Source:http://thearmoredpatrol.com/2016/03/12/storm-livejournal-answers/
http://thearmoredpatrol.com/2016/03/12/qa-12th-march-2016/
来源↗
– regarding the KV-5 – there are Japanese tanks now, and many “plasmaguns”, as in TD’s with high pen – can the KV-5’s penetration be buffed a bit or some 50mm armor from the turret rear be bolted to the front? – no comments on that yet;
关于KV-5—现在有日本车了,也有了各种“激光炮”,也就是那些高穿深的TD们——KV-5的穿深能不能Buff一下,或者是把炮塔后面的装甲挪个50mm到正面去?——无可奉告
– can another circle be added which shows firing range (important for machineguns and SPG’s)? – we’ll discuss that, thank you;
能不能再在小地图上加上个和射程有关的圈(对于小车的机炮和火炮很重要)?——会讨论的,谢谢
– any changes/buffs for the Type 59? – no plans yet;
有要对59式进行改动/Buff的计划吗?—没有
– STA-2 has preferential MM on consoles, can we expect this on PC? – no;
主机版的STA-2有分房保护,PC版会有吗?—不会
– what about Havok now, after this patch? – even without it, there will be many interesting things;
这个补丁上线了,那Havok呢?——就算没有Havok也有很多有趣的东西不是吗
– most of the feedback on the new sounds is positive;
关于声效引擎的大部分反馈都是正面的
– there was no difference earlier for example between Soviet 76mm and German 75mm guns, the new sounds continue this scheme and have one additional class for “supercalibers”; the system will be expanded further;
之前的声效系统中,苏联的76mm炮和德国的75mm炮是没区别的,新的声效系统继承了这一点,但是有了一个新的“超口径”分类;这套系统会被继续发展的
– work on Havok has no priority right now, but other interesting things will come;
现在对于Havok的开发已经没有什么优先度了,但是会有其他有趣的东西出现
– a bug where an allied tank is “floating” is definitely a problem with the connection;
队友的坦克会“漂”在空中肯定是你网络不好
– opinions on music are on absolute border values (i.e.: very positive/very negative) it is because music in general is very subjective;
关于游戏内音乐的看法都非常极端(超好评/超差评)的原因是对于音乐的感受本来就是很主观的
– 45mm gun of the MS-1 stayed in it’s place;
MS-1的45mm炮不会移除
– the order of gun shells is only reset when wholly changing a tank, old ones should stay;
炮弹的顺序只会在换车的时候被重置会默认状态,其他车不会受到影响
– minimalist hangar without details will not eat up resources;
把游戏细节开到最低的情况下的车库是不会占用什么资源的
– there were supertest polls and public test polls about the new sounds – the results decided whether they will be released or not;
曾经有过关于声效的超测服的投票,测试服也进行过同样的投票—是这些投票决定了到底要不要实装新的声音的
– the Soviet IS-6 gets it’s ammorack damaged when standing diagonally – this is normal, it was also the case before the rework;
IS-6在摆角度但是被打中图中位置时会导致弹药架受损—这是正常情况,IS-6重制之前就这样了
– there will be arty rebalance;
会重新平衡火炮的
– the “space” button now has the handbrake assigned – it would however be better to ask on login to set the key binding;
现在会默认把空格键绑定给手刹—但是如果在登录的时候让玩家自己绑定可能会更好一些
– the Sexton SPG is more mobile due to new physics – light vehicles became more agile where the engine allows it;
‘司事’这个火炮由于新的物理系统导致比以前更加灵活了——现在的话轻型车辆只要引擎允许就都会变得更加灵活
– complaints about low reverse speed of LT’s will be regarded;
会考虑轻坦倒车过慢的这个问题的
– in such cases, it is recommended to update drivers;
如果出现了下图中的这个情况,最好去升级一下显卡驱动
– Storm: “It was always like this”.
Storm:一直都这样的好吧
又要平kan衡火炮?
战力系统的战斗数据怎么刷不出来了?
升级显卡驱动那个INTEL G45级显 有过