Source:http://ftr.wot-news.com/2013/12/18/how-soft-object-penetration-works/
来源↗
Source: http://wargaming.livejournal.com/1732.html
真·来源↗
Hello everyone,
大家嚎,
developer Bigangrycat posted the following explanation of how the penetration of soft objects works on the developer blog. The penetration is introduced in 8.10 – AP and APCR shells will penetrate softer (destructable) objects, such as fences and walls and will continue to fly forward with 25mm penetration loss.
Bigangrycat(WOT开发团队成员)在开发者的博客上放出了可摧毁物体的机制(8.10更新后加入)。AP以及APCR弹会穿透一些软的(可摧毁的)物体,例如篱笆和墙壁什么的,但是炮弹还能继续飞行,不过炮弹的穿深会减少25mm。
Here’s how it’s going to work (I modified the developer picture by cutting out the Russian text, I will explain below):
以下是工作原理
This penetration mechanism does NOT apply to HE and HEAT shells, those work like before. Here, we can see an example of four shell trajectories. As for AP/APCR shells:
这个穿透机制并不适用于HE以及HEAT弹药,它们的效果仍旧和以往一样。上图中,1,2,3,4为四发炮弹的弹道。对于AP或者APCR来说,
– shell 1 is aiming into the wall, it just stops there and won’t fly further like before
1号炮弹飞到了房子的墙上,它会像老版本一样直接停止飞行
– shell 2 is flying through the stone fence, it will lose 25mm of penetration and will fly further
2号炮弹穿过了石头墙,它的穿深减少了25mm,但是依然在继续飞行
– shell 3 is flying through the very soft gate, shell flies through it without penetration loss
3号炮弹击穿了一个非常脆弱的小门,炮弹继续飞行,同时穿深不变
– shell 4 is again flying through the stone fence: if it was a HE/HEAT shell, it would simply destroy the fence without flying further (this is to simulate the fact that HE and HEAT shells have fuses, that do get triggered by such impact)
4号炮弹也击中了一个石头墙:但它是HE/HEAT,它会把石墙摧毁掉,但不会继续飞行(这是为了模拟实际情况中HE和HEAT炮弹上的引信足以被这样的撞击触发)
From the discussion:
以及讨论区的东西:
– you might have noticed that there are destructable houses in the game, consisting of “segments” (for example when you run into it, only half breaks down and you have to drive further to destroy it whole. In such a case, every such segment counts as one destructable object, so when you shoot through such a house with two segments (smaller wooden houses for example), both will get destroyed, but the shell will lose 50mm of penetration (25mm for each), while before you needed two shells to destroy such a house
现在游戏内有一些可以被拆掉的房子,它们都是由几个“部分”组成的(栗如说你撞进了房子,房子只倒塌了一半,你需要继续向前开坦克才能把剩下的一半也撞倒。在这种情况下,每个部分都算作一个可摧毁物体,所以当你射击上述的有两个部分的房子的时候,房子的两个部分都会被摧毁,但是炮弹会损失50mm的穿深(一个部分减少25mm)。当然了,以前你需要开两炮才能拆掉这样的房子)
– at the same time Bigangrycat states that the majority of houses is not penetrable this way
与此同时Bigangrycat也表示游戏中的大部分房子是没办法被上述机制击穿的
– complete list of destructable objects won’t be issued, there are too many
不会有完整的可摧毁物体的列表,因为实在太多了
– penetration will also cause the destruction of the object
击穿各类物体的同时也会导致物体被摧毁
– objects, that earlier didn’t react on shells passing thru them (for example haystacks) will stay the same
以前版本那些不会对炮弹的穿过产生影响的物体(比如草堆什么的)没有改动
– the “silhouette” will work the way it did until now
敌人的轮廓线会和现在一样,不会有变化(译注:就是说,墙后面的敌人虽然你能一炮击中他,但轮廓线并不会显示出来;同理,瞄准位置依旧还是在墙的位置,所以炮弹在之后的下坠并没有考虑到,所以在射击离墙比较远的目标的时候,要适当调整弹道)
10级房150穿深打不穿什么了。哈哈哈
300传深一炮6个
不能一次性击穿多个目标。
只要你还有穿深这个MS是可以的
不可以。坦克只能击穿一辆。
= =,我以为上面那个说的是一炮穿6个掩体