【WOWS Q&A】2016/05/19

Source:https://thearmoredpatrol.com/2016/05/19/wows-qa-19th-may-2016/
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Thanks go to Carnotzet.
感谢Carnotzet。

1. Taiho’s stock and upgraded bombers have the same name (Aichi B7A2) but their characteristics are different. Is it a bug or is it intended?
1. 大凤的白板和升级过的舰攻的名字都是一样的(流星改),但是属性不一样。这是Bug还是故意的啊?

A. Yes it is intended. Different “entities” for different balancing parameters.
答:是故意的。不同的飞机的平衡性的参数不一样。

2.a. What punishment does a players get for being reported as “bot” or “playing badly”?
2.A. 如果有玩家被举报成“挂机”或者是“玩的很烂”的话会受到什么样的惩罚?

A. Both of these reports are only for analytical purpose. The first one is for data about bots, the second for data about the necessity to have better learning processes. There are no penalties associated with both of these reports.
答:这两个报告都只是分析用的。第一个是用于收集挂机脚本的数据,第二个是用来分析我们究竟需不需要对玩家的学习过程进行增强。被举报成这两项的话是不会有惩罚的。

2.b. In what cases should we report a player for “playing badly”?
2.B. 那我们要在什么情况下去把别的玩家举报成“玩的不好”呢?

A. When a player disrupts the game for other players or when his actions seriously jeopardize his team.
答:就是当这个玩家使别人的游戏体验受损,或者是严重危害到了整个队伍的时候

3. When will we see armor visualisation added to the game?
3. 什么时候才能在游戏里看到装甲模型?

A. I hope in 2016. There’s still some aspects of it we have to work on. We’re actively working on this feature.
答:希望今年年内吧。我们还有一些需要继续搞的部分。我们正在积极的开发这个功能。

4. Are mouse macros prohibited? Since, like it’s the case in some shooters, there are ways to compensate the recoil with mouse macros/parameters, it would give an unfair advantage to the users of such “mod”.
4. 鼠标宏是会被封禁的吗?你看,很多射击游戏里面的话可以通过鼠标宏/鼠标的设置来人为的控制后坐力,使用了这些“mod”的用户是有很大优势的。

A. Mouse macros are not included in the list of prohibited mods. Fortunately, you don’t have to shoot directly from the guns themselves.
答:鼠标宏并不算在违禁mod中。幸好你不需要自己跑到主炮那边去开炮。

5. When I have the choice between modules for AA or secondary batteries survivability, which one does affect dual purpose guns?
5. 防空炮和副炮的生存性的插件里的哪一个会影响高平两用炮?

A. AA module only improves AA guns survivability. Secondary guns modules improves secondary guns survivability and dual purpose (secondary – AA) guns.
答:防空炮的插件只影响防空炮的生存能力。而副炮的插件是会影响到副炮以及高平两用炮的。

6. Regarding Warspite, according to some documents, after her refit, her 381mm guns could fire “super charged shells” weighting 879kg and having an initial velocity of 803m/s with a 30km range. In game, her initial shell velocity is 732m/s (it’s possible this is due to heavier shells) even though it was 747m/s for 871kg shells.
6. 有一些关于厌战的文献中表示在她改造之后,她的381mm炮可以发射“增压弹”,重879公斤,初速803m/s,射程是30公里。游戏中她的炮弹初速是732m/s(有可能是由于炮弹更重了),尽管真正的数据是871kg的炮弹,初速747m/s

Similarly to Molotov, could you give Warspite super charged shells that would have a higher initial velocity (803m/s) and a 18km range?
和莫洛托夫一样,你们能不能给厌战加上一个增压弹,初速更高(803m/s),射程改成18km?

A. In game, Warspite is equipped with standard shells. Moreover:
答:游戏中的厌战用的是普通弹药。而且:

a807a8a5f44d8faafd5c147fd4369ded
增压火药包只发给了马来亚号和1941年依然存活的君权级战列舰,配比是每门炮20个,但是他们严重怀疑这些东西到底有没有被用过。

We don’t plan to improve Warpsite’s shells characteristics.
所以我们没有计划要增强厌战的炮弹的属性。

7. It seems AFT isn’t working on Novik. She’s equipped with 120mm guns and with the skill, he range should be 12.1 km, but it remains at 10.1. Why is that?
7. 进阶射击训练好像在诺维克身上不起作用啊。她的主炮是120mm,点了技能以后的射程应该是12.1,但是现在依然还是10.1。怎么回事?

A. I just checked. Unfortunately, on this ship, ballistics don’t allow for longer firing range. Currently, this situation isn’t obvious and affects a couple of ships. We will look into fixing this issue.
答:我去看了一下。不幸的是这艘船的弹道并不允许更远距离的射击了。现在的话这个情况并不是很明显,但是也影响到了一些船只。我们会想办法修复这个问题的。

Latest Q&A’s (19 May).
最新的QA(5月19号)

First series
第一批

1. Will you allow players to buy more than one set of signals at a time? I had once my card blocked for performing too many transactions in a short time.
1. 你们能不能允许玩家同时购买大于一组信号旗?我之前因为短时间内交易次数太多,卡被冻结了

A. No, and we don’t plan to sell signals directly in the client either since currently, it seems to get disapproval from players.
答:不行,我们也没计划在客户端内直接就出售信号旗,因为玩家好像不是很喜欢这个想法。

2. Are Russian / Soviet BB’s planned to be released this year?
2. 今年会出苏联/俄罗斯战舰吗?

A. No, other branches are planned for this year.
答:不会,但是今年有准备要出别的线。

3. What do you think about adding USS Worcester and USS Alaska into the game?
3. 你们要不要考虑下把USS伍斯特和USS阿拉斯加加进游戏里面?

A. Worcester is already modeled and fitted, she’s basically done. Her function is however debatable.
答:伍斯特早就建模并且校正过了,基本已经搞定了。然而她的作用还有待商榷。

We don’t plan to work on Alaska in the near future.
近期是不会搞阿拉斯加的。

4. Chapayev seems to be a bit weak (in particular damage wise) in comparison to her counterparts. Could you give us her average damage compared to Hipper’s?
4. 恰巴耶夫和同级船比起来好像有点弱穷啊(尤其是伤害输出这个方面)。能不能和希佩尔海军上将的伤害做一下对比?

A. I looked at the RU server statistics from the last three days. Chapayev does on average about 5500 more damage. Generally speaking, damage and win rate wise, Chapayev is ranked third among tier 8 cruisers (Atago, Hipper, Kutuzov, Mogami, New Orleans).
答:我看了过去三天中毛服的数据。恰巴耶夫的均伤比希佩尔要高出大概5500左右。这么说吧,从均伤和胜率角度来讲,恰巴耶夫在8级巡洋舰中是排第三的(爱宕,希佩尔,库图佐夫,最上,新奥尔良)

5. Why did you decide to buff high tier German cruisers HE damage? Their specialties are AP shells and good shell arcs.
5. 你们为什么要Buff高阶德国巡洋舰的HE伤害?他们的特色不是AP弹和优良的弹道吗。

A. Because we wanted them to be slightly more effective when fighting DD’s.
答:因为我们想让它们在对抗DD的时候有稍微有效一些的手段。

6. Do you plan on buffing 155mm Mogami (turret traverse, firing range)?
6. 你们有计划要Buff最上的155mm炮吗(炮塔转速,射程之类的)?

Do you plan to give Kongo her AA hull ?
有计划给金刚加入她的那个防空特化船体吗?

Kongo1944

A. No, and no.
答:不,不行,不成,不可以,不会加,不会改。

7. Hindenburg seems to get her engines knocked out by cruiser caliber HE shells. Is it normal?
7. 兴登堡的发动机会被巡洋舰口径的HE弹给打坏啊,这是正常现象吗?

A. We looked into this issue and it seems it’s not intended. We will improve her engines protection from splash damage so that 203mm HE shells won’t knock them out.
答:我们调查了下,我们不是故意这么改的。我们会增强她的发动机的溅射防护能力,这样的话203mm的HE弹就不会再把发动机打坏了。

Second series
第二批

1. In the latest patch, new permanent camouflages were added to several ships, including Cleveland. Will you give players who already own a premium cammo on Cleveland the possibility to exchange it for the new, more recent one for free?
1. 在最新这个补丁中,部分船只有了新的永久迷彩,包括克利夫兰。你们会不会给那些已经在克利夫兰身上买过金币涂装的玩家一个把旧的涂装换成这个更新的涂装的选项?

A. No, we won’t give free exchanges. It’s not really “more recent”, they are two different products.
答:不会给。这并不是“更新的涂装”,这是两套东西。

2. I think that many players would like to see smoke screen boundaries. A dev mod already tried to do that but it’s not being updated frequently. Do you consider adding it directly into the client?
2. 我认为很多玩家都很想在游戏内看到烟幕的边界。之前有过一个开发团队的mod试图加入这个功能,但是那个mod的更新也不是很频繁。你们有考虑过把这个东西直接加入到客户端中吗?

A. We’re considering adding a similar feature to the game client but I can’t share any details about it.
答:我们有考虑给客户端加入一个相似的功能,但是现在不能公布太多细节。

3. North Carolina and Iowa have the same dispersion and accuracy. However, NC’s shells seems to have better damage and penetration even though their flight time is 1 second longer. Shouldn’t going up tiers rewards players with better firepower capabilities?
3. 北卡罗来纳和衣阿华的散布和精准度都是一样的。然而北卡的炮弹虽然比衣阿华的飞行时间要长1秒,但是伤害和穿深都更好一些。升级的难道不意味着玩家的火力会更上一层楼吗?

A. Actually, the guns get better – they have better penetration and ballistics. Going up a tier often entails several characteristics being changed (not only guns). On many ships, the guns only change every 3-4 tiers. It’s totally normal.
答:其实变好的是主炮啦—穿深和弹道都变好了。向上升一级一般意味着会有好几个参数会被改动(并不仅仅是主炮)。许多船的炮只会每3~4级才会换一次。这都很正常的。

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