[CBI]如何击穿你的对手–坦克世界击穿的基础讲座之一

如何击穿你的对手坦克世界击穿的基础讲座之一

击穿,在整个WOT中起着至关重要的作用。除开HE和碎甲弹(HESH)以外,其他炮弹只有在击穿的情况下才能带来伤害。但是在实际游戏过程中,对于初学者最大的问题在于,明明在坦克属性面板上标明的击穿深度已经大于坦克的装甲厚度,但是仍然会出现未击穿或者跳蛋的现象让新人感到不得其解。这个问题,就是本文存在的目的。

我们会在普及内容的过程牵涉到以下几个名词的含义:浮动穿深、入射角、炮弹转正、跳蛋、装甲等效厚度。

这里请出我们这次讲堂的模特,在国服最为万恶最为常见的中国59式坦克。


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How MM works——论分房

Source:http://ftr.wot-news.com/2013/12/09/how-mm-works/
以及

http://ftr.wot-news.com/2013/12/10/matchmaker-video-wargaming-update/ 

Source: wargaming.livejournal.com/845.html
真·来源↗

前言:WG官方的MM视频,土豆链接如下。点我
提供视频1080P原文件下载一份。百度盘,点我
视频源来自Youtube,字幕源为WG官方提供的字幕,时间轴出现偏差也是官方本身的问题。
视频@Wargaming NA
字幕@Wargaming NA
校对/后期/简化/润色/压制:xml

Hello everyone,
大家嚎
继续阅读

How Armor Works——论装甲

来源: ┏ (゜ω゜)=☞ http://wotguru.com/how-armor-works/

翻译:Bravo、命运、逍遥龙游
校对:xml

Ever wonder why your round bounces off of a lightly armored tank even though it should have went through? I found myself wondering the same thing before I understood how World of Tanks calculates armor.  This page will hopefully dispel any questions relating to how armor is calculated, zero damage hits, and all that fun stuff that angers many in World of Tanks.
有没有想过为什么你的炮弹明明在能够击穿装甲时却被那些很薄的装甲弹开? 我在理解坦克世界的装甲机制之前也想不明白这个问题。本文将通过讲解装甲计算方法,零伤害击穿及所以这种让人恼火的情况,来消除你的疑惑 。

Effective Armor
等效装甲

Lets start off with effective armor and how it is calculated.  Many players are able to figure out and look into the amount of armor each tank has in specific locations.  Many will see that “x” tank has 150mm of armor on the front glacis so therefore if they have a gun that has 160mm-200mm penetration they would be able to damage it.  What is not fully explained is that the slope(or angle) of the armor increases the effectiveness of that armor immensely.  Effective armor refers to the thickness of the armor combined with the angle to figure out how much penetration is actually required to penetrate.  Effective armor values are only used against HE, HESH, and HEAT shells as these shells do not “normalize” but more on that later.
先从等效装甲计算开始说起。很多玩家知道自己的坦克的具体部位的装甲厚度是多少。很多时候”x”坦克拥有150mm的车体正面倾斜装甲,会让那些扛着160-200mm穿深主炮的坦克难以击穿。这个现象的简单解释就是“倾角”(或者说角度)对装甲的防护效果有极大影响。等效装甲值指的是此厚度的装甲在以一定角度倾斜后,一枚炮弹想要穿透该装甲区域所需要的穿深。该数值仅用于计算HE,HEAT,HESH等没有转正效果的炮弹,关于”转正效果“,我们稍后再谈。

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Why was 3-caliber rule removed for HEAT?为啥Heat的3倍口径碾压被移除了

Hello everyone,
小朋友们大家好, 

just a quick “guide” – or more like explanation why there was a removal of the 3-caliber rule for HEAT shells in 8.9. What do patchnotes tell us?
这篇东西类似于“指南”—或者说更像是解释一下为什么在8.9中,HEAT的三倍口径碾压机制被移除了。补丁信息告诉了我们些什么? 

– Removed the rule for HEAT shells that excludes ricochet if the shell’s calibre exceeds the armour thickness by 3 or more times.
移除了HEAT的三倍口径碾压机制,也就是弹药口径是装甲3倍以上,必定不会跳蛋的机制

– Deflection angle for HEAT shells changed from 80 to 85 degrees.
HEAT的偏转角从80°上升到了85° 

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10级火炮性能数据变动分析

本文为TankTV15期供稿..完成于8.7前夕..然后拖了一个版本了..

(注:数值计算采用纸面数据,各类速度使用最高值计算,不考虑额外的配件、技能、给养的影响。时间单位为秒)

在8.6版本里,坦克世界的火炮升到10级并做了一系列调整。在这里我们从数据上来分析所有对于火炮瞄准时间的调整。(坦克世界中第一份关于详细瞄准时间的分析)。

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8.6 Camo and Spotting

Source: RU forum spreadsheet

Hello everyone,

a bunch of Russian players (Nisa, zmiyko, Darth_Google, PurpleDust, AndrasD, BOL4OK, Dell1969, criticalSection, Miporin, Slighter, Devilhunter) made an experiment, where they tested, on what distance will they see that respective vehicle. They tested with a 400 viewrange tank, with 100 percent crew, without any special perks/skills/equipment/consumables. The data are valid for 8.6 and 8.7 test patch.

测试基于:
100%熟练度的成员, 400米视野, 没有额外的视野加成/基友/高光-炮队配件:


数据如下:

国家      类型     等级    车辆         标准被发现距离   移动被发现距离    开炮被发现距离

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