0.8.6 SuperPershing nerf won’t happen – 消息更新超潘待砍

Thanks to lonefur for this one.
感谢lonefur为我们带来的这则消息。

“We don’t nerf premium tanks” – yea, right. Superpershing recieved a visually substantial nerf in frontal hull armor. See for yourself:

“我们不砍金币车”-没错。但是超潘收到了一次可见的前装甲的NERF。自己看动图:

On the paper, the armor remains officially the same, but gamemodels3d show us that the frontal spaced armor got nerfed by cca 25mm – plus the armor angle is less steep, which means less bounces.

纸面数据上和原来没有变化,不过游戏的3D模型显示了前装甲大约被砍掉了25MM(毫米) – 而且装甲角度也变得不是那么陡了,也就意味着跳蛋少了。

==========六月三日更新==========
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Chi-Ri – Imperial Japan’s most advanced tank

SS: Today, we have a guest article from SoukouDragon (US server) on one of the (confirmed) Japanese hightier tanks. Enjoy!Author: SoukouDragon


A Japanese Tiger? No

When Japan surrendered, American forces discovered Japanese late war military projects all over. One of such was the biggest Japanese tank U.S. forces have ever seen, the seemingly half completed Chi Ri, sitting there without a main cannon installed. The turret was huge. More than large enough for a 75mm cannon. There were some Japanese 88mm AA cannons so Aha! Just like the Germans, they must have been planning on putting these 88mm cannons in the Chi Ri! And behold, the idea of the Japanese Tiger was born.

Wrong.
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match making-MM工作机制(即配对分房机制)

Updated for 0.8.5 How does the Match Maker work?
更新至0.8.5 配对分房机制如何工作

World of Tanks is a team-based massively multiplayer online action game dedicated to armoured warfare in the middle of the 20th century. The core of its gameplay consists of two teams made of 15 players, fighting on a battlefield against each other.

坦克世界是一个以团队为基础的大型多人在线动作游戏,以20世纪中期的装甲战为题材。其游戏的核心组成是两支队伍各15名玩家,在战场上互相对抗战斗

The vehicles that are present on the battlefields are divided into classes (light, medium and heavy tanks, self-propelled anti-tank guns and tank destroyers). The classes are split over 10 tiers.
目前在战场上坦克被分成几类(轻型,中型和重型坦克,自行反坦克炮和坦克歼击车),并且所有的坦克被分成10个等级。

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[0.8.6]一手消息连续更新

帖子1
http://forum.worldoftanks.eu/index.php?/topic/249891-lets-share-additional-information-regarding-recently-posted-updates/page__p__4858666#entry4858666

为了整洁点就不付旧消息的原文了…

1.弹道的临时修改
非火炮的弹道将会关闭,火炮的弹道还是能看见,但是上帝视角下的火炮弹道可见区域减小。(如之前分析的,毛子对新的外挂级插件无能为力)
同时,你自己的弹道也暂时看不见了,但是不用担心,到正式版的时候自己和队友的弹道都会回来的。

2.HEAT的削弱
会有一个详细的列表来说明具体的削弱内容。

3.新帐号的1级车配上100%乘员

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Full list of 0.8.6 tech changes — mud翻译重点

Source: http://panzer-journal.ru/news/polnyj-spisok-izmenenij-texniki-v-patche-0-8-6.htmlValues: First value is always the 0.8.6 one, the one in brackets is the one from 0.8.5, eg. if it says: Weight 6 850 ( 5 565 ), it means the weight was increased from 5565 to 6850 in 0.8.6.重点变更由mud翻译,感谢
—————————————————————————————————————————–
只说重点。。简单总结,看数据列表,不是每个人都习惯的:

所有坦克350mm穿深的heat炮弹全体削弱到330mm
所有坦克400mm穿深的heat炮弹全体削弱到340mm

苏联:

SU152(704)默认白板炮金币弹穿深228mm提高到250mm,伤害依然700,金币从12G涨到15G

12264的主炮穿深集体砍了10mm,从268mm变258mm,受到影响的IS4 IS8 STI和12254

IS7的主炮130mm,银币穿深260mm>250mm,恭喜,低头看看113的249mm,哈哈哈哈哈哈,尼玛,一种蛋蛋的忧伤。

KV-1主炮160mm穿深砍到140mm,KV1S、KV2、KV3、T-150同理

KV2增加新弹种。。

中坦的122主炮穿深160mm砍到140mm,T3485、KV13、T43同理

德国:

最大的变动,105榴弹炮的金币弹穿深从150mm砍到104,购买价格从7G到10G。一群使用105mm金币榴弹的坦克躺枪,比如四号,比如三突,比如追猎,比如2801、比如DB(DB越来越SB)等等。。。

75mm这种烂炮金币弹5G>7G已经无所谓了。。反正几乎不用

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