Source:http://ritastatusreport.blogspot.nl/2015/09/10092015-q.html
来源↗
Here it is:
如下:
– Regarding the players complaining about lag and packet loss: no amount of WoT optimization will make the data travel faster from server to WoT and vice versa;
关于玩家在抱怨卡顿和丢包的问题:WOT不管怎么优化都做不到让服务器和客户端之间的数据传输更快,反之亦然
– Current clientside Bigworld has nothing to do with the original Bigworld engine, it was reworked over the years to a WG-only engine;
现在客户端上的BigWorld引擎和原版的BigWorld已经没有任何关系了,在这么多年的重制当中它已经被重制成了一个WG自己的引擎
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