【WOWS Q&A】2016/10/04

Source:https://thearmoredpatrol.com/2016/10/04/wows-qa-4th-october-2016/
来源↗

Thanks to Babykim.
感谢Babykim

The developer SubOctavian on the deck armor of USS Montana, which was supposed to be increased from 28mm to 38mm in version 0.5.12.
SubOctavian关于蒙大拿本应该在0.5.12中从28mm变成38mm的甲板的说法:

The absence of correction in 0.5.12 is an oversight that will be corrected soon. This happened when we rolled back the nerf of the bow armor, as the increase was added at the last moment following the feedback from the general test. We apologize for this.
0.5.12没改这点的确是我们的疏忽,近期就会进行修复。这个问题的原因在于,这个修改是在通常测试服的结尾的时候加进去的,但是我们又回滚了舰艏装甲的削弱相关的平衡。我们对此感到抱歉。

On the new economy with a focus on tier 8 for Ranked Battles.
关于新的经济模型,着重分析了那些会拿去打天梯战的8级船

The Russian video-blogger z1ooo, which traditionally has good relations with the developers, analyses the changes in profitability since version using a 25 percent sample of the Russian cluster (700k players), with a focus on the profitability of tier 8 ships used in the current Ranked Battle season.
毛服的一位与开发团队关系还不错的视频作者z1ooo分析了从0.5.12以来百分之25的数据(一共有70万名玩家),着重分析了那些拿去打当前赛季的天梯战的8级船。

The quantity of interest is the average experience, not the average credit earnings. The relationship between experience and credit earnings is nonlinear, and the credit earnings data are not available.
分析的重点是平均经验收益,而不是平均银币收益。经验收益和银币收益直接的关系是非线性的,而且他们也看不到银币收益的数据。

Only players with blue/purple stats are considered, since the there is too much variance in the experience earned by the average players. So we are talking about the average experience of the top players.
数据中只分析了那些蓝色/紫色的玩家,因为那些平均水平的玩家的经验收益中的变量太多了。所以我们只讨论那些顶级玩家的平均经验。

We are talking random battles only.
只分析了随机战斗。

The data covers all versions 0.5.10, 0.5.11 and 0.5.12. The 0.5.12 is the average the four days since the launching of this version (100k games).
数据涵盖了0.5.10,0.5.11和0.5.12的数据。0.5.12的数据是在补丁实装后四天内的平均数据(10万场游戏)。

Stats of those players that had ever hidden their stats are not considered. There is no correction for premium accounts.
那些隐藏了自己数据的玩家的数据没有考虑在内。没有对高级账户的经验收益做出修正。

The results:
分析结果

1. No significant changes between 0.5.10 and 0.5.11. The experience strongly correlates with damage and frags.
1. 0.5.10和0.5.11之间没有什么很大的变化。经验收益与均伤和人头有着很大的联系。

2. Between 0.5.11 and 0.5.12, overall -1 percent average experience (-1 percent frags), which is not significant.
2. 在0.5.11和0.5.12之间,平均经验下降了1%(人头下降了1%),其实也没什么很大的变化。

But changes become the more significant the higher the tier:
然而变化随着船只等级的提高也会跟着变大:

5级, -2.5%
6级, -4%
7级, -6%
8级, -5%
9级, -8%
10级, -10%

If we look at ship types,
如果考虑到船型的话,

Carriers and destroyers -8 percent
航母和驱逐舰下降了8%

Battleships -5 percent
战舰下降了5%

Cruisers -4 percent
巡洋舰下降了4%

A staggering 80 percent of all ships now earn less on average
全部船只中的80%现在平均经验都比以前低了

3. Now to individual ships of tier 8, relevant for the current Rank Battle season:
3. 现在说到和当前天梯战赛季有关的8级船

Lo Yang -12 percent (due to smaller capping rewards)
洛阳—下降了12%(由于降低了占领收益)

Bismark, Tirpitz, Lexington, Fubuki -10 or -9 percent
俾斯麦,提尔皮兹,列克星敦和吹雪都下降了9%~10%

Amagi, Mogami, New Orleans, slight minus or slight plus, but the average damage and frags increased by 5 percent. So, a loss in profitability.
天城,最上,新奥尔良都有着些微的波动,但是平均伤害和人头都上升了5%。所以其实是收益下降的。

4. The average players (not top) earn on average -2.5 percent less experience, a bit less on destroyers and carriers, a bit more on cruisers and battleships. But the same average players made 3 percent more damage and frags. So, the results are better, but the earnings are worse.
4. 平均玩家(并非是顶级玩家)的平均经验下降了2.5%,航母和驱逐舰的平均经验下降的会少一些,而战舰和航母会多一些。但是还是这样的一批玩家的平均伤害和人头多了3%。所以结果上来说是变好了,但是收益变差了。

The overall decrease in experience earning is about 5 percent, contrary to what the developers have promised.
平均经验的收益下降了大约5%,和开发团队所说的是截然相反的。

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