Hello everyone,
several people asked me yesterday, how does one “fix” random battles when the matchmaking takes the players from the entire server. It shouldn’t be possible to do, right?
So just a quick description how this works. Next time there is some competition (you know, like the one for 0.8.5 – top XP gainers from each class etc.), check on how many of the victors are clanners and how many of representatives of those clans are present.
Of course, it could mean such clans are simply that great… or it could mean something else entirely.
How to do it
Here’s an example of a fixed battle (thanks to Rasan and his clanmate):
Link to replay (version 0.8.2): http://wotreplays.com/site/225264#ensk-guest-amx_13_90
Here you can see a typical (albeit lowtier) example of fixing battles. Several friends (this time from different clans, although Suicide Division (S-D) and Valkyria (VLK) are present on both sides) decided to allow the T1 Cunningham to get an insane XP gain.
Basically, what the culprits do is they abuse the MM mechanism for matching platoons. This works best around 4-5AM, when there are very very few players on the server. Few players means few platoons. In other words: if you suddenly create two 3 man platoons (those are rarer) and click on “battle” at the same time, you have a really high chance of ending against each other, because there will be no more 3 man platoons online at that point and the matchmaker will have no other choice than to compensate by putting your friends’ platoon against you.
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