【Developer Q&A 】2014/07/22

Source:http://ftr.wot-news.com/2014/07/22/22-7-2014/
来源↗

Ha, after practically half a year, SerB started answering questions! Here’s what he wrote:
哈,在过了大概半年以后,SerB又开始回答问题了!以下是他的回答:

– the exact formula of credit gain calculations will not be disclosed
不会公布详细的银币获取公式

– there is no direct corellation between credit gain and winrate: “Playing to gain maximum amount of money, playing to gain maximum amount of XP and playing for maximum winrate are very different things”
胜率与银币获取直接并没有直接的关系:“想办法拿到最多的钱,想办法拿到最多的经验以及想办法把自己的胜率最大化是不一样的”

– “Developer diaries” video series was not scrapped
“开发团队日志”视频系列还没有被废除

– regarding the new motion physics – “it’s not that far away”
关于新的动态物理系统—“并不是那么遥远”

– some variants of the motion physics were scrapped because they were too realistic – “drifts, etc.”
动态物理系统的部分变体由于过于真实的原因被废掉了—“漂移啊啥的”

– the developers did expect the “OMG leave it please!!!” reaction on the removal of the football mode
开发团队预见到了在移除足球模式时候会有的“我操请保留它!”的声音

– Football mode returning? “Yea, and also the tank figure skating and battleship synchronized swimming” (SS: as in “no”)
足球模式回归?“没错,同时还有坦克的花样滑冰以及战舰的同游表演”(SS:也就是“没戏”)

– visual effects of equipment (such as stereoscopic range finder and camo net) were not scrapped, they are “still on the shelf”
装备的视觉效果(栗如立体的测距器以及伪装网)都没有被废掉,他们依然“在架子上”(意思就是要做,但是不知道什么时候做)

– regarding the reduction of 25 percent RNG on penetration: “Until the game release it was 50 percent, we decided not to do it”
关于降低穿深的25%的随机浮动值:“直到游戏发布的时候还是50%,我们决定不采用那个数值了”

– other accuracy nerf variants than reducing the chance of the shell to fall towards the center of the circle were considered
开发团队有在考虑除了让炮弹飞到瞄准圈内的几率变小以外的削弱精准度的办法

– no plans to allow players to select the voiceover soundset in the game (SS: as in, you wont be able to select specifically German voices in a Japanese tank)
没有要让玩家可以选择音效包的计划(SS:也就是说,你不可以在你的日本车上特意选一个德国语音来听)

– Q: What will happen to FV215b (120)? A (SerB): “One option is to make the 120mm gun an optional gun for FV215b (183), another is to remove it completely. Also, Chieftain is not 100 percent sure.”
问:“FV215b(120)怎么办?”答(SerB):“有一个选项是把120mm炮做成FV215b(183)的可选炮,另一个就是彻底移除它。另外酋长这事也不是百分百肯定的”

– Q: “Why is the 150mm on WT E-100 overnerfed?” A: “Because it’s right that way” (SS: the player mentions too low accuracy)
问:“为什么WT E-100的150mm炮砍过头了?”答:“因为这么做是对的”(SS:这名玩家提到了精准度过低的问题)

– the cost of all premium tanks is set individually
所有金币车的价格都是单独设置的

– apparently the removal of E-50M as such, the switch of E-50 to tier 10 and adding the Turbopanther (SS: Panther with a gas turbine) is still planned
关于移除E-50M,把E-50踢上10级,然后加一台涡轮豹的事情(SS:有个涡轮引擎的豹式坦克(国服称黑豹坦克))这堆破事依然还在计划中

– Object 770 will not be implemented (“it’s clearly a tier 11″)
770工程不会加入游戏的(“这明显是11级车”)

– developers haven’t found a suitable tier 5 Soviet light tank
开发团队还没找到一辆可用的苏联5级轻坦

– Q: “Many people unlocked FV4202 so that they could get a Chieftain instead!” A:”We didn’t even hint at that. Their problem.”
问:“许多人去点亮了FV4202,这样他们就能拿到一辆酋长了!”答:“我们都没提示他们,他们自己的问题。”

– “Italian branch” was not scrapped, the rumors from RU forums are false
“意大利线”依然没有废弃,毛服论坛上的谣言是错的

– Chieftain will apparently not have “195mm turret”, WG has the info about Chieftain prototypes – there is no such turret in there, apparently according to WG sources, maximum thickness of Chieftain turret armor is 150mm (Storm adds that the sources (such as Wikipedia) are incorrect, WG has its own armor thickness sources – people who measured the tank in museum)
酋长不会有“195mm的炮塔”,WG有了关于酋长原型车的信息—没有过这些炮塔存在过的信息,根据WG的消息来源看,酋长炮塔的最厚处厚度为150mm(Storm表示部分来源(栗如维基百科)是错的,WG有着自己的关于装甲厚度的来源—就是那些在博物馆里测量坦克厚度的人)

– it’s not possible to say, what model of Chieftain will make it into the game, it’s not yet decided
现在还没法说酋长的哪个版本会被加入游戏,因为还没定下来

– no plans to buff or nerf T110E5
没有要Buff或者NerfT110E5的计划

– T92 Light Tank was never planned for patch 9.3
T92轻坦从来就没有计划过在9.3就放出

– there are plans to introduce Valiant and its variants
有要加入勇气号以及它的变种的计划
译注:勇气号,代号为A38,二战期间英国最破的坦克(之一)。设计理念为在尽可能低的重量下拥有尽可能厚的装甲。本车在实验阶段就因为各种问题层出不穷而被叫停。后来曾有计划要制作勇气II号以及重型勇气号,但是均无下文。本车乘员4人,主炮为QF6磅炮,后期换装QF 75mm坦克炮。史实硬地极速是……呃……19km/h。

– made-up Henschel turret for E-100 will not be implemented (Storm: “Because SerB’s Design Bureau works only when there are no other options.”) Storm explains:
不会给E-100加入虚构的亨舍尔炮塔的(Storm:“因为SerB建造局只有在没有可选计划的时候才会干活”)Storm的解释: 

“For example, we are making a branch and in it we are missing a tank. And there is no info anywhere about a vehicle, which would fit. In such cases, we make up our own. However, in every case, without exception, we are trying to find something realistic and historical and we deal with made up vehicles only if there are no other options left. In case of E-100, there is no need to invent anything, it already has a turret. Why use a fake? Also, if we buff E-100, it will become overpowered. It is one of the most popular tanks on its tier even as it is.”
“举个栗子吧,我们在搞一条新线,但是线里缺个车。哪里都没有一辆可以填这个坑的车的信息。在这种情况下呢,我们就开始自造了。然而在每一种情况下,我们都试图去寻找某些真实以及史实的东西,我们只有在没有其他办法的时候才会去造车。在E-100这个情况中,我们不需要自己搞任何东西,它早就有个炮塔了。为啥再弄个虚构的?还有,如果我们Buff了E-100,它就会变得OP。就算它现在这样,它也已经是同级中人气最好的坦克了。” 

– Storm on Chieftain: “Chieftain will not be a medium tank because it goes to the heavy slot. For tier 10 heavy slot there are simply no other options. If there were any, it’s possible we would consider Chieftain for tier 10 medium slot.”
Storm关于Chieftain的说法:“酋长不是中坦,因为它被塞进了重坦那个坑。关于10级重坦这坑其实实在是没有其他办法了。如果有的话,我们会考虑把酋长做成10级中坦的。”

– the reason for FV215b (120) removal according to Storm: “The fewer fake tanks we have, the better” (SS: as you can see, SerB and Storm are clearly not on the same page)
Storm的关于FV215b(120)被移除的原因:“虚构的车越少越好”(SS:你看,SerB以及Storm的口径不一致了) 

And, for dessert, Tanitha explains Wargaming stance on “Warpack” cheat mod:
最后给大家献上Tanitha的关于WG对于“Warpack”作弊Mod的作为: 

The mod has been around for 12+ months.
Its only recently becoming more of an issue, as its use increases.
这个Mod已经有12多个月的历史了,最近这问题才开始浮出水面,因为用的人多了。 

More players are using it now days, due to its promotion within the forums recently.
鉴于它在论坛中的推销,现在有更多的玩家在使用它了 

Previously the mod was deemed too much hassle for little gain, and barely used.
以前大家都认为这个Mod用起来麻烦,又没什么实际利益,所以用的少

For example. Based on feedback reports of users.
以下是关于使用过的人的反馈: 

1. Its a program so comes with the security risk of being a program executable.
这是个程序,所以会有关于可执行程序方面的安全隐患

2. The program triggers virus scanners, possibly due to it sending the players data back to the programmers. (it at least sends the username back)
这个程序会触发杀软,有可能是因为它要把玩家的数据发回给编程人员(至少它是把玩家名字发了回去的)

3. The program costs $9 per month for membership, per account/server.
这个程序每个月的月费是9刀,每个服务器的每个账户都要单独付钱

4. Reports of the program causing additional crashing.
还有关于使用这个程序后崩溃现象变多的问题

5. Players permanently game banned for its use.
用了这个Mod导致永封 

But to answer your question..
但是要回答你的问题呢…… 

Someone apparently once wrote 10 commandments into a piece of stone, with such things like “thou shalt not commit adultery” from what I’ve seen, it doesn’t seem to have had much affect.
有人曾经在石头上写了10条戒律,内容大概是“大家不要通奸啊”这样,但是效果不大。

If you wish something similar in this case, then “Thou shalt not use warpack” is now written into the forums, however once again it will make no or little difference.
如果现代化一点的话呢,这个“大家不要通奸啊”的东西现在是写在论坛里的了,然而还是没什么用。 

Its not about making statements, or writing rules, its about hindering the activity via other means. Of which the primary means is development.
这并不是写份说明或者规章制度的问题,这个是关于在其他意义上妨碍各种行为的问题。这里各种行为主要指的是游戏开发。

What Wargaming “Asia” will do re the program.
“海服”的各类措施: 

1. Prevent the use of the program when the use of the program is apparent, which pretty much is limited at the moment to the broadcasting of live streams, YouTube videos, self screenshots, etc.
1.防止这个软件被光明正大的使用,现在也就是游戏直播啊,Y2B的视频啊,截图啊啥的

2. Preventing the distribution of the program within the forums, which is easy to do since all programs are prohibited within the forums.
防止该软件在论坛中继续传播,想做到很简单,因为在论坛中是没有办法发布任何软件的

3. Upping the priority of development on the topic, as we do with all matters concerning our player base that requires development.
提升关于这个问题的开发优先级,就像我们在任何有关玩家群体却又需要某种程度的开发的时候一样 

【Developer Q&A 】2014/07/22》上有5个想法

发表回复

您的电子邮箱地址不会被公开。 必填项已用*标注