Storm关于9.1的说法

Source:http://ftr.wot-news.com/2014/05/23/storm-talks-about-9-1/
来源↗

Source: http://world-of-kwg.livejournal.com/293768.html
真·来源↗ 

Hello everyone,
大家嚎, 

Storm is asking for your feedback on the 9.1 test, specifically:
Storm在询问大家关于9.1测试的看法,尤其是以下几点: 

– game performance and possible loss of FPS
游戏表现,以及可能会出现的掉帧

– new map
新地图

– new gun sounds
新的炮声

– new turret and shell sounds, new sounds of Hellcat and Jackson
新的炮塔以及弹药的声音,以及地狱猫和杰克逊的新声音

– and of course bugs
当然,还有Bug. 

Here Storm states that the bug where the screen turns black in battle is known, it will be fixed.
Storm在这里表示说他们已经知道那个战斗中屏幕会变黑的Bug了,它会被修复的 

Regarding the gun sounds, Storm writes that many are complaining about them and say that they are bad. Storm emphasizes that the gun sounds are in the test to gather playerbase feedback. The sounds are recorded in real life (some “sound photoshop” was used only for the shells of the largest calibers). The volume of the sounds as it is is on their limit – any louder and they will begin to distort. Storm states that according to player feedback, many don’t like it the way it is in the test and it’s possible it would be more correct to make unrealistic “Hollywood” sounds instead (SS: personally, I actually like the new sounds).
关于炮声,Storm说很多人都对此有所怨言,说这个炮声不好。Storm强调说这些测试服中的炮声是用来收集玩家的反馈意见的。这些声音都是在现实生活中进行录制的(部分最大口径的弹药还是经过了一些“加工”的)。主炮的声音现在已经调到极值了—再大点声它们就会失真了。Storm表示说根据玩家的反馈,许多人都不喜欢现在测试服中的炮声,所以他们觉得把声音搞的更有一些“好莱坞”的感觉可能才是对的。(SS:我个人是很喜欢新的声效的)

Regarding the optimization, in this round, about ten small fixes and optimizations were implemented, that should affect the performance positively on most computers. This wasn’t in the early patchnotes, as it was unknown how these “fixes” would work for the majority of players. According to first feedback, the majority of players reports very positive influences, which according to Storm means Wargaming is moving in the right direction.
关于优化呢,在这轮测试中,大约有10个小的优化被加入到了游戏中,这应该会在大多数电脑上产生正面的影响。这件事在任何早先放出的补丁信息中都没有提到, 因为他们并不知道这些“修复”对广大玩家群体会带来什么样的效果。根据反馈来看,大量玩家的反馈都显示出了非常正面的影响。Storm说这就表明WG已经走上了正确的方向。

Storm also adds that they found a way, how to without too much digging fix the lags when you switch from arcade to sniper mode. They are working on the fix right now.
Storm还说他们找到了一种可以不用太麻烦就能解决在外瞄切换至开镜时产生的卡顿的问题。他们现在正在搞这个修复。 

From the discussion:
讨论区的内容: 

– it’s not yet sure whether the aforementioned arcade/sniper mode lag fix will be there in 9.1 release
现在还不确定上述的修复开镜/外瞄转换卡顿的修复会不会实装进9.1补丁

– developers are working on more optimization
开发团队在搞更多的优化

– crew “not forgetting previous tank training” (SS:as in, would stay trained for tank A even when retrained for tank B) option will not be implemented, it’s not economically profitable for WG
乘员“不会遗忘以前的坦克”的选项(SS:换句话说,就算乘员被训练成B车专用,他们在A车上还是显示是A车专用的乘员)不会被加入到游戏中,因为这样对WG来说没赚头

– same goes for buying previously purchased tanks for half (selling) price
把以前卖掉的车以半价(就是卖车的价格)买回来也是一个道理

– regarding the missing sound echo (you were used to from old sounds): devs added “echo zones” so for example in closed areas the sound will echo
关于开炮的回声不见了的问题(以前的炮声的那种效果):开发团队加入了“回声区”,举个栗子,你离车很近,才会有回声的效果

– Storm states that in the “historical realism gun sounds mod”, the quality of samples was not very good and the sounds were collected from all over the place, Wargaming will not cooperate with Gnomefather, Storm personally doesn’t like the sound mod very much apparently (“When it comes to me personally, this mod stresses me sometimes by its ‘forced sound’” SS: as in, too much intensive sounds – Storm adds that atmosphere is good but he can’t play with it for long)
Storm表示说在“HRMOD(历史炮声插件—译注)”中,声音的质量都不是特别好,因为声音的源文件是从各个地方搜刮来的。WG和Gnomefather(HRMOD的作者——译注)不会有合作,Storm个人还是不喜欢这个Mod的(“我个人认为这个Mod会因为‘过于用力的响声’对我产生一些压力” SS:换句话说,有太多加强的响声了—Storm表示说Mod的气氛是不错,但是那个Mod用时间太长还是不行。)

– regarding historical sounds, Storm adds that War Thunder also has historical sounds of guns, yet everyone likes it there
关于史实的声音,Storm表示说战争雷霆也是有主炮的史实声音的,大家都很喜欢。

– it’s not an option to have two sound sets (historical one and “Hollywood” one), the work would immediately double by that
根本就不会有两组声效的(史实的以及“大片”的),因为这会导致工作量会直接翻倍

– the sound of turret turning is there for all tanks, in sniper mode
开镜模式下,所有的坦克都有旋转炮塔的声音

– a player was complaining that he can’t now recognize a difference between a sound 300 meters away and 600 meters away, Storm counters that he personally can easily
有玩家在抱怨说他现在分不清一个300m外的声音以及一个600m外的声音了,Storm反驳说他自己就能,而且很简单。

– Storm states he can’t say exactly which tanks were the gun sounds recorded from, it was some sort of BMP and T-72 and some others
Storm表示说他不能明确表示炮声是从哪些坦克上录下来的,好像是某种BMP(毛子的装甲步兵战车—译注),T-72,还有些别的

– apparently, Ruinberg on Fire will get some brighter lighting, Kharkov is brighter than Ruinberg on Fire
着火的鲁别克的光源会更亮一些,哈尔科夫比着火的鲁别克还亮

– stock tanks will not get reduced MM spread (“the team would be very happy to see a stock tank as their top vehicle”)
白板车不会有分房保护的(“白板当班长的时候,这一队应该会很开心”)

– the turret turning sound doesn’t activate when you move a turret (in sniper mode) just a little – this is intentional, so that the turret sound doesn’t irritate you, when you are trying to aim precisely. Furthermore, it’s historical – fine turret movement was performed by manual hand cranking and that almost cannot be heard in a tank
炮塔旋转的声音(在开镜模式下)轻轻移动炮塔的时候是不会启用的—这是有意为之的,这样炮塔的声音就不会在你试图精确瞄准的时候干扰你了。更进一步讲—这是史实的——细小的炮塔移动都是手摇来完成的,在坦克内部几乎听不见。

– Kharkov does have sound echo in fact
哈尔科夫其实是有回声效果的 

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