【Developer Q&A 】2014/02/28(内含Hotfix补丁信息一份)

Source:http://ftr.wot-news.com/2014/02/28/28-2-2014/
来源↗

Hello everyone,
大家嚎, 

you might have noticed that FTR was offline since yesterday evening till today morning. The reason was a massive DDOS attack, that was targetted specifically at FTR (it wasn’t random and it ended once FTR was taken offline, leaving other Edrard’s sites alone). It’s possible the situation might repeat itself at some point. If FTR is not available, you can always find info (or notice) about it on For the Record Facebook page.
你也许注意到,FTR从昨天开始到今天早上这段时间都处于无法访问的状态。原因是FTR遭受了大规模的DDOS攻击,而且目标就是FTR博客(并不是什么随机的攻击,而且在FTR下线后就立刻停止了,Edward的其他站点没有受到影响)。 这种情况依然有可能会发生,如果真的发生了这种情况,你依然可以从FTR的Facebook页面看到新闻以及最新动态啥的。

– in historical battles, a vehicle will have one fixed configuration (no options to modify it)
历史战中,车辆只有一种固定的配置(不会有可以更改它的选项的)

– apparently, arty will not be playable in historical battles (for now at least)
火炮在历史战中根本没法玩(至少现在是这样)

– in WG concept, Sturmtiger is closer to a TD than to arty
在WG看来,突击虎看起来更像是TD,而不是火炮

– it’s possible that realistically, with a small number of shells in the ammo rack left, the turret would not fly off during the ammo explosion, but SerB states they will exaggerate the effect for the sake of attractiveness
在现实生活中,在弹药架所剩弹药不多的情况下,炮塔有可能在弹药架爆炸后也不被炸飞,但是SerB表示他们会为了游戏的吸引性而夸张这个效果 

– regarding the support of multiple AMD (Radeon) graphic cards (SLI), SerB states that AMD solutions are weird and that’s why their support will come later
关于对多于一张的AMD(Radeon)显卡的支持(SLI),SerB表示说AMD的解决方法都很奇怪,这就是为什么对它们的支持后面才出

– the entire “spotting” system was developed based on interesting gameplay at the point of the beginning of development
整个“点亮”系统在开发初期都是基于有趣的游戏性而开发的

– contrary to Storm’s statement, SerB states that premium vehicles, that really fought (like Churchill III), will be allowed in historical battles (SS: so I guess that’s one side of the disagreement)
与Storm的论调相反,SerB表示实际战斗过的金币车(例如丘吉尔III(国服称丘吉尔L))会被允许进入历史战中(SS:我猜这是反对意见的一种)

– there was a Soviet “coastal defense tank” with a 130mm gun (not a part of the KV-4/KV-5 series), called Object 103 with a T-100 hull and the B-13 gun, SerB states that it would theoretically be a tier 7 or so tank
苏联有过一个“海岸防卫坦克”,主炮为130mm(不是KV-4/KV-5系列的),叫做103工程,用的是T-100的车身,B-13主炮,SerB表示它理论上会作为7级车,或者差不多的东西

– regarding coastal defense tanks, SerB states that the Japanese coastal defense tank project came later than the O-I heavy one and was armed with a 140mm gun in a single turret (SS: asked Daigensui, she said 140mm was a naval gun and it would make little sense to install it when you had a better and more produced 150mm gun)
关于上述的海岸防卫坦克,SerB表示日本的海岸防卫坦克计划比O-I重坦计划出现的还要晚,主武器是一杆装在单个炮塔中的140mm炮(SS:我问过Daigensui了,她说140mm炮是海军炮,把它装在坦克上说不过去,因为已经有更好的还是量产的150mm炮了)

– KV-3 and KV-4 can carry D-25 gun (despite the gun being developed later than these projects) “for gameplay diversity”
KV-3和KV-4能够用D-25炮(尽管这杆炮的开发时间比这两个计划的年代要晚)是“为了提供多样化的游戏性”

– apparently (if I understand this correctly), when an ammo rack explodes, the remaining shells (that exploded) are not considered “fired” (spent) for the purpose of purchasing new ones
(本条基于SS理解正确),当弹药架爆炸时,剩余的弹药(被引爆的那些)并不会算作“被发射掉”(用掉的),而要你重新花钱去买

– SerB states that there were probably no KV-4/5-based projects with 130mm+ caliber, because the SPG projects were usually made on existing chassis
SerB表示也许从来就没有过基于KV-4/5的使用130mm以上口径主炮的计划,因为自行火炮计划一般都是基于现有的底盘制作的

– another Soviet heavy/SPG branch (derp tanks) will not be implemented for now, not before more US, Brits, French and EU tree are implemented
另一个苏联重坦/火炮线(喷子炮们)现在不会加入游戏中,至少在更多的美国线,英国线,法国线和欧洲线出现之前都没戏

– SerB states that HD models will be a “zero-level” LOD, so they won’t even be loaded on weaker computers
SerB表示高清模型会是“等级0”的模型细节,所以它们在老爷机上甚至都不会被加载

– when roaming is implemented, it will not be possible for example to buy gold for other server’s prices and such stuff
当漫游机制被加入到游戏内后,玩家不可能以其他服务器的价格买金币或者其他什么的

– Storm states that the soundtrack and sounds implementatation has nothing to do with each other: “musicians don’t do sounds”
Storm表示音乐和音效的引入之间并没有联系:“音乐家又不负责搞音效”

– apprently, implementing the turrets being ripped off by ammorack explosions aren’t that manhour-demanding to implement, two guys worked on it – one on the effects, one on the physics and at the same time they both worked on other stuff too
加入炮塔由于弹药架爆炸被炸飞一事其实并不是什么需要大量人力来做的事情,只有两个人在搞这个事情—一个人负责效果,另一个人负责物理系统,他们两个同时也有在做其他的东西

Source:http://ftr.wot-news.com/2014/02/28/upcoming-hotfix-micro-patch/
来源↗ 

Hello everyone,
大家嚎, 

Russian server will recieve a hotfix micro-patch on 3rd of March, so I guess WG EU/NA will not be far behind. This micro-patch will bring the following:
毛服在3月3日会有一个hotfix小补丁,我猜欧服/美服也不远了,这个补丁会修复以下问题: 

– FOV will return to the way it was before 8.11
可视范围会回到8.11以前的样子

– the bug, where the effects of shell impacts on your tank appear with a delay will be fixed
坦克被击中以后的效果会延迟出现的Bug会被修复 

According to previous statements of Storm, this micro-patch will have like 150 megabytes.
根据Storm之前的说法,这个小补丁的大小在150mb左右 

【Developer Q&A 】2014/02/28(内含Hotfix补丁信息一份)》上有2个想法

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