【Developer Q&A 】2014/05/23

Source:http://ftr.wot-news.com/2014/05/23/23-5-2014/
来源↗

You can leave feedback for Overlord under his blog post
你可以在Overlord的博客帖子下面留下自己的反馈

– Storm definitely doesn’t want two variants of gun sounds (Hollywood/realistic)
Storm绝对不想要两版炮声(大片版/史实版)

– Storm will discuss the sounds feedback with WG colleagues on Monday
Storm会在周一与WG的同事们讨论关于声音的反馈的

– regarding “action on maps” (NPC events such as bomber air raid, artillery fire, bridge breaking down, cliff collapse etc.) – “Action is good, but first we have to deal with general performance”
关于“地图上的行为”(NPC事件,栗如轰炸姬空袭,超远距离火炮支援,桥被炸断,悬崖倒塌之类的)—“有这些是好的,但是我们要先搞定游戏的表现问题才行”

– Soviet premium medium tank? “When it’s done it’s done”
苏联金币中坦?“When it’s done it’s done”

– E-25 nerf? “I can’t tell anything for now”
砍E-25?“现在我什么都不能说”

– AMX50B historically having better gun depression than in game (-14, in game -11)? “I will ask the balancing guys”
AMX50B史实的俯角比游戏内要好(-14°,游戏内是-11°)?“我会和平衡部门的人说说的”

– Overlord does think it would be better to enable historical battles one by one (SS: and so do I)
Overlord的确认为历史战一个一个开其实更好(SS:我也这么觉得) 

Answers of Knopka (some Russian community manager or developer, she is rather infamous on RU forums, forgot why)
以及Knopka的回答(好像是毛服论坛鹳狸猿还是开发团队的,她名声很差,忘记为什么了) 

– Stronkholds and Havok need more testing, planned for future updates
要塞模式以及Havok需要更多的测试,现在有计划在未来的更新中放出

– optimization is WG main goal
优化是WG的主要目标 

(stopped reading at this point, generic/boring stuff, will return to it later if there is no better info)
(帖子没再读下去,都是很常规的/无聊的东西,如果有其他消息我会继续的) 

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