【Developer Q&A 】2014/02/15

Source:http://ftr.wot-news.com/2014/02/15/12-2014/
来源↗

– it will not be possible to pay for gold by Bitcoin. SerB: “No – and you won’t be able to pay with candy wrappers either.”
不会允许通过比特币来交易金币的。SerB:“不行—用糖纸也不行。”

– apparently, more “old-style” Soviet premium vehicles (slow, well armored, like Matilda, KV-5, Valentine) will not be introduced (“there is enough of them in general as it is”)
不会有更多的“老式风格”的苏联金币车了(很慢,但是防护不错,例如玛蒂尔达,KV-5,瓦伦丁什么的)(“这样的车已经够多了”)

– the fact a tank has specialized crew (SS: as in, if a commander is a gunner also, he can’t in real life do both things at the same time properly) or not is reflected in the vehicle’s characteristics
坦克的乘员是否是专注于自己的职责(SS:也就是说,如果车长兼任炮手的话,他在现实生活中是没法在同时做好两件事的)体现在车辆的数据上

– if there ever is a WoT version for MacOS, Android and *nix systems, it will most likely have simplified graphics, but no more info for now
就算会有MacOS,安卓和*nix(Lunix)系统版的WOT的话,画面效果应该会简单一些,但是现在再没有更多消息了

– Q: “SerB is a writer, he should be writing and not designing games, hire game professional!” A: (SerB): “I shut up before this cool professional 🙂 How is it possible we didn’t ruin the game without listening to you – I have no idea!”
问:“SerB是个作家,他应该回去写书,而不是设计游戏。你们去雇一些游戏专家来呀!”答:(SerB):“我在这位专家面前给跪了o(* ̄▽ ̄*)ゞ 我们究竟是怎么做到在没听取你的意见之前没把这个游戏搞垮的—这太神奇了!” 

From Overlord’s blog:
以及Overlord博客上的内容: 

– right now scouts rebalancing is being worked on: “It’s one of the balancing priorities to make LTs viable again. Without screwing up the other classes.”
现在侦察车正在重新平衡中:“我们现在平衡的优先度是让轻坦们还能继续玩下去,同时还不恶心到其他车种”

– apparently, the camo effect of bushes and trees will also be addressed
草丛和树木带来的伪装效果也会进行调整

– apparently the lag issue is a “major thing” for Wargaming
WG把卡顿问题当做“主要问题”来考虑

– “There is a bug related to mastery badges. We are working on it.”
“有个和M章有关的Bug,我们正在搞。” 

About bigger maps:
关于大号地图的事情: 

“Actually bigger maps have been tested for quite a while. It’s a complex thing that comprises performance and gameplay. I wouldn’t say, there is a clear plan for this thing right now. “
“大号地图已经测试了一段时间了。这关系到游戏性和游戏表现的问题。我现在还不能说,对这种大号地图究竟有什么样的方案。” 

About too many 15-3 and 15-4 battles:
还有关于过多的15>3还有15>4的战斗 

“This is not confirmed statistically. Just perception.”
“数据上没这问题。感觉党再见。” 

About fixing the lag:
还有关于修复卡顿的问题: 

“I wish (we all do) it was that easy. When connection issues kick in, it’s always complex . Could be backbone ISP side, could be changes in game/packet traffic, and many other things. Any of the potential reason can also be quite difficult to deal with.”
“我希望(我们都希望)要是这么简单就好了。当网络问题出现的时候,它总是那么复杂。有可能是宽带商的问题,有可能是游戏数据包流量的问题,以及其他许多原因。任何潜在的原因都可能会造成很难处理的情况。” 

and
以及 

“Traffic volume have increased X-fold since 2011 and situation is now different. The traffic gets huge spikes after each update overloading some/many networks and ISPs. Sometimes it’s difficult to find out on which side the issue is on.”
“从2011年开始,数据流量就开始上涨,而现在的情况又不一样了。数据流量在每次更新之后就会出现大量的峰值数据,经常会造成网络和宽带商的数据过载。有的时候真的很难说到底是哪边出了问题。” 

About MM balance:
还有分房平衡: 

“For random matches we ensure equal balancing only for top 5 vehicles. For the rest of the teams the requirements are softer.”
“随机战斗中,我们会保证每局排头的5辆车是平衡的。剩下的要求和限制就会稍微放缓一些。” 

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