【Developer Q&A 】2014/04/14

Source:http://ftr.wot-news.com/2014/04/14/14-4-2014/
来源↗

Check out Listy’s article about the 1974 Cyprus war!
看看Listy的关于1974年的赛普留斯战争的文章吧! 

Also, I wanted to post this before, always forgot – check out a (belated) interesting take on the WGL Warsaw finals
还有我一直想发,但是老是忘的东西—看看(迟来的)关于WGL华沙总决赛的数据吧…… 

– apparently, new clan functions will appear in 9.1
新的军团机制会在9.1中出现

– “yellow” damaged optics do not reduce vehicle vierange, only red do (by 50 percent)
“黄色的”观察镜并不会减少车辆的视野,只有红色的才会(会下降50%)

– “yellow” damaged tracks also do not reduce tank mobility
“黄色的”被打伤的履带并不会减少坦克的机动性

– transmission and engine are currently the same in World of Tanks, but for game purposes, there will be a separation implemented (SS: as in, hitting transmission will be different from hitting the engine)
现在游戏中的传动装置和发动机是一样的,但是为了游戏性上的考虑,未来会加入它们之间的区别(SS:也就是说,击中传动装置和击中发动机会做成不一样的)

– the “10 caliber rule” (SS: a shell flies the distance of 10 its calibers upon entering the tank, after that it disappears, eg. a 100mm shell flies for 1000mm) counts from the point of penetrating the armor group, the penetration of which causes damage to the tank
“10倍口径法则”(SS:在炮弹消失之后,炮弹会在车身内飞行10倍于其本身口径的距离。举个栗子,一枚100mm的炮弹会飞行1000mm)是在击穿装甲组群的那个点上开始计算的,就是对坦克本身造成伤害的那个击穿

– T95 is doing fine statistically
数据来看,T95表现还好 

– changes and rebalances to the game mechanics will come this year
对游戏机制的改动和重新平衡今年年内就有

– devs are completely satisfied with tier 8 regular tanks’ creditmaking ability
开发团队对现在8级常规银币车的打钱能力非常满意

– new French medium branch in 2014? “No comment” (SS: nope)
2014年会有新的法国中坦线吗?“不予置评”(SS:没有的意思)

– the credit and XP requirements to level up arty are “just” (SS: as in, fine, won’t be changed)
升级火炮所需要的银币和经验“刚好”(SS:换句话说就是没问题,不会做出改动)

– apparently, a situation, where in team battles, when you have a 50 percent or so winrate and get thrown to battles with elite clan teams is fine: “For TB balance we use team battle statistics, not an abstract winrate percentage or some third-party efficiency rating”
在7/42中,你的胜率有50%的样子,但是却被MM丢进那些与精英工会对抗的比赛中的情况是正常的:“我们在平衡7/42的时候用的是7/42的数据,而不是一个抽象的胜率的百分比或者是什么第三方的效率评级之类的玩意”

– the limits from historical battles on gold ammo are not planned to be introduced to random battles (SS: no gold ammo hardcap)
在历史战中出现的金币弹数量限制不会被计划加入到随机战中(SS:没有金币弹数量限制)

– new coats of arms of cities/regions are possible
有可能会会加入新的地区/城市的纹章

– developers don’t make changes of the game based on forum topics just because it has a lot of “positive reputation”
开发团队不会给予游戏内论坛上的说法就对游戏做出改动的原因仅仅是因为它的“好名声”

– 2014 premium medium tanks will be for “various nations” (SS: as far as I know – Britain, Japan, Germany, USSR)
2014年的金币中坦会是“好多国家”的(SS:据我所知是英国,日本,德国以及苏联)

– these prems will come straight in HD
这些金币车会直接以高清的状态出现

– the exact number of new HD tanks per patch is not yet sure
还不确定每个版本会加入多少高清坦克

– for now, new historical battles will be only from WW2
现在新的历史战只会从二战里面搞

– there are no plans for further tank splits á la Panzer IV and StuG
没有计划从四号和三突身上分出更多的车了

– roaming will not come anytime soon
漫游机制暂时不会有

– T-54 vs Centurion “Middle East” historical battle has a problem that there are no Arab and Israeli crews
T-54vs百夫长“中东”历史战有点问题,因为现在没有阿拉伯或者以色列的乘员

– apparently, in 9.0 Object 430 was made bigger, its camo will not change
9.0中,430的尺寸被搞大了一点,但是它的伪装系数没有改

– ingame Object 430 engine horsepower (580 hp) is historically correct, wikipedia is wrong
游戏内的430工程的发动机的马力(580马力)是史实的,维基百科是错的

– according to SerB (from Kubinka), first elements of Havok (destructable buildings, realistic destruction of walls) should come in 9.2
SerB表示(从库宾卡的发言),Havok的第一部分元素(可摧毁的建筑,墙壁的真实倒塌效果)应该会在9.2就被加入游戏

– the fortification mode (“bases”) will be client-side, not browser-based
要塞模式(“基地”)会基于客户端,而不是网页端 

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