【Developer Q&A 】2013/12/27

Source:http://ftr.wot-news.com/2013/12/27/27-12-2013/
来源↗

– SerB states regarding old (0 battle) accounts occupying “nice” names that there most likely will be a system, that will be renaming them automatically
SerB表示那些老的(0战斗账号)还占了一些“神ID”的账号,会有一个专门的系统来清理这些账号,会通过重命名这些账号的方式来解决这个问题。

– apparently SerB doesn’t think that the IS-6 competition will create a flood of IS-6 tanks, like it happened with Type 59 before
SerB不认为IS-6的活动会造成大量的IS-6涌现在服务器中,就像以前的59式一样

– there will be all three map types (desert, summer and winter) for lowtier tanks
以后低级小车也会进所有三个种类的地图(沙漠,夏天,冬天)

– Q: “How much smaller are the tanks in game than they are in real life?” A: “That depends on your screen. On a 20 meter cinema screen, it would be roughly 1:1″
问:“游戏中的坦克比现实生活中的坦克要小多少?”答:“这取决于你的屏幕。在一个20米长的电影院的屏幕上,坦克大小大约是1:1”

– the average life span of a tank in WoT battle is cca 4 minutes, for a plane in WoWp it is cca 2 minutes, as for the classes – the longest lifespan belongs to arty, the shortest – hightier scouts
WoT战斗中的坦克平均生存时长是大约4分钟,而战机世界中的飞机大约是2分钟。但是从车种上来讲呢—生存时间最长的还是火炮,最短的是—高阶侦察车。

– Wargaming participating in/sponsoring the Tank Biathlon? “Not even PR department deals with such stuff, that would be GR (Government Relations) department, which is even further from the development department than PR”
WG在参与/赞助坦克冬季两项运动?“公共关系部门都管不了这个啊,这会是GR(政府关系)部门的职责,也就是比公共关系部门要更进一步的开发部啊”

– turretless tanks will not have apparently anything flying off during an ammo rack explosion
无炮塔的坦克们在弹药架爆炸时不会有任何东西被炸飞

– there is no plan to hand out 2-3 perk crews in connection with historical battles, you will have to grind them yourselves
历史战中不会给大家统一使用2~3技能的乘员,你还是要自己去练技能

– Storm adds regarding the War Thunder damage model that something like was tested some months ago internally for World of Tanks, the tests did not yield good results (“without perspective”), but states that even such a damage model will find its fans
Storm另外表示在几个月之前,WoT也测试过类似于战争雷霆的伤害模型。测试结果并不是很好(“超出了我们的预期”),但是他表示就算是这样的伤害模型也会招来一批粉丝的 

– historical battles will have the same game mechanics as random battles (SS: eg. no hardcore mode or oneshots)
历史战的机制和随机战斗是一样的(SS:也就是说没有核心向模式和一击杀) 

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