【WOWS Q&A】2016/09/29

Source:https://thearmoredpatrol.com/2016/09/29/fluffy-wows-qa-29th-september-2016/
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Source:
来源:

https://www.reddit.com/r/WorldOfWarships/comments/54vqoz/dev_qa_lets_do_it/

Answered by Sub_Octavian, the best WoWS dev.
由Sub_Octavian回答。

Q; Might not be within your ability to answer but misght as well ask.
问:这事你可能管不了,但是我还是要问

Any plans to reduce the amount of BBs in game and improve CA/CL to make them more desirable?
有计划降低游戏中BB的数量,并且改动CA/CL让这些船更加具有竞争力吗?

A: We would like to make cruisers more popular. This is why they get rudder mod.3 in 0.5.12. Other tweaks will be introduced later.
答:我们的确是想把巡洋舰的人气向上抬啦。这就是为什么巡洋舰在0.5.12中获得了转舵系统改进型3。其他的改动会在之后实装。

In our concept of ideal class distribution, BBs should have 25-30% of popularity. It works more or less, but on some realms/tiers they exceeded this limit.
我们的理想的船型分布中,战舰应该占25~30%。现在的话差不多也就这样,但是在部分等级/地区中的数据的确是超出了这个范围。

We don’t want global nerfs and will try to avoid them at all costs – this is why we cancelled bow plating reduction. But some smaller, more precise actions will be taken.
我们不想进行全面性的削弱,并且会尽最大可能避免这种情况的发生——这也就是为什么我们取消了舰艏装甲板削弱的原因。但是我们还是会采取一些更小,但是更精确的行为。

Q: I think the question that’s bugging most of us is what the hell is going on with the British Cruisers.
问:我觉得现在一个大家最蛋疼的问题是,英国巡洋舰到底TM怎么个意思。

A: The initial concept implied too much “HE-smoke-spam-click-click” meta gameplay, which we really don’t want to support more. We want each line to offer some unique experience rather than being clone of previous lines.
答:我们最开始的时候的想法是“上HE,拉烟,洗,洗,洗”,但是我们真的不想支持这种游戏方式。我们想让每条线都有自己独特的体验,而不是直接把前面线拉出来复刻一顿。

We are testing a new concept, the 2-nd edition didn’t show good results on production test, then we improved it and will tests 3-rd edition. For now, it seems to be much closer to what we want. I am not sure the line will be ready by 0.5.13, though. We’ll see.
我们在测试一个全新的概念,第二轮英巡改动在产品试验的时候反响不是很好,我们会在第三轮的时候继续改进并且测试。现在的话看起来和我们想要的东西差不多了。我还不确定这条线在0.5.13的时候能不能实装。到时候再看吧。

Q: Quite a few players feel that T5 and T6 are being handicapped since they currently see +2/-1. Is there any potential insight you could provide? Are those tiers likely to see +2/-2 ever again?.
问:不少玩家觉得现在5级和6级都变成残废了,因为分房是+2/-1。你能说说你们接下来的计划吗?这两级还能有+-2分房的一天吗?

A: We do realize that after matchmaker tuning T3-4 and T7-8 got more fun and T5-6 got more difficult to play. It was preidctable, and this was our conscious decision. We’re conducting a dedicated research on that to see what action is needed (if any) to soften the effect.
答:关于我们在改动了MM指挥导致3~4级和7~8级更加好玩,但是5~6级开始吃屎的情况我们是知道的。其实这一点很好预测,而且我们一直都得出的是这个结论。我们准备专门对这个问题进行研究,来看看我们是否(需要)做出一些改动来缓和这个情况。

Q: In the CV command interface, you seem to select your ship (no.1 squadron) each time you issue a lot of commands to your planes in a short timeframe. This can be very troublesome, not only because you might lose vital time in commanding your planes, but also because it might put your ship in danger, without you realizing it.
问:在航母的界面中,现在好像会在短时间内对飞机下达大量指令以后就会重新选择自己的船只(或者是第一个飞机中队)。这很蛋疼,不仅是因为损失了指挥飞机的时间,而且还有可能会在你不知情的情况下导致你的船只陷入困境。

This feature is very rage inducing. Are there any plans to change how this works?
这个机制太蛋疼了,有计划要改动这一点吗?

A: There are plans to re-work the whole CV UI, as it actually causes more problems then just someone pushing the wrong button. CV UI is very complex, it does not contribute to learning curve in positive way. We want to change that. However, for the next upcoming updates all major plans are complete, so I can’t tell you when and how exactly this will happen..yet.
答:我们有计划重制整个航母的界面,因为现在的问题可比单纯的按错一个键大多了。航母的UI很复杂,而且也不能对学习曲线起到什么正面的作用。我们也想对这一点做出改动。然而鉴于接下来的补丁都已经做好了,我现在也没办法告诉你这个改动什么时候会实装就是了……

Q: It seems like Commonwealth and British ships will be separated (Perth, etc.). What was the reasoning behind this? It seems to somewhat clash with historical reality of WW2.
问:现在看起来好像是会把联邦船和英国船分开啊(帕斯之类的)。为什么啊?这么改好像就和二战的历史有一些冲突啊。

Will we ever be able to dismiss ARP commanders (and/or recruit new ones)? They often were obtained multiple times while ships were not (I have 3 Hiei), meaning they are currently stuck in reserve for many people, taking up a slot.
我们以后能不能解散苍蓝的舰长(或者是招收新的)?现在经常会出现有舰长但是没有船的情况(我有仨比叡了),意味着很多舰长都呆在后备舰长列表里面占位置。

Any chance of ARP ships to be able to benefit from camo bonuses?
苍蓝船以后会不会有迷彩加成?

With the upcoming Haifuri collaboration, will we still toggle anime content by using the Yokosuka port, or will it be done differently (i.e. in the menus?)
接下来要和高校舰队搞联动了,是不是以后还是会通过启用这个横须贺的港口来启用/禁用这些动漫联动的东西,还是说会单独弄(弄在菜单里面)?

A: But there are too many ships in both “factions” that might be introduced to the game. They won’t fit into one screen:D
问:因为这两个“势力”中有太多可能会加入游戏的船了,一个屏幕塞不下啊!

Uh, I think your best shot might be support ticket – maybe they will help you and remove unwanted commanders.
这事你跟客服说吧,他们可以帮你移除掉那些不想要的舰长。

Small chance (or not in the nearest future) – we are thinking about special camos for these ships, but, for example, hight tier permanent camo are more important (and more demanded).
可能性很小(或者说近期不会)—我们在考虑要不要给这些船弄特殊的迷彩之类的,但是举个栗子,高阶的永久金币迷彩更加重要(而且更多人需要)。

Don’t know about this event, but I’m pretty sure all “stylized” content should be toggled, and it’s logical to toggle anime with one port.
并不知道这个活动的事情,但是我很确定所有“风格化”的内容都可以开关,而且通过一个港口就能开关这些动漫内容是符合逻辑的。

Q: Do you plan to revisit the New Orleans T8 Cruiser armor model before Ranked Season 5 and restore it to its historical setup as pointed out in this thread by /u/drowned_man?
问:你们有计划在天梯的第五季开放之前重新去检查一下新奥尔良的装甲模型,并且还原到历史数据吗?

A: Part of it is planned to be fixed, and the rest will be checked ASAP. Fix is planned for 0.5.13.
答:一部分装甲会被修复,剩下的会尽快去检查。我们会在0.5.13进行修复。

Q: Anything ‘coming soon’ for co-op? I do notice you guys are constantly tweaking the AI nearly every major patch (it’s not documented but the behavior differences are noticeable over time).
问:COOP模式有什么“宋康明”的东西吗?我之前发现你们基本会在每次大补丁的时候都会对AI进行调整(虽然没有写明,但是AI的差异是的确可以看得出的)

A: Yep, at least one experimental thing is likely to pop up soon. Then…we will see. I can safely say this: we have a separate dev group that works primarily on PvE evolution concept. So we do want to improve PvE.
答:恩,近期就会出现至少一个的实验型项目。在这之后就……走一步看一部吧。我能这么说:我们现在的PVE项目是由单独的开发团队来制作的。我们的确是想改进PVE内容。

Q: Compring Mogami and Myoko, the number 5 turret on Mogami doesn’t turn all the way to broadside on Mogami, while it does on Myoko (and on Atago and Ibuki as well). This means that Mogami has to show more broadside to fire her number 5 turret. I’ll post screenshots below. Is this intended or a bug? Are the turret angles changed for balance reasons (eg: nerfed for overperforming ships) or devs always try for the optimal angles for all ships?
问:拿最上和妙高对比的话,最上的五号炮塔并不能彻底的转到侧面,但是在妙高上却是可以的(而且爱宕和伊吹上是可以的)。这意味着最上需要露出更多的船腹才能够发射五号炮塔。这是你们故意为止的还是bug啊?炮塔的射界是不是一个平衡的参数啊(例如说把那些特别OP的船只给削弱掉),还是说开发团队一直都在寻找每艘船的理想角度?

Also, the same question for Tenryu’s number 2 gun. Compared to the other 3 guns, it can only turn slightly more than 180 degress.
天龙的二号炮塔也是一样的。和其他的三个炮塔相比,它的旋转角度刚刚超过180度一点点。

A: Sooo..checked both cases with devs. You are right. This will be fixed in 0.5.13, thank you so much for yor help.
A:我和开发团队核实了一下情况。你说的对,这个问题会在0.5.13中解决。谢谢你。

Turret angles are normally NOT used as up/nerf method, they are more about comfort and historical accuracy.
炮塔角度不是我们进行平衡的一个手段,更多的是游戏体验的舒适性和史实性。

Q: Here are few:
问:问题是这些:

Training Room – why is this not a fully implemented game feature? Currently, everyone needs to install a mod to unlock the training room
训练房—为什么游戏中还是没有把它做成一个完整的功能?现在的话大家都需要安装mod来启用这个功能。

Chat in port – chat history will seem to just “magically” disappear – yet this is not an issue in WoT. Why are there still problems with the chat history?
母港内的聊天—聊天记录好像会“奇妙”的消失—然而WOT就没有这个问题。为什么到现在了聊天记录还是会有问题?

Is there an estimated timeline for Team Battles?
组队战什么时候上线?

Will there be something similar to the WoT Strongholds implemented in Warships?
战舰世界中会有类似于WOT的要塞的东西吗?

When will the Wargaming Clans be updated to include Warships (currently has WoT and Warplanes…)
WOWS的军团什么时候才能整合进WG的军团啊(现在只有WOT和WOWP的)

And finally, we have a unified account only in regards to premium time. Why has Warships back-tracked on a previous promise to unify gold/doubloons across platforms?
还有,现在账户中唯一打通的东西就是高级账户的时间。为什么战舰在打通金币这一点上迟迟不动手?

A: Training room will be implemented later in production quality. Chat – it is automatically cleared sometimes, triggered by inactivity or conversely, by messages limit. Team battles – not yet. Strongholds – let’s say, managing something in port is being designed as a concept. Clans – no comment yet. Unified currency – not possible now due to several implementing reasons, but will hopefully be worked out in future
答:训练房很快就会实装。关于母港的聊天—有的时候的确是会自动清除啦,都是由于长时间的挂机或者是达到了消息数量上限导致的。组队战——没消息。要塞模式的话——我们现在的确是以能够在母港中管理一些什么东西为概念而设计。军团——无可奉告。打通金币——由于各种原因现在没办法,但是未来的话希望能搞定。

Q: Given how you guys at WG have all of the data to look at when balancing, what stats do you tend to consider the most? Is it win-rate? Average Damage? Another category?
问:WG的各位数据很多,但是在平衡的时候你们考虑的最多的是哪一个数据呢?胜率?均伤?还是别的?

Often we as the players just pull up the stats on warships.today, but that is neither the complete picture nor tell us what stats you consider when balancing.
很多时候我们都从warships.today上拉数据下来,但是这个数据一不完整,二也不知道你们在平衡的时候会考虑什么东西。

A: There are tons of data to consider. Win rate and avg. damage are important, but there also so-called “hand dependance” – the comparison between ship effeciency and player effeciency, and other particular values like lifetime, range, done/received damage structure, and so on.
答:其实是有很多需要考虑的数据。胜率和均伤都很重要,但是还有叫做“玩家依存性”的这么个数据—是船只的效率和玩家效率之间的对比,以及其他的一些数据,比如平均生存时长,受到/造成伤害的具体组成部分和其他内容。

And all of that cannot be used without exploring the ships ourselves and/or with help of ST and community feedbacks to get the impressions, the feeling of the ship.
但是这些数据在没有超测玩家和超测社群的反馈和感觉支持之外是没有用的。

There are some ships that are fine but are not comfortable for most players and vice versa. So “human factor” is always taken into account to some extent.
现在游戏中有很多大部分玩家玩的不爽,但是表现还行的船。也有那些截然相反的船。所以“玩家”都会在平衡的时候进行一定程度上的考虑。

Q:
问:

Are there ideas about restricting a maximum number of DD and BB for each side? There is already a system in place preventing to have more than 2 CV on each side. For example not having more than 3-4 DD and 4 BB in one match on each side? Too often I see 5 DD and 5 BB on each side, making Cruisers and CV rare and the gameplay results in sniping campfests.
你们有想法要限制住每边BB和DD的数量吗?现在的确是防止每一边会出现超过两个航母啦。举个栗子,能不能弄出每一队最多只有3~4个驱逐舰和最多4个BB?我现在经常会看到每队5个驱逐和5个BB,导致巡洋舰和航母都很少,而且这种分房的结果就是大家都在蹲坑。

Is Wargaming happy with the manual abilities of CV? Right now I am more or less forced to manually drop my torps in the face of enemy ships, making it either impossible to dodge them or letting me miss entirely because I dropped to close or at wrong angles.
WG对于航母的这些手动能力感到开心吗?现在我需要专注在扔雷在敌方脸上,导致要么对方一颗不中,或者是由于我投弹角度不对对方全部躲开了。

Do you guys think Air-Air battles need to be improved (too much rng and US fighters are vastly superior to IJN fighters?)
你们觉得空对空的战斗需要改动吗(随机系数太多,美航的舰战比日航舰战要强很多?)

A: CV are too unique. Doing this limitations for other classes is not desirable and will surely mess up matchmaking.
答:因为航母太特别了。如果给其他的船型也这么改的话一我们不想弄,二的话MM肯定会出事情。

We are not quite happy with CV state and UI. Will work on it.
我们对于航母的状态不是很开心。我们会搞的。

We think this class will eventually be re-worked in general, as I said a few times even in this thread.
我们认为这个船型会渐渐的被重制,我之前也说过好几次了。

Q: Previously you have given some answers about what Krupp value is, it’s something about the “hardness” of the shell. For AP shells it is self explanatory: harder shells penetrate better. But what is the function for HE shells as they explode on contact?
问:你们之前有回答过一个关于克虏伯值的问题,这个是关于炮弹“硬度”的事情。对于AP弹来说这个还是挺容易懂的:更硬的炮弹更容易击穿。但是这个数据在HE弹上有什么用啊,反正HE弹是命中了就炸了对不对?

Japanese HE shells have better Krupp in general than other nations and they seem to do more relative damage along with better module damage. While Yorck HE has the extremely low value of 1 for example.
日本高爆弹的克虏伯值比其他国家的要好,而且看起来伤害和模块伤害都很高。而约克的高爆弹的克虏伯值只有1.

A: Krupp value for HE shells is a redundant parameter. It is not used in game.
答:HE弹的克虏伯值是没用的。

Q: What is aircraft’s speed boost after dropping? And fire chance for each type of aerial bombs?
问:飞机在投弹以后速度提升是多少啊?每种航弹的点火几率是多少啊?

How many more premium ships can we expect to get from now till the end of the year (except Leningrad, Belfast and Perth)? I guess it is not possible to disclose the name, but how about the nation or class?
今年年末之前能有多少金币船啊(除了列宁格勒,贝尔法斯特和帕斯以外)?我觉得直接把名字说出来肯定是不靠谱,那说说国家和船型呗?

A:
答:

That should be 25% boost. I will check it, just in case. Fire chance..it is HUGE. Just..HUGE.
应该是25%的加速。我到时候在去看看吧。关于起火几率……很大,真的很大。

Depends on bomb specs. This information is not in Port UI because it doesn’t matter when this chance is so high.
这个和航弹属性有关。这个属性并没有在母港UI中进行显示的原因是实在是没用,因为几率太高了。

Uh-oh. Nope. They’re watching me!
呃,不行。他们盯着我呢!

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