【WOWS Q&A】2016/03/02

Source:http://thearmoredpatrol.com/2016/03/02/wows-qa-2nd-march-2016/#more-17025
来源↗

Credits go to Carnotzet.
Carnotzet出品,我只转载

Q. WoWs is a historical game with realistic ship models faithfully created by a professional team. Programmers spend a lot of time and effort creating each ship. Players spend a good deal of their time farming silvers and xp in order to buy the next ship in line.
问:WOWS是个有着真实船只模型的史实游戏。程序猿们花了很多时间去制作每一艘船。玩家们也要花上很多时间来打够银币和经验来买出线路中的下一条船。

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【WOWS Q&A】2016/03/01 Part2+3+α

Source:http://thearmoredpatrol.com/2016/03/01/wows-qa-1st-march-2015-2/
WoWS Q&A – 1st March 2016 #3
WoWS: Saipan coming as premium CV
来源↗↑↖

Q. To answer the question of “Will there be pre-dreadnought battleships added to the game?”, JamesWhite answered that until they can sort out the handling of second caliber guns, there won’t be any pre-dreadnoughts. Can you explain in detail what do you mean by second caliber guns (secondary guns, high-caliber secondary guns, or only pre-drednought “medium caliber guns”). Do you take this concept seriously or is it only an unlikely idea for an unlikely future?
问:JamesWhite曾经是这样回答关于“游戏中会出现前无畏级战舰吗”的问题的,他说的是直到他们解决次口径炮之前都不会有前无畏舰的。你能解释下所谓次口径炮到底是什么意思吗(副炮,还是大口径副炮,或者是仅仅指代那些前无畏舰身上的“中口径主炮”)。还有就是你们真的有认真考虑过前无畏舰吗,还是说你们认为这个东西反正没啥可能要出就随口一扯的?

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【Developer Q&A】2016/03/01

Source:http://ritastatusreport.live/2016/03/01/01032015-qa/
来源↗

Hello,
大家嚎,

I’ve been more quiet today, been translating and compiling a Q&A for you with Ctacello‘s help (who’s been a great help lately). Been making a huge effort to learn Russian for RSR and the language is becoming more familiar each day, I still go at granny speeds and rely on Ivan and Ctacello to teach/explain Russian slang but hey, gotta start somewhere. 🙂
今天的风儿好喧嚣啊~以下是由Ctacello协助完成的一份QA(最近帮了很多忙)。最近为了博客开嗜血毛文了,现在每天都比前一天进步。虽然我读起东西来还是龟速,还得靠IvanCtacello为我解释毛文的俚语。但是你看,千里之行始于足下嘛。

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战舰世界0.5.3 版更新: 問與答

原文链接:
http://worldofwarships.asia/zh-tw/news/common/update-053-faq/

開發者日誌以及公開測試論壇上都看到各位玩家的熱烈討論。 我們盡力回答各位玩家的疑問與指教, 並且將玩家的提問匯集成問與答, 與所有玩家共同分享我們對 0.5.3 版更新的目標以及想法。

我們將問答分成 3 大類, 以方便玩家閱讀:

閱讀愉快!

團隊戰鬥

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战舰世界0.5.3更新内容

greetings,captain!

马上就要迎来战舰世界0.5.3更新,可能大部分人都看过更新内容,
那我们先来段178网站的官网视频大概看一遍后,再往下看细节吧

原文链接:http://worldofwarships.asia/news/announcements/ver-053-patchnotes/
新遊戲模式:「團隊戰鬥

0.5.3 版更新中, 導入試驗型遊戲模式「團隊戰鬥」。

團隊戰鬥模式的相關時間如下:

  • 時間: 19:00 – 00:00 (UTC+8) … 每日 5 小時
  • 階級限制: VI – VII 階

「團隊戰鬥」的賽程表可能會根據玩家流量而有所調整。 賽記結束時間將於日後公佈。
还有一篇姐妹篇讲述了0.5.3的更新的Q&A。。。大家可以戳这里查看:
https://xvm.garphy.com/?p=17832
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【WOWS Q&A】2016/03/01

Source:http://thearmoredpatrol.com/2016/02/29/wows-qa-1st-march-2o16/
来源↗

Q. Given the same caliber, are faster torpedoes spotted at a longer range than slower ones?
问:口径相同的话,速度快的鱼雷是会比那些速度慢的鱼雷在更远的距离上被发现吗?

A. If you’re talking about “Torpedo acceleration” skill, it doesn’t affect spotting range. If you’re talking about torpedoes in general, spotting range is currently affected by caliber and base speed. That means that, given the same caliber, faster torpedoes will be spotted earlier.
答:如果你的问题是关于那个“鱼雷加速”的技能的话,这个技能并不会影响鱼雷的被发现距离。如果你的问题是关于整个鱼雷机制的话,没错,鱼雷的点亮距离现在是由口径和基础速度决定的。这就意味着口径同样的鱼雷,速度更快的会被先点亮。

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