【Developer Q&A 】2013/12/26

Source:http://ftr.wot-news.com/2013/12/26/26-12-2013/
来源↗

Don’t forget to leave 8.10 feedback on Overlord’s blog!
别忘了跑去Overlord的博客上给出你对8.10的反馈意见! 

– there is no difference in server-client communication regardless of what class of vehicle you are playing (SS: some RU player is complaining that he gets lags only when playing arty)
无论你开的是什么车,客户端与服务器端之间的交流都是一样的(SS:有毛服玩家在抱怨说他在玩火炮的时候游戏就开始卡了)

– the fact 15mm BESA doesn’t have gold ammo is intentional
15mm 贝莎机枪没有金币弹也是故意为之的

– 128mm on RhB WT can fully rotate because that’s how it was historically mounted
莱茵金属武器运载车的128mm炮可以360°旋转的原因是历史上它就是这么装在车上的

– apparently, decals of penetrations and ricochets will not be improved in the HD client, as “they are pretty even now”
 炮弹击穿的贴图和跳蛋的贴图也不会被引入到HD客户端内,因为”现在这样挺好的”

From Overlord:
以及Overlord那边的内容: 

– Overlord has not heard of any upcoming damage nerf for gold shells
Overlodr没有听说任何关于对金币弹的伤害动手的消息

– rework of balancing methods is currently considered, there are no exact plans though (SS: related to the “new method” of showing whether a tank is OP)
WG现在正在考虑重制平衡方法,但是还没有具体怎么做的方案(SS:这条是关于上次那个用来鉴别坦克是否OP的“新方法”)

Storm, under a post about the War Thunder damage model:
以及Storm在一个关于战争雷霆的伤害模型下面发的东西: 

– “The system is normal, it’s different from ours only in the spalling cone and the availability of APHE” (later he adds that he forgot to also mention the HEAT working like HE explosions)
“这个系统还可以,和我们的系统的不同点就在于装甲崩裂点以及可以使用APHE弹”(后来他又表示他忘记说WT的HEAT弹和HE弹的爆炸是差不多的)

– Storm doesn’t think the APHE (and spalling cone) mechanism is needed for an arcade game
Storm不认为APHE弹(以及装甲崩裂点)机制对于一个街机游戏是必要的

– Storm states regarding garage battles that the mechanism work would take only like a week, the interface would take longer to make, but the main problem is that very few players actually want this mode and Wargaming now focuses on stuff, that is interesting for a big part of playerbase
Storm表示关于车库战的话,把机制搞出来大约只需要一个礼拜就够了,但是主要问题就是只有很少一小部分的玩家真的想要玩车库战,而WG现在又把精力集中在可以满足大部分玩家需求的东西上

– there will only be 2-3 new branches in 2014
2014年会有2~3条新线

– many people play 7/42 battles, dozens of percent from the total amount of battles
很多人都去玩了7/42制,现在7/42所占战斗总数的比例已经上升了好多

– Panzer V/IV will not appear in historical battles, same goes for Tiger P
5号/4号不会出现在历史战中的,虎P也是一样

– WoT developers thought about making HEAT shells explode like HE (the way War Thunder plans to do it), because it would produce effects that will would confuse players (like the jet not penetrating, but the explosion still damaging the armor via a non-penetrating hit)
WOT开发团队曾经想过要把HEAT弹的爆炸效果搞成像HE一样(战争雷霆的做法)但是后来没有搞的原因是怕给玩家们带来许多疑惑(炮弹本身没有击穿,但是爆炸效果依然在没有击穿的情况下对装甲造成了伤害)

– apparently, HESH shells will be reworked by leaving them using the HE mechanism, but adding much higher chance to kill crew and destroy modules in addition to increased penetration value (SS: *FV215b 183 likes this post*)
HESH弹会被重制,它们依然会保留HE弹的机制不变,但是鉴于穿深的上升,它会有一个更高的杀伤组员和摧毁模块的几率。(SS:*FV215b 183赞了这篇文章*)

– Storm states that noone will trace spalling particles, War Thunder included, the War Thunder model will be made using probabilities (SS: as in, in sphere A, there is a X chance of module damage, in spere B there is an Y chance etc.)
Storm表示没有人会追踪装甲崩裂的小碎块们,但是战争雷霆却包括了,战争雷霆的方法使用了一种可能性的方法(SS:也就是说,在A范围内有X的几率可以对模块造成伤害,在B范围内有Y的几率这样)

– HD client will come in 2014
2014年会有高清客户端的 

– developers decided not to implement special mechanism for APHE shells, because “additional shell type would be too complicated to master for the players”
开发团队决定还是不要给APHE弹引入一种新的机制了,因为“额外的弹种只会对玩家们驾驭这款游戏带来麻烦”

– Storm states that 25 percent penetration RNG influences the battle much less than the aim spread when shooting
Storm表示25%穿深的浮动值对战斗的影响比射击散布的影响小多了 

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