【WOWS Q&A】2016/03/22

Source:http://thearmoredpatrol.com/2016/03/21/wows-qa-12th-march-2016/
来源↗

Thanks to Carnotzet.
感谢Carnotzet。

Q. 1. Unfortunately (or maybe fortunately), I wasn’t playing at the time when Furutaka was really crappy. Now it’s an enjoyable ship, which needs some time to adapt to and a little bit of skill. After playing a few dozen battles with her and Omaha, and reaching a comfortable skill level, I’m quite enjoying both of them. But I wonder: after quite a lot of battles fought on both of these ships, my average stats are lower in my Furutaka than in my Omaha (including average damage). At first, I though I just needed more practice but then I saw some unofficial stats (I know you don’t like them) and noticed that Furutaka’s average damage, kills and win ratio are considerably lower than Omaha’s or other tier 5 ships.
问.1.不幸的是(或者该说是幸运的是)我在古鹰最烂的那段时间没有玩。现在古鹰玩起来还是挺开心的,虽说玩起来需要一些时间来适应,而且还得有一定的水平才行。在玩了古鹰和奥马哈几十场,并且自认为水平够了以后,我觉得玩这两个船还是很开心的。但是我很奇怪:在这两艘船上各打了这么多场之后,我的古鹰的平均数据比奥马哈的要低(包括平均伤害)。一开始我只认为我需要多加练习,但是我看到了一些非官方的数据(我知道你们不是很喜欢非官方的数据)并且注意到了古鹰的平均伤害,场均人头和胜率都比奥马哈要低,或者说比其他的5级船都要低。
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【WOWS Q&A】2016/03/20

Source:http://thearmoredpatrol.com/2016/03/20/wows-qa-20th-march-2015/
WoWS Q&A #2 – 20th March 2016
来源↗

This is the next part of the thread with mal_h (Malik).
这个是和mal_h(Malik)之前那帖子的下一部分

A player writes: “it seems that developers-programmers seem to be much more active since Malik lately spoke on the forums”
玩家说:“看起来这些开发团队—程序猿们在Malik最近在论坛上发过言以后比以前更加活跃了”

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【WOWS Q&A】2016/03/19

Source:http://thearmoredpatrol.com/2016/03/19/wows-qa-19th-march-2016/
http://thearmoredpatrol.com/2016/03/19/wows-qa-2-19th-march-2016/

来源:↗

Thanks to Carnotzet.
感谢Carnotzet。

Hi there fellow captains. It’s been quite a long time since we had some juicy news from over the iron curtain, but the wait is finally over. Developers have heard our voices and decided to bless us with their insight once again.
各位舰长们好。自从上一次我们获取到新鲜的新闻已经过去了很久,但是风暴要塞的失败已经过去了。你以为我会把性命交给一个粗鄙又下贱的暗夜……哦不好意思拿错剧本了
开发团队决定再一次和我们分享他们现在的一些想法。

So, let’s start with our very well known Q&A.
首先从QA开始。

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【Developer Q&A】2016/03/18(更新@3月19日04:38)

Source:http://thearmoredpatrol.com/2016/03/18/qa-18th-march-2016/
18/03/2016 Q&A: Storm
来源↗
译注:融合了两篇QA的内容,修改了有争议的部分@3月19日04:38:49

– no nerfs of reverse speeds have happened, despite player claims;
有玩家一再声称车身转速被砍,其实根本就没有动过(换了新物理引擎造成的)

– the bug where one could roll down a hill in reverse with no speed limits is fixed with new physics;
新物理引擎已经修复了坦克在倒车下坡时可以无视倒车极速的问题
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【Developer Q&A】2016/03/12

Source:http://thearmoredpatrol.com/2016/03/12/storm-livejournal-answers/
http://thearmoredpatrol.com/2016/03/12/qa-12th-march-2016/

来源↗

– regarding the KV-5 – there are Japanese tanks now, and many “plasmaguns”, as in TD’s with high pen – can the KV-5’s penetration be buffed a bit or some 50mm armor from the turret rear be bolted to the front? – no comments on that yet;
关于KV-5—现在有日本车了,也有了各种“激光炮”,也就是那些高穿深的TD们——KV-5的穿深能不能Buff一下,或者是把炮塔后面的装甲挪个50mm到正面去?——无可奉告

– can another circle be added which shows firing range (important for machineguns and SPG’s)? – we’ll discuss that, thank you;
能不能再在小地图上加上个和射程有关的圈(对于小车的机炮和火炮很重要)?——会讨论的,谢谢
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【Developer Q&A】2016/03/11

Source:http://thearmoredpatrol.com/2016/03/11/qa-11th-march-2016/
来源↗

FINALLY A WOT Q&A
终于他妈有WOT的QA辣

– Storm: “Balace fixes will be done, but however, the perception of balance is different for everyone and thus ambiguous.”;
Storm:“会有平衡性的修正的,然而每个人对于平衡的定义都是不一样的,所以我们的平衡可能会引起一些争议”
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