与WG老大Kislyi的采访

Source:http://ftr.wot-news.com/2014/07/23/interview-with-big-boss-kislyi-2/
来源↗

Source: http://www.vedomosti.ru/library/news/29261941/my-prevratili-tank-v-brend-viktor-kislyj-osnovatel-i
真·来源↗ 

Thanks to Maiorboltach (yet again) for providing a link to this news 🙂
(再次)感谢Maiorboltach提供给我这条新闻的链接:) 

Hello everyone,
大家嚎, 

on the portal linked above, there is a huge interview with Viktor “Big Boss” Kislyi, Wargaming CEO and one of the most influential Wargaming people (if not THE most influential person). The interview took place in Nikosia (Cyprus). The interview is very long, so I’ll make an abridged version.
在上面那个链接的门户网站中有一个很大的关于Viktor“老大” Kislyi的采访。他是WG的CEO,以及WG中最具有影响力的人之一(如果不是的话那就是具有影响力的)。这个采访是在赛普留斯的尼科西亚进行的。采访很长,我这里做一些删节。 

– in top 200 Belarussian businessmen, Kislyi is on 13th place
在白毛子商人的200人排行榜中,Kislyi处在第13位

– his first contact with computergames was in his father’s science laboratory on very old computers
他与电脑游戏的第一次接触是在他爸的科学实验室中,在一台很老的电脑上玩的

– VK went to specialized chess elementary school
他上的是国际象棋强化班的小学

– he studied physics faculty in Belarus (on the insistence of his father)
他在白俄罗斯的物理系中学习过(是他爸的主张)

– one of the first games he programmed was a sort of multiplayer strategy, playable over e-mail in 1996
他编程的第一个游戏是在1996年,是一个类似于多人策略类的游戏,可以通过电子邮件来玩

– he worked as a programmer for 25 USD per month, just enough to keep from starving, the first videogames were not profitable
他以前做过程序猿,工资是一个月25美刀。勉强够吃饱饭,而第一个电子游戏没能赚钱

– Kislyi did not get money from the big “Order of War” either, because it came during the 2008-2009 crisis, that’s when he learned that the retail model for small and medium game projects is dead and that if they make games like that, they will barely survive, so it was either stop making games or to come up with something new, which was online distribution
Kislyi也没从那个很大的“战争命令”中拿到钱,因为它是在2008~2009年那段金融危机的时间发布的,这就是他听说小型以及中型游戏计划的销售模型已经死绝了的时候。如果他们继续做这种游戏的话,他们很难生存。所以有两条路可走,要么是撒手不干,要么就是搞创新,也就是在线
译注:战争命令,原名Order Of War,由WG开发,Square Enix在2009年9月发布的一个RTS游戏。在某评分网站上的评分为69/100,其中包括大量褒贬不一的声音。在2010年推出了一个资料片,以多人游戏为主打。但Valve在2013年宣布由于本游戏的人气不佳,决定从Steam的游戏库中彻底删除本游戏—就算花钱买了,也删。这是也Valve第一次下架并且彻底摸消一款游戏。

– the idea behind World of Tanks was “there are enough games with infantry, let’s make a game with tanks only!”
WOT这个游戏的起源是这样的“以及有很多带步兵的游戏了,我们搞一个只有坦克的游戏吧!”

– “We had no idea to what extent will the size of the game grow – last month, in Moscow, at 20:00, during one second, 1.100.000 guys were sitting and playing tanks, that’s a record”
“我们从来就没想过这个游戏会发展到什么程度—上个月在莫斯科晚上8点,有1.1M的人坐在那里玩WOT。这是个记录。”

– the owners of Wargaming are: Viktor Kislyi – 38,5 percent, Vladimir Kislyi (his father) – 25,5 percent, Nikolai Katselapov – 17 percent, Ivan Mikhnevich – 17 percent
WG的所有者们如下:Viktor Kislyi—38.5%, Vladimir Kislyi(他爸)—25.5%, Nikolai Katselapov—17%, Ivan Mikhnevich—17%

– the start of WoT was problematic and VK even considered selling a share of the company
WOT的起步困难重重,VK甚至想过想要卖掉公司股份的一部分

– they couldn’t find proper publishers, because existing publishers did not understand the F2P model
他们都找不到合适的出版商,因为现存的出版商还不理解免费游戏的模型

– 70-75 percent of players do not pay anything for playing
70~75%的玩家到现在一分钱都没花过

– the game started to earn first real money in August 2010, a lot of the game popularity came from rumors guys telling their friends about it
这个游戏是在2010年8月才真正开始赚钱的,很多玩家都是听了朋友的推荐才开始来玩的

– VK states that they chose Cyprus as Wargaming seat, because they needed to find a special place, allowing them to do international business properly while being transparent enough, stable, with all the taxes paid correctly. The choice was influenced by the need of find a place “between East and West and in Europe at the same time, also with many Russians and with similiar mentality, including the Orthodox church and some lifestyle elements (coffee, “dreaming of life”) and that was the Cyprus republic.” VK states that there was no intention to use the place as “offshore”
VK表示他们把赛普留斯选为WG的总部的原因是他们需要找到一个既可以来正常的处理国际贸易的地方,又得找一个透明度够高的,又足够稳定的,还要正常缴税的地方。他们的选择被以下因素影响了,要找一个“在东欧和西欧之间,又得找到一批精神方面差不多的俄罗斯人,包括正规教堂以及部分生活元素(咖啡啊,“人生的梦想”),这个地方就是赛普留斯共和国了。”VK表示他们一开始没想把地方定在“海外”(也就是可以税制较少,少缴税多拿钱)

– the company currently employs 2800 or so people in the entire world
整个公司在全球的雇员大概是2800人这样

– the atmosphere is very informal in Wargaming, Kislyi is very respected on Cyprus, he has informal access to the Cypriot minister of finances, if he needs to talk about something financial
WG的气氛一直很随意,Kislyi在赛普留斯很受人尊敬。如果他需要讨论一些关于金融上的事情的话,他是可以跟赛普留斯的金融部长做非正式访问的

– according to VK, the entire group of WoT developers is 600 people. A half of the company (1300-1400 people) are “publishers”, who deal with service
根据VK的说法,WOT的整个开发队伍的人数在600人左右。公司一半的人(1300~1400人)都是“出版商”,也就是和服务打交道的人

– WG has office in Paris and San Francisco, because they tried to run the game service from Minsk and it didn’t work out
WG在巴黎和旧金山都有办公室,因为他们试图在除了明斯克以外的地方都提供游戏的服务,但是最后好像没能成功 

Actually, the entire interview is very long and very, very interesting (I am actually sorry I don’t have the time or strength to translate it in its entirety). Not in the info provided, it’s more like… the way he talks about Cyprus and the way he sees the world. Of course, for average players it’s irrelevant, but I find it quite admirable.
其实吧,整个访谈非常长,而且非常非常的有意思(我对我没那时间或者精力翻译全文表示抱歉)。并不是说这个信息多么的有意思,而是…他对于赛普留斯的看法以及他对世界的看法。当然了,对于一般顽疾来说这都是无关紧要的东西,但是我觉得这个很令人佩服。

与WG老大Kislyi的采访》上有1个想法

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