Source:https://thearmoredpatrol.com/2016/05/18/great-wows-qa-18th-may-2016/
来源↗
Carnotzet is back. Thanks to Babykim too. And Xerkics (he was our translator in the past). I will post some more WoWS tomorrow.
Carnotzet回来啦。同时要感谢Babykim和Xerkics(他以前是我们的翻译)。明天会有更多WOWS的新闻的。
First series
第一批
1. US Battleships have lower accuracy than their Japanese counterparts. I heard that you have some plans to fix this. However, there’s another issue. On Montana and Iowa, the third upgrade slot has the reload module as well as the accuracy module. It is a difficult choice to make, all the more since Japanese BB’s don’t have to make that choice since the accuracy module is in the second slot. Why is that so and do you plan to make all upgrade slots similar between nations?
1. 美国的战舰比日本的战舰的精准度要低。我听说你们有计划要针对这个问题进行修正。然而还有另外一个问题,在蒙大拿和衣阿华上,第三个插件槽里面是需要在主炮组改修型和舰炮射控系统修改型里面进行选择。但是这个选择是很难做出的。而且日本BB也不需要纠结这个问题,因为他们的精准度插件是在第二个槽里面的。到底是什么原因才导致了这种不同,你们有计划把所有国家的升级槽里面的插件都弄成差不多的吗?
A. The upgrades configuration is set as it is for balancing reasons. However, in addition to improvements to NC, Iowa and Montana stats (not only to their main guns) I already talked about, we plan to rework some aspects regarding upgrades (this is estimated to come in 0.5.7.). We plan to improve the effects of the accuracy upgrade in particular. Stay tuned, the situation is bound to change.
答:之所以这么做是出于平衡上的原因。然而除了我们之前说过的对于北卡罗来纳,衣阿华和蒙大拿的属性(不仅仅是主炮的属性)的强化以外,我们也有计划针对配件部分进行重制(大概0.5.7就能搞定)。我们的计划是针对精准度的插件进行改进。请再耐心等等,我们一定会改的。
2. Do you plan to fix the ensign placement on the overpowered Kutuzov?
2. 你们有计划要修复那艘超OP的库图佐夫身上的船徽的问题吗?
A. First of all, Kutuzov is not overpowered, she is a fine ship and is in the right place. Regarding your concern, I will ask my colleagues to examine the issue. If it proves to be correct, we will undoubtedly fix it.
答:首先,库图佐夫并不OP,她现在数据正常。关于你的这个问题我会传达给我的同事们的。如果船徽真的有问题的话那我们肯定会修复。
3. Why do Mahan and Farragut get a reduced rudder shift time on their B hull (in addition to their C hull) and Benson only get it on the C hull?
3. 为什么马汉和法拉哥特的船体B上的转舵时间有降低(除了船体C以外),而本森只有船体C有这待遇?
A. This decision was made for balance reasons.
答:平衡性的原因而已。
4. Do you plan to rework CV’s economy, for example, by giving them credits/xp for spotting DD’s, providing air cover, etc? In other words, do you plan to make CV’s focus more on helping the team than doing damage?
4. 你们有计划要重制CV的经济模型吗,比如说给点亮DD这种行为加上经验/银币奖励,或者是提供空中支援也会有奖励这样?换句话说,你们有计划要把CV变成一个注重于帮助队友进行输出的这么个角色吗?
A. We plan to add several new elements to our economy system and reward teamplay actions such as spotting and tanking (though I cannot say when this will be available).
答:有计划给经济系统加入一些新的元素,并且会奖励具有团队精神的行为,比如点亮和抗伤害(但是我不能说这套东西什么时候做好)
5. What are US cruisers good at (in comparison to their IJN and VMF counterparts)?
5. 美国巡洋舰到底哪里好(和日本以及苏联巡洋舰比的话)?
A. Excellent AA in general, radar at tier 8-10, and better bouncing angles for their 203mm shells (tier 7-10) – which means less bounces when firing at angled ships.
答:一直都很不错的防空,8~10级还有雷达,203mm炮的跳弹角度很低(7~10级的话)—意味着在面对摆了角度的船的时候跳弹会变少
6. Did you consider giving Kutuzov radar?
6. 你们有考虑过给库图佐夫加上雷达吗?
A. Of course we did, but the ship plays very well as it is, so we decided to leave radar for her researchable counterparts.
答:当然有过了,但是这艘船现在已经很不错了,所以我们决定给同等级的其他银币船加上雷达。
7. From you standpoint, is the game different across the different regions? Europeans could directly buy the Saipan and it seems playing CV’s is harder on their server. Moreover, the torpedo soup issue doesn’t seem to be as pressing as it is on the RU cluster. Is there a statistical difference (ships/classes) between servers?
7. 从你的角度上看,这个游戏在不同国家和地区之间有区别吗?比如欧服可以直接买塞班,而且在欧服玩航母好像会更痛苦一些。而且好像鱼雷汤的问题也不像毛服这边这么严重。在不同服务器之间有数据上(船只/船型)的差别吗?
A. From my standpoint, yes, there is a difference. From a statistical standpoint, there is also a difference even though it is small. We have to take these differences into consideration so that the changes we make to the game satisfy the players from all regions. We can’t afford to make four different games simultaneously.
答:从我的角度上看的话,的确是有区别的。从数据角度上来看也是有差别的,但是差别很小而已。我们在做出各种改动之前必须要考虑到这些数据上的差别,这样的话才能让所有地区的玩家满意。我们不可能同时制作四款不同的游戏。
8. What do you think about Dogfighting Expert skill? More often than not, it is useless since you face a mirrored CV. Do you plan to rework this skill?
8. 你们觉得缠斗专家这个技能怎么样?通常情况下这个技能在你面对一个和你一样的航母的时候是没啥用的。你们有计划要重制这个技能吗?
A. The skill is fine as it is, but we may improve the captain skill system further.
答:这个技能现在没问题,但是我们可能会对舰长技能这个系统进行进一步的增强。
9. Don’t you think that DD’s are too durable? Sometimes, they take more than 40 shells before going down.
9. 你们不觉得现在的DD太抗打了吗?有的时候要吃40发炮弹才会沉没。
Wouldn’t you consider giving players the possibility to make their ship name visible on the model? You could create a name registry for each ship type so that two ships couldn’t have the same name. Moreover, you could make so that ship type names (Cleveland, Kirov, etc.) would be unavailable.
你们有考虑过加入一个可以让玩家在船的模型上显示船名的功能吗?你们可以给每个船型都加上一个登记制度,这样的话两艘船的名字就不会重复了。而且你们可以让船的命名舰的名字(克利夫兰,基洛夫之类的)名字不可用啊。
A. DD’s durability is not very logical from a historical standpoint. However, it is so for balance reasons since we consider gameplay more important.
答:DD的耐久性现在从史实的角度上来说并不是很符合逻辑。然而这么做都是出于平衡性的原因,因为我们认为游戏的体验是更加重要的。
We could add a ship naming feature but we haven’t received requests for it for now.
我们的确是可以做一个给船只命名的机制啦,但是我们还没收到关于需要这套系统的呼声。
Second series
第二批
1. Why is Atago‘s model still not historically accurate? Actually, we have Takao, rather than Atago. [The post lists several flaws in the model]
1. 为什么爱宕的模型现在还不是史实模型?你看,我们现在的模型其实是高雄的,而不是爱宕的[帖子中列出了很多模型上的问题]
A. We are very slow in revising this ship. We are more focused on creating and releasing new ships and branches.Taking into account your expertise in this domain, I understand your concerns and apologize for the disappointment you feel regarding our models. On the other hand, the vast majority of players consider gameplay more important than ship models, and, in this regard, Atago is not really an issue (that is why fixing her model is not really a priority since it plays very well and is quite the looker).
答:我们现在针对这艘船的工作进展很慢。我们现在更加注重于制作和放出新的船只和船线。考虑到你在这方面的专业知识,我理解你的问题,并且对我们模型给你带来的任何不满的情绪表示抱歉。另一方面,大部分玩家都认为游戏体验是比船只模型细节更加重要的,所以爱宕其实并没有问题(这也就是为什么修复爱宕的模型优先级比较低,因为现在爱宕的游戏体验很好,而且也不是说这船只是拿来看的)
2. I watched a video where Altatriste suggested that ship formations be introduced to promote teamplay [he suggested that formations could give several bonuses regarding the classes of ships within them]. What do you think of it? Link to the video (in Russian).
2. 我有看到Altatriste的视频,他在视频里面说最好给游戏加入阵型这个概念以鼓励团队精神[他建议说组成特定阵型的话可以给队列中的不同船型的船只带来加成]。你们怎么看?视频链接(毛文的)
A. I saw that video as well and shared it with my colleagues. His idea – as well as all the suggestions we receive – is interesting and deserves consideration. In our long term plans, we don’t intend only to make minor changes but we also want to add new major features. Therefore, anything can happen (but it won’t happen very quickly since we’re focusing on rapidly fixing and perfecting what is already in the game).
答:我之前也看到了,并且跟同事说了一下。他的这个想法—以及我们收到的各种建议—都很有意思,值得进行考虑。在我们的长期计划中,我们并不仅仅要对游戏做出一些边边角角的改动,我们还要给游戏加入一些主要的特色才行。所以一切皆有可能(但是肯定需要一些时间,我们现在的重心是在快速的修复,并且进一步增强游戏内现有的东西)
3. [Question regarding unbalanced matchmaking]
3. [一个关于MM不平衡的问题]
A. We understand that the matchmaker is one of the most important problems currently remaining in the game (and not only due to divisions). That is why we are actively working on developing a new version of the matchmaker, which we plan to release in the medium term (in 2-3 major updates).
答:我们理解MM现在是游戏中最主要的问题之一(不仅仅是因为组队的关系)。这就是为什么我们已经在开发一个新版的MM了,而且我们计划在中期就进行实装(2~3个大补丁之内)
4. When will you rebalance the following premium ships? Mikasa, Tachibana,Diana, Aurora, Ishizuchi, Yubari, Marblehead, Atlanta.
4. 你们什么时候Buff一下下列金币船?三笠,橘,狄安娜,阿尔芙乐,石槌,夕张,马尔布黑德,亚特兰大。
A. Ishizuchi was already buffed in 0.5.5.
答:石槌在0.5.5里面已经Buff了。
We’re currently working on Atlanta.
现在在搞亚特兰大。
We’re looking into different variants for the Yubari.
我们现在在考虑夕张的多种可行性。
We currently have no plans to change the other ships. It would be great if you could explain what you think is wrong with them.
但是现在没有计划要改动其他的船。如果你能说下这些船为什么有问题的话那就再好不过了。
5. Kongo‘s firing range is 21.2km and 25.4km with the spotter plane. The spotter plane is essentially useless since here base firing range is more than enough. Wouldn’t you consider giving her a fighter plane?
5. 金刚的射程是21.2公里,用了水侦以后则是25.4公里。然而鉴于金刚的基础射程已经够大了,水侦是十分没用的。你们有没有考虑过给她加一个水战啊?
A. No since we don’t want to give her additional AA defense.
答:没有,因为不想给金刚额外的对空防护。
6. Considering the 19th captain skill cost 10M (up from 300k for the 18th point), do you plan on expanding the captain skill tree?
6. 考虑到第19个舰长的技能点需要一千万的经验(而第18个技能只需要三十万),你们是有计划要扩张舰长的技能树吗?
A. When we added this xp “sink”, we didn’t think players would deliberately aim at getting 10M xp. In the future, it will be changed for some other feature for the captain. At the same time, we will consider what we can do with the xp gained after the 18th point.
答:我们当初加入这个经验的“巨坑”的时候,我们也没想到会有玩家故意去弄出一千万的经验。未来的话会变成舰长的其他一些功能。同时我们也有在考虑到底要把获得第18个技能点之后所获得的经验拿去干什么。
7. Does the matchmaker take into account divisions?
7. MM在分房的时候到底有没有考虑过组队玩家的情况?
A. At the current moment, it does not. However, as I have already explained, the system needs a major overhaul.
答:现在是不会进行考虑的。然而就像我上面解释过的,这套系统现在需要一次全面的更新。
8. Do you plan to reward loyal customers with discounts?
8. 你们有计划要给那些老客户打个折什么的吗?
A. We may offer some discounts through personal offers. However, we don’t plan to add discounts “cards” or permanent discounts.
答:也许会通过个人折扣系统提供一些这样的折扣吧。但是我们没有计划要加入打折的“会员卡”制度或者是终身折扣这样的东西。
Third series
第三批
1. Molotov seems to be missing her quad 37mm AA guns on her third and fourth main turrets. Moreover, those guns are clearly visible on her website presentation page. Why is that so? Technically speaking, it shouldn’t be a problem since Tirpitz also has AA guns on her main turrets.
1. 莫洛托夫的第三和第四炮塔上的四联装37mm对空机枪好像没了啊,但是在官网上却能看见这些机枪。为什么呢?从技术手段上来说应该不是问题啊,因为提尔皮兹的炮塔上就有这些机枪的啊。
A. Tirpitz’s AA guns located on her main turrets don’t work. They will in patch 0.5.6. Molotov and several other ships will also appear as they should in patch 0.5.6. It is a technical problem.
答:提尔皮兹的炮塔上的对空机器现在只是摆摆样子的。但是在0.5.6之后这些机枪就会开始运作了。莫洛托夫和其他的一些船在0.5.6以后也会有同样的改动,这其实真的是技术方面的问题。
2. When do you plan to stop team battles? Do you plan to add rewards for teams that are constantly ranked top?
2. 你们有计划要停掉组队战这个模式吗?你们有计划给那些一直保持在组队战顶端的队伍颁发一些奖励吗?
A. We understand that the mode should be further developed. However, we don’t need to put it on hold to do that. We never said we would add rewards to team battles (if you think so, please show us where and when). The only plan we disclosed was we’d like to hold tournaments. This plan is currently postponed.
答:我们理解我们需要进一步开发这个模式。然而我们并不需要在开发的时候停掉这个模式。我们也从来没说过我们需要给组队战加入奖励(如果你觉得有必要的话,请跟我们说哪里需要)。我们现在唯一公开了的计划就是我们会举办大奖赛,然而就连这个计划现在也处于延后的状态。
I’d recommend seeing team battles as the mode it is without expecting any rewards in the near future.
我的建议是,你就认为组队战是一个近期都不会有任何奖励的这么个模式就行了。
If you (or your teammates) have any suggestions on how to improve team battles, feel free to contact us.
如果你(或者是你队友)有任何关于可以改进组队战的建议的话,请务必要告诉我们。
3. When will clans be introduced? When will you add something to do at tier 9-10?
3. 什么时候会有军团?什么时候会加入一些只有9~10级船才能够玩的东西?
A. The so-called “high tier content” is part of our strategic plans for the game and is currently being worked on. However, at the moment, I cannot disclose anything regarding our plans in that regard.
答:这些“游戏末期的内容”是我们的战略计划的一部分,现在正在搞就是了。然而现在我不能透露任何关于这方面的计划的消息。
Some news regarding 0.5.6.
一些关于0.5.6的新闻
Regarding new added hulls. If, when the patch is released, you had researched hull B, the new hull C will be researched for free. If you had bought hull B and the ship in question is in your port, hull C will be provided for free.
关于新船体的话,是这样的。如果在这个补丁上线时,你已经研发了船体B,那么船体C会免费帮你研发出来。如果你已经买了船体B,并且这艘船在你的母港里的话,那么这艘船会免费获得一个船体C。
AA was improved on ships that were nearly defenseless against planes and those on which AA was the main benefit. The goal is not to nerf CV’s but to give some fighting chance to ships that needed it, to make the fight between them a little more “balanced”.
部分手无杀机之力的船和部分主要就是靠AA吃饭的船的AA都增强了。这次增强的目的并不是要削弱航母,而是给那些需要防空的船一些能够抵抗的机会,以让航母和这些船之间的战斗稍微“平衡”一些。
No plans to buff IJN planes in the next few patches (HP, 500kg bombs or historical torpedoes).
没有计划要在接下来的几个补丁中对日本的飞机进行Buff(血量,500kg的炸弹或者是史实鱼雷)
Udaloi receives torpedo angles changes: stern launcher angles increased by 7 degrees, broadside launchers angles decreased by 2 degrees and shifted towards the front of the ship.
乌达洛伊的鱼雷角度也有所改动:船尾的那个鱼雷发射管的角度增加了7°,船侧的发射管的角度降低了2°,并且向船头的方向移动了一些。
0.5.7. will bring changes to upgrades (modules).
0.5.7会对升级(也就是插件)进行改动
Mikasa was first released as a ship “not appropriate for all players” and intended for “collectors”. That is why they don’t plan to change it for now.
三笠当初是作为“并不是适合所有玩家”的船放出的,而且主要是为了收集而已。这也就是他们现在没计划要改这艘船的原因。
Secondary guns accuracy bug should be fixed in this patch.
副炮精准度的Bug应该会在这个补丁中被修复。
Two pieces of interesting information from the getfun digest:
两条从getfun那边搜刮来的很有意思的消息
1. Starting from May 15th, any mod containing a lead calculator will be deemed illegal (rather than undesirable). Making and using such mods will entail sanctions. Initially, such sanctions will not be extreme.
1. 从5月15日开始,任何包含了预瞄点的mod都会被认定是非法mod(而不是像以前的不良mod)。制作和使用这种mod会导致受罚。一开始的话惩罚力度并不会特别大。
The above may apply (initially) to RU cluster only, as is the case with weekly log sweeps to punish profanity that only exist there.
上述内容(一开始)只会影响到毛服,就和他们会每个礼拜对聊天记录进行一次检索以惩罚那些喷子玩家一样。
2. Most of the premium ships will be available for doubloons soon, maybe at the end of May (JamesWhite).
2. 大部分金币船近期都会可以通过金币来购买,也许五月末就会变成这样了(JamesWhite)
Im not sure if this was covered already but I was watching stream with devs dated 29th of April, pre 0.5.5 patch feedback and they were talking in the middle of the stream on release of new lines and how they seem to be having some problems with getting access to ship schematics from Royal Navy museum. Also they initially done soviet ships sooner based the fact that wot audience is mainly in the ex Soviet Union region and in retrospect should have done RN sooner (since the game has different regional audience from tanks I think)
我不确定以前有没有说过这个,但是我在看今年四月29日的关于0.5.5上线之前的各种反馈消息的直播的时候,他们在直播当中说要放出新线,但是却在从英国海军博物馆那边获取船只数据上遇到了一些问题。他们一开始由于用户群体的原因先做了毛子线,因为WOT的主要用户群体是曾经是苏联的这些国家,他们现在回想起来觉得当初应该先做英国海军才对(因为这个游戏和坦克世界的主要受众不太一样)
Q. I know you don’t like unofficial resources, but i have noticed that, during last week, Gearing has lost 5-8% [I suppose he talks about win rate] and that is after the buff to turrets survivability.
问:我知道你们不太喜欢非官方的数据来源,但是我注意到在上个礼拜,基林的数据下降了5~8%[我猜他是在说胜率],而这是在Buff了炮塔血量之后才发生的。
Her average damage is on par with Omaha’s and Cleveland’s even though HP pools are a lot bigger at high tier.
她的均伤和奥马哈以及克利夫兰的差不多,尽管她的血量比这两艘船都要高(因为船的等级高了)
I concede that this ship is amazing at capturing zones and fighting against IJN DD’s but it is lackluster at dealing damage.
我承认这艘船在占点的时候表现很好,而且在对抗日本DD的时候也很出色,但是在伤害输出方面实在是太烂了。
Moreover, a AA focused DD isn’t good at AA. Even under defensive fire, tier 8 planes can come to you and crit every module and start at least two fires. Will this be fixed?
而且一个注重防空的DD的防空性能也不是很好。就算开了防空技能的话,8级飞机照样可以飞过来然后把你全身都打烂,顺便给你点上两团火。这个问题会修复吗?
And will you do something to improve Gearing damage capabilities since it’s the lowest among all tier 10 ships?
你们会针对基林伤害输出乏力的问题进行调整吗?现在她的伤害在10级是垫底的。
A. Gearing is a good, multipurpose ship and she doesn’t need major improvements for now. If you’re interested to know, currently, her win rate is 51.1% (on the RU cluster). Her average damage (by the way, your comparison with tier 6 cruisers is incorrect since we don’t think the highest average damage should necessarily be at tier 10) is slightly behind Khabarovsk and ahead of Shimakaze by far. Regarding AA, DD which are focused on AA should not kill planes as fast as cruisers. Their task is to draw enemy planes to them and mess up with their accuracy with defensive fire. Regarding the damage she receives from CV’s in regards to total damage received, 5.7% comes from bombs, 3.7% from torpedoes and 4.3% from fires. Do you consider this is a lot?
答:基林是个很优秀的多面手,现在并不需要大改。如果你感兴趣的话,她当前的胜率是51.1%(毛服数据)。她的均伤(还有就是你拿这艘船的数据和6级巡洋舰来比是不对的,因为我们并不认为均伤最高的船就一定是10级船才行)比哈巴罗夫斯克稍微差一些,但是比岛风的要好太多了。关于AA的话,那些防空特化的驱逐舰并不应该像巡洋舰一样能够快速的消灭飞机。她们的任务是把敌人的飞机吸引过来,然后用防空技能降低它们的精准度。关于这艘船由于CV所造成的伤害和全体伤害进行对比的话,只有5.7%是来自于炸弹,3.7%来自于鱼雷,4.3%来自于着火。你觉得这很多吗?
More info from the 0.5.6. bulletin thread.
更多0.5.6的消息
no plans to change Warspite in 0.5.6. or 0.5.7.
没计划在0.5.6或者0.5.7中对厌战进行更改。
Atlanta is getting buffed (no release date). She won’t get better torpedoes since it would encourage players to get closer and she’s already very fragile as it is.
亚特兰大会被Buff(但是没有确切的日期)。她的鱼雷不会有任何强化,因为这样做只会鼓励玩家继续近距离的作战,而她现在已经很脆了。
Not all changes appear in the PT patch notes.
测试服的补丁信息并不是这个补丁中的全部改动
Regarding the previously planned changes to deal with the torpedo soup, they won’t be introduced since the number of DD’s at high tier has decreased, as well as the damage received by BB’s from DD’s (also at high tier). They will now look into more lenient ways to deal with this matter. They are aware that the situation is still not ideal.
关于之前有计划要针对鱼雷汤所作的一些改动不会实装了,因为高级房的驱逐舰数量已经下降了,而且高级战舰由于驱逐舰所造成的伤害也下降了。他们现在会考虑一些更加宽厚的可以解决这个问题的办法。他们知道当前的这个形势依然不是最优的。
Even though most players play at tier 5-6, they will continue to improve high tier gameplay (and not only by adding new maps).
尽管大多数玩家是在5~6级玩,他们会进一步增强高阶的游戏体验(不仅是通过加入新的地图)
The minimap settings are only available in battle since it’s more convenient to be able to change what you want to see directly in battle rather than go into the settings by pressing [Esc]. Moreover, minimap settings are saved from one battle to another.
小地图的设定只有在战斗中才能更改的原因是在战斗中可以直接看到改动的结果,而不是需要按ESC之后打开设定画面进行改动。还有就是小地图的设定是会继承到下一场的战斗中的。
There won’t be a free respec for high tier IJN DD’s captains since they won’t implement the “horrible” changes they planned to. Statistics and player feedback show that the changes needed to deal with the issue (torpedo soup) must come in another form.
高阶日本驱逐舰的建舰长不会有免费洗点,因为他们没有像一开始计划的一样实装那些“吓人的”改动。数据和玩家的反馈表明解决这个问题(鱼雷汤)的方法必须要以另一种形式出现才行。
New hulls will only be provided (free of charge) if the player own the ship. If he doesn’t own it but has researched the previous hull, the new hull will only be researched and the player will have to buy.
新的船体只会在玩家有这艘船的情况下才会提供(免费送你)。如果玩家已经不再拥有这艘船,但是却研发了之前的顶级船体的话,新的船体会被自动研发,但是玩家还是需要手动购买新的船体才行。
They explained that public testing is more focused on getting general feedback and detect blatant bugs / errors / problems. For more in-depth testing, they have WG employees, supertesters, special guests, etc.
他们解释说公开测试服更加注重于一般向的反馈,并且还要检测出一些Bug/错误/问题等等。至于更进一步的测试的话,是有WG的雇员,超测人员和特殊的嘉宾来进行的。
Team damage will now be paid by the offender in full . Finally. So not just proportion of their income in a match but full starting from 0.5.6
TK所造成的修理费损失现在是会让另一个玩家全额赔付了。从0.5.6开始再也不是扣除本场战斗收入的一部分,而是直到修理费付清为止。
问个无关的问题
从哪里可以看到炮弹的穿深数据?装甲数据已经有,但是炮弹穿深好像一直没看到过。