Source:http://ftr.wot-news.com/2014/02/28/storm-talks-about-9-0-mega-qa/
来源↗
Source: http://world-of-kwg.livejournal.com/278181.html
真·来源↗
Hello everyone,
大家嚎,
Storm is answering the questions about patch 9.0 in one of his developer blog posts. Here’s what was written in the discussion with him. When I saw the extent of this thread, I was like “fuck this, I am going fishing” at first (considering I can’t fish and never went fishing before, it was quite an odd thought) – especially Maiorboltach’s set of questions made me beat my head against the wall (“Nice, I am almost finished translating, aaand… awwww fuck….”).
Storm在他的开发团队博客上的帖子下面回答了一些关于9.0补丁的问题。以下就是他写的东西。当我点开帖子下面的回复区的时候,我整个人都“操你妈的老子不干了我要去钓鱼了”(当然鉴于我不会钓鱼也从没钓过鱼,这个想法很奇怪……)—尤其是Maiorboltach的一串问题差点让我拿头在墙上砸出一个大坑(“恩,终于快完事了……我看看啊……(看到了Maiorboltach的问题)哎哟我操……”)
译注:此时此刻,我和SS的心情是一样的……
– common test will come in a frame of several weeks
测试服还是会以几个礼拜这样的长度出现的
– test server capacity will not be upgraded for 9.0 test
测试服的容量不会为了9.0的测试而特意去扩大
– roaming will come in in Summer or Fall
漫游机制今年夏天或者秋天就会有
– developers have decided that there will only be one client (so no HD/regular separate clients), although it is possible HD content will be downloadable separately. How exactly will this work is not yet decided. In 9.0, this option will not be implemented yet, as 12 tanks
won’t be that huge to download and to develop this option just for them would be pointless
开发团队已经决定了,游戏最终只会有一个客户端(所以不会有分开的高清/常规客户端),但是你还是可以单独下载那些高清化的内容。但是具体怎么实现还没定下来。在9.0中,这个选项暂时不会被加入,因为12辆坦克的模型不会很大,而只为它们开发这个选项是没啥意义的。
– for now, the required PC parameters to run the HD stuff are not yet known, final tests haven’t been made yet
现在还不知道要跑高清客户端所需要的配置是什么样的,现在还没有做最后的测试
– Storm on FPS in 9.0: “Unfortunately, nothing comes without a price”
Storm对于9.0的帧数的说法:“不幸的是,这世上没有免费的午餐。”
– IS-4 HD model was not introduced in 9.0, because it was a “testing” model and not a “finished” one
IS-4的高清模型在9.0不会被加入到游戏中,因为那只是个“测试版”的模型,并不是“最终完成版”
– Havok will not come in 9.0, but it will come this year
Havok不会在9.0就加入游戏,但是今年年内肯定会有
– turrets flying off can be implemented even without Havok, because it’s made by serverside physics
炮塔由于弹药架爆炸被炸飞可以在没有Havok的情况下加入游戏,因为这是由服务器端的物理效果决定的
– the patch will have like 2-3 gigabytes, but that’s only a rough estimate
补丁大小在2~3个GB左右,但是这只是推测
– multicore support will not come soon, not in 9.1 or 9.2 at least
对多核处理器的支持一段时间内不会有,至少9.1和9.2不会有
– the graphics settings will not be simplified into “good-bad”, current complexity will be kept
画面效果的设定不会被简化成“好的-坏的”这样,它依然会保持现在这样的复杂性和可调整性
– Malinovka’s problem is that the imbalance between winrates of respective sides is higher than 10 percent
马利诺夫卡的问题就是两队之间的胜率之差大于10%
– Serene Coast has the same problem (side balance), Storm explains that when they reworked it, they focused on removing the massive campfest this map was known for and kinda screwed up the side balance
寂静海岸也有着同样的问题(两边胜率不平衡),Storm解释说当他们重制这张地图的时候,他们只专注于要把这张图蹲坑很严重的问题给解决掉,而这又导致了两边不平衡的问题
– there are already plans for a new batch of HD models, too early to tell though (Storm states that HD IS-3 will come in the future)
已经有要搞其他的高清化模型的计划了,但是现在要说出来还是太早(Storm表示说高清版的IS-3以后会有的)
– apparently, the Malinovka changes consist of moving the church into the village
马利诺夫卡的改动中包括要把教堂这个建筑移到村庄里面
– new vehicles in 9.0: Panzer IV getting split to 3 vehicles (tier 3-5), StuG to 2 vehicles (tier 4-5), supertesters will get some stuff for testing (Storm later states that tier 5 StuG will remain unchanged)
9.0中的新车:4号坦克被分成了三辆车(3~5级各一辆),三突被分成两辆车(4级和5级各一辆),超测玩家们会有一些需要测试的东西(Storm后来表示5级的三突不会有改动)
– Panzer IV and StuG owners will get NO FREE STUFF
4号坦克和三突的拥有者们不会有任何的补偿
– drawing range will not be reworked into circle in 9.0, the drawing range from 724 to 565 meters will not be reduced
9.0中的渲染距离不会改成一个圆,而最大渲染距离从724米变成565米这个数字也不会变得更小
– the option to retrain one crewmember occupation to another (radioman to driver for example) is being worked on, it’s possible it will appear in 2014
正在开发把一个乘员训练成另一个职务的选项(栗如把通讯兵训练成驾驶员),它有可能会出现在2014年中
– tank viewrange will not be increased to 700 meters, more like something like a circle with a 565 meters radius (Storm made a typo of 525 meters, later he corrected himself)
坦克的最大可见距离不会增加到700米的,可见距离应该就是一个半径为565m的圆(Storm一开始打成525米了,后来改成565米)
– these 565 meters are based upon the fact that the surface of a square of 1000 x 1000 meters is the same as that of the circle with 565 meter radius
这些565米的数据是基于方形表面积是1000*1000的情况下来讲的,而这和一个以565米为半径的圆的大小是一样的
– ETA of viewrange change is not known, Storm states many tests are needed
具体的改动时间现在还不知道,Storm表示他们还需要做许多测试
– in connection with the viewrange change, no plans to rebalance the viewranges of tanks in game for now
现在没有计划要对与渲染距离所关联的坦克的视野进行重新平衡的计划
– ingame lags are “purely network-related issues, not depending on the engine/server/client”
游戏内的卡顿都是“纯网络的问题,与引擎/客户端/服务器端无关”
– the developers haven’t scrapped the concept of maps bigger than 1×1 km
开发团队没有放弃制作大于1*1km的地图的想法
– developers are considering some changes in the spotting system logic (SS: a player in the question mentioned gradual disappearance of tanks and such)
开发团队在考虑要对点亮机制的逻辑进行一些调整(SS:那个提问题的玩家提到了坦克的平滑消失之类的东西)
– apparently, the shader optimization from World of Warplanes will not appear in 9.0
战机世界的着色器优化不会在9.0内就应用到WOT上
– Storm states that all the lags and freezes in WoT, caused by WG side, were already fixed
Storm所有由WG这一侧造成的可能会引起卡顿和司机的情况都已经被修复了
– the idea of reducing the damage of HEAT shells has little internal support in Wargaming apparently, will definitely not appear in 9.0
把HEAT弹药的伤害砍掉的计划在WG没有受到太大的支持,这件事在9.0也不会发生
– the question of gold ammo rebalance (by other means than by changing its price) is kinda “stuck”, no solution yet
关于要平衡金币弹的问题(除了对价格进行改动以外)现在正在“瓶颈期”中,暂时没有解决方案
– Storm states that patch 9.0 doesn’t mean players with very weak computers will be unable to play completely
Storm表示9.0补丁并不意味着那些用着特别破的老爷机的玩家完全不能玩这个游戏了
– KTTS/ASAP magazine will also be made along with the new Developer Diaries
KTTS/ASAP杂志会与新的开发团队日志同时制作
– Storm earlier states that the historical battles will run as “portal events”, but he stated he’s not yet sure how long will these events run
Storm早些时候表示历史战会作为“官方活动”进行,但是他表示他不确定这些活动会持续多长时间
– “fortifications” (clan bases) will not come in 9.0 (it was never planned for 9.0 anyway), they will come a bit later (this year though)
“要塞”(军团的基地)不会在9.0中出现(反正也没打算在9.0就出),它们会在晚些时候再加入进游戏(但是肯定在今年年内)
– it is possible that in 9.0, Confrontation (national battles) will be removed – it has many issues and the historical battles should cover the segment
在9.0中,交锋(国别战)有可能会被移除—它的问题太多了,而历史战的出现应该能补上这个空缺
– Storm states that the national battles were implemented as an experiment
Storm表示加入国别战是为了实验
– Wargaming states that regarding the rework of all models to HD, it’s very, very difficult to find enough subcontractors for that, because even experienced graphic
contractors/offices send them models with 20-30cm discrepancies. The goal is to have most of the tanks converted to HD this year.
WG表示要把所有的模型都高清化的话,很难找到足够的承包商来做这个事,因为就算是有经验的那些工作室/个人所提交的模型也会有20~30厘米左右的误差。他们的目标是在今年内把大部分坦克都高清化。
– tanks stuck on slopes might be fixed when new motion physics system is introduced (this system will be introduced in 9.1 or 9.2)
坦克卡在斜坡上的问题会在新的动态物理系统引入后加入游戏(这个系统会在9.1或者9.2版本加入游戏内)
– regarding the Panzer IV split: Soviet tanks (SS: apart from KV-1S) will not be split like that, there is no need for Soviet splits
关于4号分家的问题:苏联坦克(SS:除了KV-1S以外)不会像这样分家,因为没有必要给苏联坦克也来这么一下
– there will be no platoons allowed in Historical Battles’ first iteration
在第一波历史战中不允许组队
– it will not be possible to see two same tanks with different guns in one historical battle (SS: for example a L/42 and L/60 Panzer III in one battle)
在历史战中是不可能看到用两杆不同的主炮的同一辆坦克的(SS:例如用L/42和L/60炮的两辆3号出现在同一场战斗中)
– there is apparently no tier limit for historical battles, the limit is “real vehicles only”
历史战是没有等级限制的,唯一的限制是“真实存在的车辆”
– in 9.0, no user mod functions will be added (SS: as in, functions, currently obtainable only by using mods)
9.0中不会加入任何的Mod功能(SS:也就是那些现在只能通过使用MOD才能实现的功能)
– two “mod functions” that are planned (related to question above) are the texts (tank names) on minimap and more crew functions (easy moving the crew between tanks)
现在有计划要搞两个“Mod功能”(和上面的问题有关),分别是小地图显示文字(坦克名称)以及更多的乘员功能(更加方便的把乘员在坦克中挪来挪去)
– No Scroll mod (mod preventing you from scrolling the mousewheel into sniper mode) will apparently not be implemented (only a few people use it)
滚轮不开镜Mod(在滚轮缩放时不会进入开镜模式)不会被官方加入到游戏中(因为只有一小部分人在用这个)
– improved tank filter in hangar will not be in 9.0, but it will be implemented
9.0中不会有改进后的车库内坦克过滤器,但是它后面肯定会被加入游戏的
– carousel (the way tank selection in hangar works) will be improved eventually
坦克轮选(在车库中怎么选坦克)会被加入到游戏中的
– serverside replays: “when it’s done it’s done”
服务器端录像重放:“when it’s done it’s done”
– in historical battles, every tank will have its own specific MM weight for each historical battle and based on these weights, MM will be put together
在历史战中,每个坦克在不同的历史战中会有自己特定的MM权重,MM会基于这些特殊的权重再把大家分在一起
– apparently, Object 430′s size is unhistorical, its armor is fine though, it will be reworked, but not anytime soon
430工程的大小是非史实的,但是它的装甲数据没问题。它会被重制,但是最近不会搞。
– there will be no changes to the Super Pershing
超潘不会有改动
– it’s completely possible Havok will appear in 9.1 or 9.2
Havok完全有可能会出现在9.1和9.2中
– developers worked in parallel on 8.11 and 9.0, that’s why the test comes soon after 8.11
开发团队是是平行开发8.11和9.0的,这就是为什么在8.11之后不久测试就上线了
– Kharkov will not appear in 9.0, it will come later
哈尔科夫不会出现在9.0中,它会在后面的版本中再加入
– apparently, Konigsberg map is not yet developed
哥尼斯堡这张地图还没开发
– dynamic tank characteristics in hangar: when it’s done it’s done (no exact ETA)
车库中的动态坦克数据:when it’s done it’s done(没有具体的完成时间)
– alternative hulls: 9.2 or later
可选车身:9.2或者后面的版本
– new regular tanks will not come in 9.0 (or 9.1) (SS: earlier it was leaked that 9.1 could bring US lights, I guess they changed that)
在9.0(或者9.1)中不会有新的银币车线(SS:早些时候泄露出的消息说9.1会加入新的美国轻坦,我猜他们改变主意了)
– Grosstraktor will not be a regular vehicle
“大拖拉机”不会作为银币车出现的
– regarding the artillery shells flying outside of the aim circle bug: “For starters, I will fix the bug, where shell trajectory is displayed incorrectly in replays. So that we have a base to confirm the issue.”
关于火炮的炮弹往瞄准圈外飞的Bug:“首先,我会修复在录像中火炮弹道显示不正确的这个BUG。这样我们至少有了可以确定问题所在的基础。”
– Chinese tanks models will not be reworked anytime soon
中国的坦克模型近期不会重制
– there will also be graphic changes on non-HD models and maps, but Storm says it’s better to see it than to describe it
那些非高清化的模型和地图也会有画面上的改动,但是Storm表示眼见为实,耳听为虚。
– physically, serverside amount of “connecting points” for each suspension is the same for all the tanks (5 per side), so all tanks’ suspensions will behave the same way basically (adding more of these contact points – points where the track movement is modelled – would stress the server too much apparently)
从物理角度来讲,在服务器端对于每个悬挂的“接触点”的数量都是一样的(每侧5个),所以所有坦克的悬挂从表现上来说都应该是差不多的(增加接触点的数量—就是模拟坦克履带运动的那些点—会对服务器造成一些压力)
– camouflage mechanism will not be changed for now in general, only camo coefficients (and not in 9.0)
现在暂时不会对隐蔽机制作出改动,只有隐蔽系数会做出改动(而且在9.0不会改)
– new tanks will appear in HD already (for example the Chaffee – T49 branch)
新的坦克线会直接以高清化的形象登场(例如新的霞飞—T49线)
– hangar carousel, company and training room interface rework will not come in 9.0
车库坦克选择,联队战以及训练房的界面重制不会在9.0就搞的
– ripping off armored screens (applique armor) by explosions and penetration is modelled by Havok, it will not come in 9.0
由于爆炸而轰掉裙甲(附加装甲)以及击穿是由Havok来建模的,它们不会出现在9.0中
– there will be garage battles in WoT, only for top tiers though
WOT会有车库战,但是仅限顶级车
– for now, only tank models are improved to HD, although ground texture improvements are planned as well
现在只有坦克模型会被高清化,当然也有要强化地面材质的计划
– TD camo nerf will not come in 9.0, but it is planned
TD隐蔽被砍一事不会在9.0就动手,但是依然还在计划当中
– the historical battles that will come first are Kursk 1943, Balaton 1945, Ardennes 1944-1945
先搞出来的历史战是1943年的库尔斯克之战,1945年的巴拉顿湖战役,以及1944-1945年的突出部战役
– no tanks will get nerfed or buffed in 9.0
在9.0不会有坦克被砍或者被Buff
– maps used for historical battles will be “the most suitable for each respective historical battle”
用于历史战的地图会是“最符合特定历史战的那个地图”
– impact decals will not be changed in 9.0, WG is not developing new ones at the moment
弹孔贴图在9.0不会有改动,WG现在也没有在搞新的
– IS-3 will not come in the next batch of HD models apparently,
IS-3的高清模型不会出现在下一批高清模型中
A set of questions from Maiorboltach
以及Maiorblotach的一组问题
– there will be only ONE new regular branch in 2014, if you don’t count the US light tanks (with them, it will be two)
如果不算美国轻坦线的话,在2014年只会有一个新的银币车线(算上就两个了)
– T95E6 was made as a reward for clan events (Evilly adds: for Clanwars)
T95E6是军团活动的奖励(Evilly补充:领土战)
– hightier premium Japanese medium will be one of the STA/STB prototypes (Storm doesn’t remember exactly) – (SS: STA-1B, basically a Pershing with 90mm, kinda odd looking)
高阶日系金币中坦会是STA/STB的原型车之一(Storm记不住了)—(SS:STA-1B,基本来说就是一个用90mm炮的潘兴,看起来挺奇怪的就是了)
– the development of EU tree has not even started yet
欧洲线的开发还没开始
– apparently the announcement that 2014 will be a “year of tank rebalance” was some kind of misunderstanding, there will not be apparently a massive tank rebalance
以前说过的2014年将会是“坦克平衡的一年”是某种奇怪的误解,年内并不会有什么大规模的坦克重新平衡
– historical battles will play as random battles, not as companies
历史战是以随机战斗的形式出现的,不是联队战
– “escort” mode was completely scrapped
“护送”模式已经完全废除了
– it’s possible the company mode will be eventually closed, but it’s not sure yet
联队战有可能会被关掉,但是现在还不确定
– the way interface looks for various modes will be unified
不同模式下界面的外观将会被统和成一种
– new engine/track sounds will not come in 9.0, 9.0 test will have new engine sounds, but for feedback purposes only, new sounds will be released in 9.1 or 9.2
9.0不会有新的引擎/履带声音在,9.0的测试版会包括新的引擎声,但是那只是为了收集玩家反馈用的,新声效会在9.1或者9.2被加入游戏
– the questions whether SU-76i, SU-85i and Panzer IV Hydro will be used as mission rewards can only be answered by Publisher department (SS: the way Wargaming RU works is – the company is basically separated into developer and publisher offices. Developers like Storm answer the requests from publishers, such as “give us new German hightier medium”, find sources for it, model it, develop it and test it, but it’s the publisher branch that is responsible for its release, not Storm for example)
关于SU-76i,SU-85i以及4号液力型会不会被用作任务奖励这个问题只能由出版部门来回答(SS:WG毛服是这样的—这个公司被分成了开发部门和出版部门两个工作室。类似于Storm这样的开发者会对开发部门提出的要求做出答复,比如说“我们要新的德国高阶中坦”,他就会去找资源,建模,开发并进行测试,但是是出版部门负责放出这些车辆,而不是Storm这样的人。)
– regarding the previous question, Evilly adds that it was decided to save Panzer IV Hydro and SU-76i for various promotions, events and possibly mission rewards, while SU-85i will be sold as a regular premium tank
和上面的问题相关,Evilly表示说他们已经决定要把4号液力型和SU-76i留下作为某种宣传用的奖品,活动奖励或者任务奖励了,但是SU-85i会直接作为常规金币车拿去卖
– Wargaming is not planning for now to introduce anti-inject system such as Punkbuster
WG并没有计划要引入类似于Punkbuster这样的反注入系统
Punkbuster:一款由美国玩家Tony Ray所开发的反作弊软件,其工作方式和韩国的GameGuard,Hackshield等很像。——译注
– live gamemaster idea (like Zeus in Arma3) will not be implemented
活动的GM这个概念(例如武装突袭3中的宙斯)不会被加入游戏中
译注:在Arma3的这个DLC中,一名玩家可以成为宙斯并直接对地形,以及在线对战的情况进行干涉,并对玩家们提出挑战等等。(以上内容为基于信息的个人理解,不对之处请指正)
And back to regular answers
以及回到常规的问题上
– the way models look will change for all tanks, not just HD models
模型的外观会对所有坦克都生效,而不是只有高清模型们
– new motion physics: 9.1 or 9.2
新的动态物理系统:9.1或者9.2
– the sounds of turret turning and of switching transmission gears will come in 9.1-9.2, reworked sound will most likely come for all tanks at once
炮塔转动和变速箱换挡的声音会在9.1或者9.2加入游戏,重制过的声音会有极大可能一次性加入到所有坦克上
– Maus will not be nerfed or buffed, IS-7 neither
鼠式不会被砍,也不会被Buff,IS-7同理
– plans for new tanks introduction are only made for 2014, there will be no massive tank rebalance in 2014
导入新的坦克的计划只有2014年版的,而且在2014年年内不会有什么大的坦克重新平衡
– Japanese heavies will not come 2014
日系重坦不会在2014年年内出现的
– there will be some random element as well in the ripped-off-by-ammo-explosion turret trajectory
在炮塔由于弹药架爆炸而被炸飞后的飞行轨迹中会有一定随机的元素
– turrets being ripped off will work for all the tanks in 9.0, independent suspension only for the HD models
炮塔被炸飞这个机制会在9.0就实装给所有坦克,而独立悬挂仅限高清模型
– FV4202 will be switched for another tank (SS: almost certainly Vickers MBT Mk.I, although Storm states this issue is not completely decided yet)
FV4202会被换成另一辆车(SS:就是维克斯主战坦克MK.1没跑了),尽管Storm表示这件事还没最终定下来
– multi-gun mechanism was postponed to year “who-the-fuck-knows” (SS: as in, shelved)
多炮管机制被推迟到“猴年马月”去了(SS:换句话说,就是被放置了)
– for now it was decided not to remove Komarin map from the game
现在决定不把科马林这张图从游戏内移除
– Storm confirms that Panzer IV and StuG split happened due to historical battles, new StuG and PIV models will be the last models in the old quality (not HD)
Storm肯定说四号和三突分家和历史战有关系,新的三突和四号的模型会是最后一批以旧质量出现的坦克(非高清化的)
– Storm is aware of bugs with ingame scale (SS: some things are too big, some too small), it will be fixed
Storm知道游戏内物体的尺寸有问题(SS:有些东西太大,有些太小),以后会被修复的
– new premium tanks? “Will tell later”
新的金币车?“会告诉你们的”
– “disappearing shells bug” (SS: probably connected to the artillery) was not confirmed yet, Storm states that this bug is different from the one where shells fly through tanks
“消失的炮弹”这个BUG(SS:也许和火炮有关系)暂时没有得到确认,Storm表示这个BUG和炮弹直接穿过坦克还不一样
– traverse angle of Sturer Emil and SU-101 will apparently not be buffed
埃米尔和SU-101的射界不会被Buff
– new spotting system and new perks/skills (or the rebalance of old ones) will both be developed in the future
新的点亮机制和新的技能/特长(或者说平衡旧的那些)都会在未来开发
– premium T-54 will not come earlier than in 9.3
金币T-54在9.3之前都没戏
– 9.0 will contain no HD map object/landscape rework
9.0不会包含任何的地图物品/景观的高清化重制的
– light tank rebalance? “Not in 9.0, I won’t tell anything for now” and “wait for new LT8″, change (buff) will come in 2014 though
轻坦的重新平衡?“9.0不会有,而且现在我不会再说了”以及“等新的8级轻坦”,改动(Buff)今年年内就会有就是了
– US premium TD will come in 2014
2014年年内就会有美国的金币TD
– the principle of miniturret penetration will not be changed (SS: earlier, it was proposed that for example hits on small parts of the vehicles, like commander’s copula or rangefinder, would cause less damage, apparently it was rejected)
小炮塔击穿的概念不会改动的(SS:在早些时候,曾经有过计划说,举个栗子,击穿了坦克上的小部分,比如说车长的观察塔或者测距器什么的会造成比较少的伤害这个概念,看起来这个概念最终没有采用)
– there will be multicore support, Havok will use that
会有多核处理器的支持的,Havok会使用这个的
– Crossfire support will be implemented
未来会加入对交火技术的支持
– AMD Mantle support is not planned
没有计划要对AMD地幔技术进行支持
– Q: “Did War Thunder influence the fact there are more developer news now?” A: “And is there something going on over there, that should influence it?”
问;“现在开发团队新闻变多有没有受到战争雷霆的影响?”答:“那边有什么正在进行的事情,可以影响到开发团队的新闻?”
– Storm states that statistics show that tier 8 do not end up in battles with tier 10′s more often than before 8.11
Storm表示数据显示,相比8.11之前,8级车并没有被更频繁的和10级车分在一起
– the possibility to remove some of the maps by a player will not be implemented at all, because it creates problems with MM
永远不会加入可以让玩家Ban掉某些地图的可能性,因为这会给MM带来一些问题
– the fact you will have 3 Panzer IV’s and 2 StuG’s in 9.0 means you will also have 5 different crews
在9.0中有三辆四号和两辆三突就意味着你同时会有5车不同的乘员
– new hangars will come in 9.0 (both regular and premium)
9.0会加入新的车库(高级车库和常规车库都有)
– historical battles will be accessible from hangar, vehicles will switch automatically to historical configurations apparently, there might be more historical module setups for one tank
历史战会可以直接从车库进入,坦克会自动切换到历史战的配置,而且一辆坦克的历史配置可能会不止一种
– for team battles, choosing the setup for each map option was not scrapped, but it will not appear in 9.0
7/42的可以在战斗前看到即将战斗的地图这个概念还没有被废弃,但是它在9.0中不会出现
– there will be no new map in 9.0
9.0没有新地图
– the bug where the notifications about your tanks being hit are delayed will be fixed by a hotfix
那个关于你的坦克被击中的信息会延后出现的BUG会被一个HOTFIX修复掉
– Storm states that the alternative hulls will not be a mass issue – they will appear for a third of all the tanks
Storm表示可选车身不会是个很大的事情—大约1/3的坦克都会有可选车身
– there will be a German premium (hightier, possibly tier 8) medium tank (in 2014 apparently)
会有德国金币中坦的(高阶,有可能是8级)(今年年内)
– it’s not finally decided yet, whether historical battles will allow for premium tanks, Wargaming developers have long argued about this according to Storm
现在还没决定是否要让金币车也参与历史战,Storm表示WG的开发团队对这个问题进行了长时间的争论
– benchmark function is planned
有计划要搞标杆机制
And a few points from another thread with Storm
以及Storm另一个帖子中的几个点
– it will be possible to play WoT without HD quality in 9.0
在9.0中可以在不用高清模型的情况下接着玩WOT
– T57 Heavy will not be nerfed in 9.0
9.0不会砍T57重的
– KV-1S will be split into two tanks, most likely in 9.2
KV-1S会分成两辆车的,应该在9.2就会分
And the rest in evening’s QA.
剩下的事情在常规QA再见
一目300行
翻译君辛苦
比起维克斯MBT,我更想要帅得冒烟的FV4201酋长啊啊啊
死长死长的 傲娇娘辛苦了。