Source:https://thearmoredpatrol.com/2016/09/30/wows-qa-30th-september-2016/
来源↗
Thanks to Babykim, EU:
感谢欧服的Babykim
The developer WellDone confirms that there will be a joint ship & tank clan war map, just not this year.
开发者WellDone确认了以后会有一个联合船只和坦克的军团战地图,但是今年年内肯定没戏
Q: What is the situation with the Italian ships? Can we hope in at least a premium ship soon?
问:意大利船现在是什么情况啊?近期会出至少一艘金币船吗?
A: There will be SOME Italian ships – this is logical and expected. But…no leaks on that from me. Sorry.
答:以后会有一些意大利船的—从逻辑角度上来说是说得通的。但是…我这边不能多说什么。不好意思。
Q: Before the battle starts and before you throttle up, if you press Q or E there are two distinct tones for 1/2 and full turn; once you throttle up or the battle begins, the tone for 1/2 and full turn becomes the same. Can the two tones remain active during battle?
问:在战斗开始,或者是开始加速之前,如果你按Q或者是E的话,转舵1/2和转到底是音效是不一样的;但是在战斗开始或者是开始加速之后,那两个音效就变成一样的了。这两个音效能在战斗中也保留一下吗?
A: Feedback accepted, will send it to sound team. Thanks.
答:感谢你的反馈,我们会把它反馈给声效组的。谢谢你。
Q: Is giving repair party to tier 8 being considered?
问:你们有考虑过给8级船修复小组吗?
As it stands now, I can’t avoid damage effectively using prinz eugen due to it’s poor concealment and thin armor belt. I get rewarded for sniping at max range since I outrange most enemy cruisers and get punished for being agressive. I don’t really like this playstyle and I’m sure it doesn’t contribute a lot to the team.
现在的话,我开欧根的时候由于装甲很薄而且隐蔽很差,没办法躲伤害。我现在只能在极限射程打才能有回报,因为我的射程比其他巡洋舰要长,但是向前莽的话就会收到惩罚。我真的不喜欢这个游戏方式,我也很确定这个游戏方式对于团队的贡献不大。
A: It is being considered, at least for British cruisers.
答:在考虑,至少英国巡洋舰会有。
Q:
问:
1) Are there any plans to implement something similar to the “Marks of Excellence” in World of Tanks? I feel it adds a lot of enjoyment and something to work towards in the game, plus I imagine the development effort would be relatively small.
1) 有计划推出像WOT那种的“击杀环”的机制吗?我觉得这套系统能带给我很多的快乐,而且给了我一个奋斗的目标。而且我觉得做这个东西的工作量应该很小才对吧。
2) How is the potential damage calculated?
2) 潜在伤害是怎么计算的啊?
3) Are there any plans for adding new in-battle achievements and related signal flags? For example: – One for causing a detonation. Then players could see how many times they have been detonated and how many times they have caused a detonation in the achievements page, could reduce salt around detonations. – One for torpedo spotting. Signal flag would increase torpedo spotting range by X% – One for potential damage over a certain threshold. New signal flag could increase rudder shift speed by X%. – One for spotting and spotting damage (like patrol duty in World Of Tanks). New signal flag could reduce detectability by 5%.
3) 你们有计划加入新的游戏内成就和相应的信号旗吗?举个栗子—造成别人殉爆的成就。这样的话玩家能在成就界面中看到他们殉爆了别人多少次。还可以加入一个点亮鱼雷的,然后信号旗的效果是可以提高你点亮鱼雷距离,X%。另外一个是潜在伤害超过一定的阈值,信号旗可以弄成提高转舵速度X%。还可以弄一个点亮和点亮伤害的(类似于WOT的巡逻兵)。信号旗可以弄成降低你的点亮距离X%。
A:
答:
Yes. Something like – but different.
会有的。但是会做的稍微不一样一些。
It is alpha damage of all projectiles (shells, bombs, torps) that hit 700 m around the ship or hit the ship itself (with any result).
是所有的投射物(炮弹,炸弹,鱼雷)落在船只700米之类或者是命中船只(无论命中结果如何)
Yes there are. You are welcome!
有。谢谢你!
Q: Are you satisfied with the performance of the Bismarck? Some consider it overpowered, especially its secondaries. Are the developers considering a nerf?
问:你们对俾斯麦当前的表现满意吗?有人认为她太OP,尤其是她的副炮。开发团队有在考虑削弱她吗?
A: We are not considering it now. German BBs, in our opinion, look good. We wanted them to be good brawlers, and they seem to work that way. What’s more pleasing, is that players tend to understand that and enjoy them.
答:我们并没有在考虑。在我们看来德国的BB表现还行。我们希望她们成为近战专精,而且现在看上去就是这个样子。更令人开心的是,玩家好像理解了这一点,并且很喜欢开这些船。
Q: Now from Chinese leak website, rank starts from 2 Oct to 14 nov. My question is that would balance patch 0.5.13 comes after the rank season (after 14 nov) or be released while rank season 5 would still be ongoing? I am asking this primarily because I am hyped for the new Japanese Destroyers which will be undergoing testing in 0.5.12 and I hope they will be released on 0.5.13. If the new patch comes in during the rank season, do you think it will affect balance and maybe the meta?
问:从中国那边泄露的消息来看,天梯战是从10月2日开到11月14日的。我的问题是,0.5.13这个平衡性补丁是会在天梯战之后实装(在11月14号之后)还是说在天梯战第五季还在打的时候就实装?我问这个的原因是我对新的日本驱逐舰期待已久,这些船会在0.5.12中进行测试,而且我希望她们能在0.5.13实装。如果新补丁在天梯季当中实装的话,你们觉得这会对平衡和游戏性有什么样的影响?
I am not sure if this question can be answered without violating some confidential information for the near future but if it does, its ok I’ll understand.
我不知道你能不能在不违反保密协议的情况下回答这个问题,如果的确是这样的话,我也能理解。
A: I cannot promise you this, but if you look at latest history, you will see that we launch major updates on solid cycle…so…
答:这点不做保证啦,但是如果你看更新记录的话,你会发现重大更新其实都是有固定时间间隔的…所以嘛…
I think if new IJN guys OR the Britts are released in 0.5.13, they WILL affect meta. But if not…0.5.13 for now does not look as an update with a lot of balance changes. It will be more about adding one very nice feature to the game.
我觉得如果新的日本船或者是英国船在0.5.13的时候实装的确是会影响整个游戏。但是如果不会的话…现在的0.5.13看起来好像也不是什么平衡性的补丁。更像是一个给游戏加入了一个非常实用的功能的补丁。
Q: How much of the suggestions made by the playing community, be it here on the subreddit or one of the forums, does the development team consider for implementation? I’m not talking about pure game mechanic complaints, such as “OMG fix high tier economy pls”-stuff , but rather more focused on additions to the game, such as this proposed second IJN carrier line? Would be interested to know whether community contributions in this manner are valued by the development team.
问:玩家社群的多少意见,无论是从reddit上还是论坛上的会被开发团队采纳?我说的不是那种关于游戏机制的抱怨,比如“哎呀我艹这高级房的经济是个球啊”这种,而是那些更加注重于向游戏内加入新内容的,比如这个日本航母二线?我很想知道开发团队对于玩家社群的这种贡献是怎么看的。
A: They are valued, because the game is obviously being developed for the audience. However, there may be difference between one popular proposal (which appeals to a limited group of players) and one popular trend (which is distinctly seen througout the while community).
答:玩家的意见很重要,因为这个游戏是为了这群玩家而开发的。然而在人气很高的提议(比如说只有一部分玩家有吸引力)和一个很有人气的倾向(整个社群的倾向)是有区别的。
Q: Are there any plans to buff credit earnings some time in the future, or is the current system intended?
问:你们有计划要在未来对打钱能力进行加强吗,还是说现在这套经济系统就挺好的?
A: Economy is planned to be buffed by one major feature this year (and I’m talking about plain buff, not re-balancing). Then, we’ll see.
答:我们今年年内准备通过一个重大的机制来增强经济系统(我指的是增强,而不是重平衡)。之后就再说吧。
Grind is a part of game concept, but it should be adequate, and we are absolutely not against tuning it to everyone’s advantage.
肝船是游戏的一部分,但是只要有一部分就够了,而且我们并不反对让肝船成为一个能让玩家从中获利的机制的想法。
Q: What is the plan for IJN destroyers? With the new second line being gun focussed, will the old line’s torpedo focus be restored? At the higher tiers IJN torpedoes seem inferior to USN torpedoes, since the rather heavy nerfing.
问:日驱接下来有什么计划啊?二线注重的是炮,那么以前的一线会把注重鱼雷的概念重新拿回来吗?高级的日本鱼雷好像从那次大砍以后就比美国的要差了。
A: They are not inferior, really. I don’t know why some people think that way. But that’s probably debatable based on individual experience.
答:其实并不是更差啦。我不知道为什么会有人这么想。但是这个其实可以说是个人差啦。
As for IJN DD sub-branches.
关于日本驱逐舰的两条线:
The concept (which may change or evolve) is that there will be two types of gameplay depending on sub-branch:
概念是(以后可能会改,或者是进化)是以后会根据分线而决定的游戏体验:
A: relatively universal, low visibility, average artillery and rich torpedo armament for close combat.
一条线:相对泛用,隐蔽高,火炮一般,大量适合近战的鱼雷。
B: better artillery, lower torpedo count (but longer range), torpedo reload consumable.
另一条线:火炮更好,但是鱼雷变少了(然而射程变长了),还有鱼雷装填的消耗品。
Q: I know people are flocking to battleships right now, so I don’t much hope for this, but: Are there any plans to make Battleship gunnery less infuriating? Be it long range artillery to 1-2km galleon fights, shells will fly over or below the enemy ships.
问:我知道大家都去玩BB了,所以我也不抱什么希望,但是:你们有让战舰的主炮打起来不那么痛苦吗?不管是远距离对射还是近距离肉搏,炮弹总是会向上向下乱飞。
A: Then we would have to reduce alpha..and increase firing rate. Which would turn them into kind of cruisers…weird ones.
答:那我们就要降低散布…还要增加射速。而这样的话战舰就会变成大号的巡洋舰……而且是很奇妙的巡洋舰。
Q: What motivates WG in making changes to ships? For example what was the thinking behind the USN cruiser re work?
问:WG对船只进行改动的动力是什么?比如重制美国巡洋舰背后的动力是什么?
A: Popularity, combat effeciency and feedback. No rocket science here.
答:人气,战斗中的效率和玩家的反馈。没什么的。
Q: Why does the Sims have worse torpedoes than the Leningrad and Blyskawica?
问:为什么西姆斯的鱼雷比列宁格勒和闪电的要差?
A: Why should all DDs have the same torpedoes? They differ in many ways.
答:为什么驱逐舰的鱼雷要一样啊?本来驱逐舰就有很多不一样的地方了好不。
鸡腿堡哭晕在厕所 血量不够转舵凑QAQ