part2+3+α

Source:http://thearmoredpatrol.com/2016/03/01/wows-qa-1st-march-2015-2/
WoWS Q&A – 1st March 2016 #3
WoWS: Saipan coming as premium CV
来源↗↑↖

Q. To answer the question of “Will there be pre-dreadnought battleships added to the game?”, JamesWhite answered that until they can sort out the handling of second caliber guns, there won’t be any pre-dreadnoughts. Can you explain in detail what do you mean by second caliber guns (secondary guns, high-caliber secondary guns, or only pre-drednought “medium caliber guns”). Do you take this concept seriously or is it only an unlikely idea for an unlikely future?
问:JamesWhite曾经是这样回答关于“游戏中会出现前无畏级战舰吗”的问题的,他说的是直到他们解决次口径炮之前都不会有前无畏舰的。你能解释下所谓次口径炮到底是什么意思吗(副炮,还是大口径副炮,或者是仅仅指代那些前无畏舰身上的“中口径主炮”)。还有就是你们真的有认真考虑过前无畏舰吗,还是说你们认为这个东西反正没啥可能要出就随口一扯的?

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战舰世界0.5.3 版更新: 問與答

原文链接:
http://worldofwarships.asia/zh-tw/news/common/update-053-faq/

開發者日誌以及公開測試論壇上都看到各位玩家的熱烈討論。 我們盡力回答各位玩家的疑問與指教, 並且將玩家的提問匯集成問與答, 與所有玩家共同分享我們對 0.5.3 版更新的目標以及想法。

我們將問答分成 3 大類, 以方便玩家閱讀:

閱讀愉快!

團隊戰鬥

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【WOWS Q&A】2016/03/01

Source:http://thearmoredpatrol.com/2016/02/29/wows-qa-1st-march-2o16/
来源↗

Q. Given the same caliber, are faster torpedoes spotted at a longer range than slower ones?
问:口径相同的话,速度快的鱼雷是会比那些速度慢的鱼雷在更远的距离上被发现吗?

A. If you’re talking about “Torpedo acceleration” skill, it doesn’t affect spotting range. If you’re talking about torpedoes in general, spotting range is currently affected by caliber and base speed. That means that, given the same caliber, faster torpedoes will be spotted earlier.
答:如果你的问题是关于那个“鱼雷加速”的技能的话,这个技能并不会影响鱼雷的被发现距离。如果你的问题是关于整个鱼雷机制的话,没错,鱼雷的点亮距离现在是由口径和基础速度决定的。这就意味着口径同样的鱼雷,速度更快的会被先点亮。

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